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[Event "rated variant:antichess game"] [Site "https://lichess.org/PxtrrPBI"] [Date "2020.05.27"] [Round "-"] [White "hortex90"] [Black "forgedinfire"] [Result "0-1"] [GameId "PxtrrPBI"] [UTCDate "2020.05.27"] [UTCTime "19:44:00"] [WhiteElo "1858"] [BlackElo "1692"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+94"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.03] } 1... b5 { [%eval 0.16] } 2. Bxb5 { [%eval 0.36] } 2... Bb7?? { (0.36 → 4.72) Blunder. e6 was best. } { [%eval 4.72] } (2... e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2 8. Qxg7 Rxh2 9. Qxg8) 3. Bxd7 { [%eval 4.37] } 3... Bxg2 { [%eval 4.55] } 4. Bxe8 { [%eval 4.5] } 4... Qxd2 { [%eval 4.79] } 5. Kxd2 { [%eval 4.43] } 5... Bxh1 { [%eval 3.96] } 6. Bxf7 { [%eval 3.5] } 6... Bf3? { (3.50 → 6.16) Mistake. Bd5 was best. } { [%eval 6.16] } (6... Bd5 7. Bxg8) 7. Bxg8 { [%eval 6.3] } 7... Bxd1?? { (6.30 → Mate in 12) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #12] } (7... Rxg8 8. Qxf3) 8. Bxh7 { [%eval #12] } 8... Bxc2 { [%eval #10] } 9. Kxc2 { [%eval #10] } 9... Rxh7 { [%eval #9] } 10. Ne2 { [%eval #9] } 10... Rxh2 { [%eval #8] } 11. Bd2 { [%eval #9] } 11... Rxf2 { [%eval #8] } 12. Be1 { [%eval #8] } 12... Rxe2 { [%eval #7] } 13. a4 { [%eval #7] } 13... Rxe1 { [%eval #5] } 14. Ra2?? { (Mate in 5 → 1.10) Lost forced checkmate sequence. Na3 was best. } { [%eval 1.1] } (14. Na3 Rxa1 15. Nc4 Rxa4 16. e4 Rxc4 17. e5 Rxc2 18. e6 Rxb2#) 14... Rxb1 { [%eval 1.59] } 15. Kxb1 { [%eval 1.04] } 15... Nd7?? { (1.04 → 2.99) Blunder. Nc6 was best. } { [%eval 2.99] } (15... Nc6) 16. e4?! { (2.99 → 2.30) Inaccuracy. Kc2 was best. } { [%eval 2.3] } (16. Kc2 Nc5) 16... Ne5?? { (2.30 → 4.77) Blunder. Nc5 was best. } { [%eval 4.77] } (16... Nc5 17. b3) 17. Ra3?? { (4.77 → -1.26) Blunder. Kc2 was best. } { [%eval -1.26] } (17. Kc2) 17... Nd3?? { (-1.26 → 6.12) Blunder. Nf3 was best. } { [%eval 6.12] } (17... Nf3 18. Rxf3) 18. Rxd3 { [%eval 4.59] } 18... Rd8?? { (4.59 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (18... c5 19. Kc2) 19. Rxd8 { [%eval #13] } 19... e6 { [%eval #10] } 20. Rxf8 { [%eval #10] } 20... a6 { [%eval #9] } 21. a5 { [%eval #9] } 21... g5 { [%eval #8] } 22. b4 { [%eval #12] } 22... c5 { [%eval #11] } 23. bxc5 { [%eval #11] } 23... g4 { [%eval #10] } 24. Kc1 { [%eval #10] } 24... g3 { [%eval #9] } 25. Kd1?? { (Mate in 9 → 6.23) Lost forced checkmate sequence. Kd2 was best. } { [%eval 6.23] } (25. Kd2 g2 26. c6 g1=K 27. Rf2 Kxf2 28. Ke3 Kxe3 29. c7 Kxe4 30. c8=R Ke3 31. Rd8 Kd2) 25... g2 { [%eval 6.43] } 26. Rf1?? { (6.43 → 0.00) Blunder. c6 was best. } { [%eval 0.0] } (26. c6) 26... gxf1=B { [%eval 0.0] } 27. Ke2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kc1 was best. } { [%eval #-6] } (27. Kc1 Be2 28. Kb1 Bc4 29. Kc1 Be2) 27... Bxe2 { [%eval #-6] } 28. c6 { [%eval #-4] } 28... e5 { [%eval #-4] } 29. c7 { [%eval #-3] } 29... Bc4?? { (Mate in 3 → 2.56) Lost forced checkmate sequence. Bb5 was best. } { [%eval 2.56] } (29... Bb5 30. c8=N Bd7 31. Nb6 Bc8 32. Nxc8#) 30. c8=R?? { (2.56 → Mate in 1) Checkmate is now unavoidable. c8=K was best. } { [%eval #-1] } (30. c8=K) 30... Bg8 { [%eval #-1] } 31. Rxg8# { Game ends by variant rule. } 0-1