FEN
[Event "QSA Beginners Practice Session Arena"]
[Site "https://lichess.org/Ou5WBePH"]
[Date "2025.06.27"]
[Round "-"]
[White "Muhammadbinameer"]
[Black "Adwik0716"]
[Result "1-0"]
[GameId "Ou5WBePH"]
[UTCDate "2025.06.27"]
[UTCTime "15:46:10"]
[WhiteElo "1449"]
[BlackElo "1369"]
[WhiteRatingDiff "+124"]
[BlackRatingDiff "-109"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #14] } 3. d4?? { (Mate in 14 → 0.23) Lost forced checkmate sequence. b4 was best. } { [%eval 0.23] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxg8 Rxg8 7. g4 Rxg4) 3... exd4 { [%eval 0.74] } 4. Qxd4 { [%eval 0.72] } 4... c6?? { (0.72 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } { [%eval #13] } (4... Ba3 5. Nxa3 Qe7 6. Qxg7 Qxa3 7. bxa3 Ne7 8. Qxh7 Rxh7 9. f4) 5. Qxd7 { [%eval #14] } 5... Qxd7 { [%eval #11] } 6. Bh6 { [%eval #11] } 6... gxh6 { [%eval #10] } 7. e5?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (7. b4 Bxb4 8. a4 Bxe1 9. c4 Bxf2 10. Nh3 Qxh3 11. gxh3 Bxh3 12. Rg1 Bxg1) 7... f6?? { (Mate in 15 → Mate in 10) Lost forced checkmate sequence. Qd2 was best. } { [%eval #10] } (7... Qd2 8. Kxd2 Nf6 9. exf6 Bg7 10. fxg7 a5 11. gxh8=N Kd8 12. Nxf7 Ke7 13. Nxh6) 8. exf6 { [%eval #10] } 8... Nxf6 { [%eval #9] } 9. g4 { [%eval #10] } 9... Nxg4 { [%eval #9] } 10. Ke2?? { (Mate in 9 → -4.55) Lost forced checkmate sequence. Nh3 was best. } { [%eval -4.55] } (10. Nh3 Nxf2 11. Kxf2 Qxh3 12. Rd1 Qxh2 13. Nc3 Qxf2 14. Ne2 Qxe2 15. Rd2 Qxd2) 10... Nxf2?? { (-4.55 → 1.65) Blunder. Nxh2 was best. } { [%eval 1.65] } (10... Nxh2) 11. Kxf2 { [%eval 0.84] } 11... Qf7?? { (0.84 → Mate in 9) Checkmate is now unavoidable. Qc7 was best. } { [%eval #9] } (11... Qc7 12. Kf3 Qxh2 13. Rxh2 Bd6 14. Rxh6 Rf8 15. Rxd6 Rxf3 16. Rxc6 Nxc6 17. Nxf3) 12. Na3?? { (Mate in 9 → -3.30) Lost forced checkmate sequence. b4 was best. } { [%eval -3.3] } (12. b4 Qxf2 13. Nf3 Bxb4 14. Nc3 Bxc3 15. Nh4 Bxa1 16. Rxa1 Qxh2 17. Rg1 Qxc2) 12... Qxf2 { [%eval -3.24] } 13. Rf1?? { (-3.24 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (13. h3 Qxc2) 13... Qxc2 { [%eval #-11] } 14. Nxc2 { [%eval #-10] } 14... Bh3 { [%eval #-10] } 15. Rxf8 { [%eval #-9] } 15... Rxf8 { [%eval #-9] } 16. Nxh3 { [%eval #-8] } 16... Rf2?? { (Mate in 8 → 2.33) Lost forced checkmate sequence. Rf1 was best. } { [%eval 2.33] } (16... Rf1 17. Rxf1 Kf8 18. Rxf8 Nd7 19. Rxa8 Ne5 20. Rxa7 a5 21. Rxh7 h5 22. Rxh5) 17. Nxf2 { [%eval 1.21] } 17... Nd7 { [%eval 1.47] } 18. Re1?? { (1.47 → Mate in 7) Checkmate is now unavoidable. Na3 was best. } { [%eval #-7] } (18. Na3 Kf7) 18... Ne5 { [%eval #-8] } 19. Rxe5 { [%eval #-7] } 19... Kf7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Ke7 was best. } { [%eval #6] } (19... Ke7 20. Rxe7 Rg8 21. Rxh7 h5 22. Rxa7 h4 23. Rxa6 Rg5 24. Rxc6 h3 25. Nxh3) 20. Re7?? { (Mate in 6 → 1.38) Lost forced checkmate sequence. Rb5 was best. } { [%eval 1.38] } (20. Rb5 axb5 21. a4 bxa4 22. b4 axb3 23. Ne4 bxc2 24. Ng5 hxg5 25. h4 gxh4#) 20... Kxe7 { [%eval 3.0] } 21. Ne3?? { (3.00 → 0.69) Blunder. Na3 was best. } { [%eval 0.69] } (21. Na3 Kf7 22. Nd1 Rg8 23. Nc3 Rg5 24. h4 h5 25. hxg5 h6 26. gxh6 a5) 21... Rd8?? { (0.69 → Mate in 5) Checkmate is now unavoidable. Kd6 was best. } { [%eval #5] } (21... Kd6 22. a4) 22. Nd5?? { (Mate in 5 → -2.38) Lost forced checkmate sequence. Nd3 was best. } { [%eval -2.38] } (22. Nd3 Rxd3 23. b4 Rxe3 24. a3 Rxa3 25. b5 cxb5 26. h3 Rxh3#) 22... Rxd5?? { (-2.38 → Mate in 7) Checkmate is now unavoidable. cxd5 was best. } { [%eval #7] } (22... cxd5) 23. Nd3 { [%eval #7] } 23... Rxd3 { [%eval #6] } 24. b3?? { (Mate in 6 → 0.44) Lost forced checkmate sequence. h3 was best. } { [%eval 0.44] } (24. h3 Rxh3 25. a3 Rxa3 26. bxa3 Kd6 27. a4 Kc5 28. a5 Kb6 29. axb6 axb6#) 24... Rxb3 { [%eval 0.6] } 25. axb3 { [%eval 1.25] } 25... a5?? { (1.25 → Mate in 4) Checkmate is now unavoidable. Kf6 was best. } { [%eval #4] } (25... Kf6 26. b4) 26. b4 { [%eval #4] } 26... axb4 { [%eval #3] } 27. h4 { [%eval #3] } 27... a6 { [%eval #1] } 28. h5 { [%eval #1] } 28... a5# { Game ends by variant rule. } 1-0