FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/PwpCtPOu"]
[Date "2021.07.10"]
[Round "-"]
[White "Xenophyl"]
[Black "Fluke180"]
[Result "1-0"]
[GameId "PwpCtPOu"]
[UTCDate "2021.07.10"]
[UTCTime "20:39:28"]
[WhiteElo "1450"]
[BlackElo "1515"]
[WhiteRatingDiff "+254"]
[BlackRatingDiff "-4"]
[BlackTitle "FM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nf6?? { (Mate in 15 → 3.38) Lost forced checkmate sequence. Bg7 was best. } { [%eval 3.38] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxf6 { [%eval 4.55] } 3... exf6 { [%eval 6.35] } 4. b4 { [%eval 4.06] } 4... Bxb4 { [%eval 3.08] } 5. Nc3?? { (3.08 → 0.83) Blunder. Nf3 was best. } { [%eval 0.83] } (5. Nf3 Bxe1 6. Qxe1 b5 7. Nbd2 Bb7 8. e4 Bxe4 9. Qxe4 Rf8 10. Qxe8 Qxe8 11. Re1 Qxe1) 5... Bxc3 { [%eval 1.62] } 6. Qd2?? { (1.62 → -0.48) Blunder. Rb1 was best. } { [%eval -0.48] } (6. Rb1 Bxe1) 6... Bxd2 { [%eval -0.82] } 7. Kxd2 { [%eval 0.21] } 7... Qe7?? { (0.21 → 3.34) Blunder. f5 was best. } { [%eval 3.34] } (7... f5 8. Kc3 h5 9. Re1 Qh4 10. h3 Qxh3 11. gxh3 Rh6 12. h4) 8. Nf3 { [%eval 3.14] } 8... Qxe2 { [%eval 2.4] } 9. Bxe2 { [%eval 2.21] } 9... f5?? { (2.21 → Mate in 10) Checkmate is now unavoidable. Ke7 was best. } { [%eval #10] } (9... Ke7 10. Rac1) 10. g4 { [%eval #10] } 10... fxg4 { [%eval #9] } 11. Bf1 { [%eval #10] } 11... gxf3 { [%eval #9] } 12. Bg2 { [%eval #9] } 12... fxg2 { [%eval #8] } 13. Rab1?? { (Mate in 8 → -3.02) Lost forced checkmate sequence. Kd1 was best. } { [%eval -3.02] } (13. Kd1 gxh1=K 14. Kd2 Kxh2 15. Rg1 Kxg1 16. c4 Kxf2 17. Ke3 Kxe3 18. a4 Kxd3 19. a5 Kxc4) 13... gxh1=B?? { (-3.02 → Mate in 7) Checkmate is now unavoidable. gxh1=R was best. } { [%eval #7] } (13... gxh1=R) 14. Rxb7 { [%eval #7] } 14... Bcxb7 { [%eval #6] } 15. f3 { [%eval #6] } 15... Bbxf3 { [%eval #5] } 16. Kd1?? { (Mate in 5 → -2.18) Lost forced checkmate sequence. Ke2 was best. } { [%eval -2.18] } (16. Ke2 Bxe2 17. c4 Bxd3 18. h4 Bxc4 19. h5 Bxa2 20. h6 Rg8#) 16... Bxd1 { [%eval -1.83] } 17. d4 { [%eval #-21] } 17... Bxc2 { [%eval -6.67] } 18. d5 { [%eval -3.05] } 18... Bxd5 { [%eval -9.52] } 19. h4 { [%eval #-20] } 19... Bxa2 { [%eval #-15] } 20. h5 { [%eval #-13] } 20... Rg8 { [%eval #-13] } 21. h6 { [%eval #-12] } 21... Rg7 { [%eval #-12] } 22. hxg7 { [%eval #-11] } 22... Kf8?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. Ba4 was best. } { [%eval #2] } (22... Ba4 23. g8=Q f6 24. Qxa2 Na6 25. Qxa4 Kf8 26. Qxd7 Nc5 27. Qxc7 Rb8 28. Qxa7 Kf7 29. Qxc5) 23. gxf8=B?? { (Mate in 2 → -0.93) Lost forced checkmate sequence. gxf8=Q was best. } { [%eval -0.93] } (23. gxf8=Q a6 24. Qxb8 Rxb8#) 23... c6?? { (-0.93 → Mate in 2) Checkmate is now unavoidable. h6 was best. } { [%eval #2] } (23... h6) 24. Bh6?? { (Mate in 2 → -3.01) Lost forced checkmate sequence. Bc5 was best. } { [%eval -3.01] } (24. Bc5 a6 25. Ba7 Rxa7#) 24... Na6?? { (-3.01 → Mate in 1) Checkmate is now unavoidable. a6 was best. } { [%eval #1] } (24... a6 25. Bf8) 25. Bf8 { [%eval #1] } 25... Rxf8# { Game ends by variant rule. } 1-0