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[Event "rated variant:antichess game"] [Site "https://lichess.org/OxqgQQfo"] [Date "2026.01.22"] [Round "-"] [White "Aakanksh-Vinjamur"] [Black "Qw123qwerty66"] [Result "0-1"] [GameId "OxqgQQfo"] [UTCDate "2026.01.22"] [UTCTime "16:09:24"] [WhiteElo "1445"] [BlackElo "1451"] [WhiteRatingDiff "-204"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Nf3?? { (0.49 → -7.66) Blunder. Na3 was best. } { [%eval -7.66] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Ba3 { [%eval -2.17] } 5. bxa3 { [%eval -2.57] } 5... g5?? { (-2.57 → Mate in 18) Checkmate is now unavoidable. e5 was best. } { [%eval #18] } (5... e5 6. Nxe5 Bh3 7. Nxf7 Qxd2 8. Bxd2 Kxf7 9. gxh3 Na6 10. Nc3) 6. Nxg5 { [%eval #17] } 6... Qxg5 { [%eval #16] } 7. h4?? { (Mate in 16 → -1.91) Lost forced checkmate sequence. a4 was best. } { [%eval -1.91] } (7. a4 Bxa4 8. Qe2 Bxc2 9. f3 Qxe3 10. Qxe3 Bxb1 11. Rxb1 f6) 7... Qxe3?? { (-1.91 → 1.81) Blunder. Qxh4 was best. } { [%eval 1.81] } (7... Qxh4 8. Rxh4) 8. fxe3 { [%eval 1.31] } 8... a6?? { (1.31 → Mate in 13) Checkmate is now unavoidable. Bc8 was best. } { [%eval #13] } (8... Bc8 9. a4) 9. d4?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (9. a4 Bxa4 10. Qg4 Bxc2 11. Qxg8 Bxb1 12. Rxb1 Rxg8 13. Rxb8 Rxg2 14. Rxa8 Rxd2) 9... e5 { [%eval #-10] } 10. dxe5 { [%eval #-9] } 10... f6?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Bh3 was best. } { [%eval #12] } (10... Bh3 11. gxh3 Nf6 12. exf6 Ke7 13. fxe7 Rf8 14. exf8=R Nc6 15. Rxf7 a5 16. Rxc7) 11. exf6?? { (Mate in 12 → 2.63) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 2.63] } (11. Qxd7 fxe5 12. Qxh7 Rxh7 13. Rf1 Rxh4 14. g4 Rxg4 15. Rf8 Kxf8 16. e4 Rxe4) 11... Nxf6 { [%eval 2.43] } 12. Qxd7 { [%eval 2.08] } 12... Nfxd7 { [%eval 0.82] } 13. e4 { [%eval -0.22] } 13... Ne5?? { (-0.22 → Mate in 10) Checkmate is now unavoidable. Nf8 was best. } { [%eval #10] } (13... Nf8 14. Kf2) 14. g4 { [%eval #10] } 14... Nxg4 { [%eval #9] } 15. Rh2 { [%eval #9] } 15... Nxh2 { [%eval #8] } 16. Kf1 { [%eval #8] } 16... Nxf1 { [%eval #7] } 17. Nd2?? { (Mate in 7 → -5.81) Lost forced checkmate sequence. Be3 was best. } { [%eval -5.81] } (17. Be3 Nxe3 18. Nc3 Nxc2 19. Rg1 Nxa3 20. Rg6 hxg6 21. Na4 Rxh4 22. Nb2 Rxe4) 17... Nxd2 { [%eval -5.53] } 18. Bxd2 { [%eval -5.67] } 18... h5 { [%eval -5.5] } 19. Rf1?? { (-5.50 → Mate in 6) Checkmate is now unavoidable. Be1 was best. } { [%eval #-6] } (19. Be1 Ra7 20. a4 Kf7 21. e5 Kg6 22. Bd2 Rh6 23. Bxh6 Kxh6 24. e6 Rb7) 19... Rh6 { [%eval #-6] } 20. Bxh6 { [%eval #-5] } 20... Kf8 { [%eval #-5] } 21. Rxf8 { [%eval #-3] } 21... Ra7 { [%eval #-4] } 22. Rxb8 { [%eval #-3] } 22... Ra8 { [%eval #-3] } 23. Rxa8 { [%eval #-2] } 23... c5?? { (Mate in 2 → 0.74) Lost forced checkmate sequence. a5 was best. } { [%eval 0.74] } (23... a5 24. Rxa5 c5 25. Rxc5#) 24. Rxa6 { [%eval 0.3] } 24... c4 { [%eval 0.5] } 25. c3# { Game ends by variant rule. } 0-1