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[Event "rated variant:antichess game"] [Site "https://lichess.org/Os5zvjlx"] [Date "2022.02.14"] [Round "-"] [White "ash1545"] [Black "xXTheDeathLordXx"] [Result "1-0"] [GameId "Os5zvjlx"] [UTCDate "2022.02.14"] [UTCTime "19:42:38"] [WhiteElo "998"] [BlackElo "1282"] [WhiteRatingDiff "+44"] [BlackRatingDiff "-67"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.19] } 2. Qh5?? { (2.19 → -0.91) Blunder. Ba6 was best. } { [%eval -0.91] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2) 2... Qg5?? { (-0.91 → 0.95) Blunder. Ba3 was best. } { [%eval 0.95] } (2... Ba3 3. Qxf7 Kxf7 4. Nxa3 b5 5. Bxb5 Qf6 6. Bxd7 Nxd7 7. b3) 3. Qxf7 { [%eval -0.75] } 3... Qxe3?? { (-0.75 → Mate in 13) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #13] } (3... Kxf7 4. g3) 4. Qxg7?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. dxe3 was best. } { [%eval #-12] } (4. dxe3 Kxf7 5. b4 Bxb4 6. a4 Bxe1 7. Ba3 Bxf2 8. Nh3 Bxe3 9. Nf2 Bxf2 10. Rg1 Bxg1) 4... Qxf2?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #13] } (4... Bxg7 5. dxe3 Bxb2 6. Bxb2 Nc6 7. Bxh8 Ne5 8. Bxe5 Ke7 9. Bxc7 Kd6 10. Bxd6 e5 11. Bxe5) 5. Qxf8?? { (Mate in 13 → 1.11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 1.11] } (5. Kxf2 Bxg7 6. b3 Bxa1 7. d4 Bxd4 8. Nf3 Bxf2 9. Ne1 Bxe1 10. Bh6 Nxh6 11. Nd2 Bxd2) 5... Qxd2?? { (1.11 → Mate in 13) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #13] } (5... Qxe1 6. Qxe8) 6. Bxd2 { [%eval #13] } 6... Kxf8 { [%eval #12] } 7. Bh6 { [%eval #12] } 7... Nxh6 { [%eval #11] } 8. g4 { [%eval #11] } 8... Nxg4 { [%eval #10] } 9. Ba6?? { (Mate in 10 → 1.15) Lost forced checkmate sequence. Bd3 was best. } { [%eval 1.15] } (9. Bd3 Nxh2 10. Bxh7 Rxh7 11. Rxh2 Rxh2 12. Kf2 Rxf2 13. Nd2 Rxd2 14. a3 Rxc2 15. Nh3 Rxb2) 9... Nxh2?? { (1.15 → 3.31) Blunder. Nxa6 was best. } { [%eval 3.31] } (9... Nxa6 10. Kd2 Nxh2 11. Rxh2 Nb8 12. Rxh7 Rxh7 13. Kd3 Rh3 14. Nxh3 Kf7 15. Nd2 Kf6 16. c4) 10. Rxh2 { [%eval 2.71] } 10... bxa6 { [%eval 3.06] } 11. Rxh7 { [%eval 2.93] } 11... Rxh7 { [%eval 3.13] } 12. Nh3 { [%eval #13] } 12... Rxh3 { [%eval #12] } 13. Nc3?? { (Mate in 12 → -4.29) Lost forced checkmate sequence. a3 was best. } { [%eval -4.29] } (13. a3 Rxa3 14. Nxa3 a5 15. Kd2 c5 16. b4 cxb4 17. Rh1 bxa3 18. Kc3 a4 19. Kc4 e5) 13... Rxc3 { [%eval -3.69] } 14. bxc3 { [%eval -5.37] } 14... Nc6?! { (-5.37 → -4.10) Inaccuracy. e5 was best. } { [%eval -4.1] } (14... e5) 15. c4 { [%eval -4.04] } 15... d5?? { (-4.04 → Mate in 10) Checkmate is now unavoidable. Ne7 was best. } { [%eval #10] } (15... Ne7 16. Kd2) 16. cxd5 { [%eval #10] } 16... exd5 { [%eval #9] } 17. c4?? { (Mate in 9 → -3.80) Lost forced checkmate sequence. Ke2 was best. } { [%eval -3.8] } (17. Ke2 Kg7 18. a4 Ne7 19. c4 dxc4 20. Ra2 c3 21. Rb2 cxb2 22. Kd2 Rb8 23. a5 Nc6) 17... dxc4 { [%eval -3.17] } 18. Ke2 { [%eval -4.32] } 18... Na5?? { (-4.32 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #6] } (18... a5 19. Kf3) 19. Kd3?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #-11] } (19. a4 Kf7 20. Ra2 c3 21. Rb2 cxb2 22. Kd2 Nb3 23. Kc1 Nxc1 24. a5 Nd3#) 19... cxd3 { [%eval #-11] } 20. a4 { [%eval #-8] } 20... c6 { [%eval #-9] } 21. Rb1 { [%eval #-6] } 21... Rb8 { [%eval #-7] } 22. Rxb8 { [%eval #-6] } 22... Nc4 { [%eval #-7] } 23. Rxc8 { [%eval #-6] } 23... c5?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Ke7 was best. } { [%eval #5] } (23... Ke7 24. Rxc6 Ne3 25. Rxa6 Nf1 26. Rxa7 Kf7 27. Rxf7 d2 28. Rxf1 d1=Q 29. Rxd1#) 24. Rxc5?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxf8 was best. } { [%eval #-5] } (24. Rxf8 a5 25. Rf2 Nb2 26. Rxb2 d2 27. Rxd2 a6 28. Rd4 cxd4#) 24... d2?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Ne5 was best. } { [%eval #3] } (24... Ne5 25. Rxe5 Ke7 26. Rxe7 d2 27. Rxa7 d1=Q 28. Rxa6 Qxa4 29. Rxa4#) 25. Rxc4 { [%eval #3] } 25... a5 { [%eval #1] } 26. Rb4 { [%eval #3] } 26... axb4 { [%eval #2] } 27. a5 { [%eval #2] } 27... d1=Q { [%eval #1] } 28. a6 { [%eval #1] } 28... Qd8# { Game ends by variant rule. } 1-0