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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/Qpb0opbx"] [Date "2025.12.19"] [Round "-"] [White "Knightrider-777"] [Black "ice48"] [Result "0-1"] [GameId "Qpb0opbx"] [UTCDate "2025.12.19"] [UTCTime "04:32:27"] [WhiteElo "2541"] [BlackElo "2263"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+9"] [Variant "Three-check"] [TimeControl "30+0"] [ECO "A04"] [Opening "Zukertort Opening: Queen's Gambit Invitation"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.11] } 1... e6? { (0.11 → 1.54) Mistake. e5 was best. } { [%eval 1.54] } { A04 Zukertort Opening: Queen's Gambit Invitation } (1... e5 2. Nc3 Nf6 3. Nxe5 Nc6 4. d4 Bb4 5. Bd2 O-O 6. e3) 2. Nc3 { [%eval 2.86] } 2... c5 { [%eval 2.47] } 3. e4 { [%eval 2.84] } 3... Nc6 { [%eval 2.93] } 4. Be2? { (2.93 → 1.34) Mistake. e5 was best. } { [%eval 1.34] } (4. e5 d5 5. Nb5 a6 6. Nd6+ Bxd6 7. exd6 Qxd6 8. d4 c4) 4... Nd4 { [%eval 0.92] } 5. Nxd4 { [%eval 0.89] } 5... cxd4 { [%eval 1.38] } 6. Nb5 { [%eval 0.94] } 6... a6 { [%eval 1.25] } 7. Nxd4 { [%eval 0.76] } 7... Nf6 { [%eval 0.96] } 8. O-O { [%eval 1.24] } 8... h5? { (1.24 → 2.71) Mistake. Nxe4 was best. } { [%eval 2.71] } (8... Nxe4 9. d3) 9. h3?? { (2.71 → 0.31) Blunder. e5 was best. } { [%eval 0.31] } (9. e5 Ng4) 9... Qc7?? { (0.31 → 2.10) Blunder. Bc5 was best. } { [%eval 2.1] } (9... Bc5 10. e5) 10. d3?? { (2.10 → Mate in 6) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-6] } (10. Nf3) 10... Bc5?? { (Mate in 6 → -4.05) Lost forced checkmate sequence. Qh2+ was best. } { [%eval -4.05] } (10... Qh2+ 11. Kxh2 Bd6+ 12. Kh1 Ng4 13. Bxg4 hxg4 14. Bh6 Rxh6 15. Qxg4 Rxh3#) 11. Be3?? { (-4.05 → Mate in 6) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-6] } (11. Nf3 Bxf2+) 11... Ng4?? { (Mate in 6 → -0.14) Lost forced checkmate sequence. Qh2+ was best. } { [%eval -0.14] } (11... Qh2+ 12. Kxh2 Bd6+ 13. Kh1 Ng4 14. Bxg4 hxg4 15. Bh6 Rxh6 16. Qxg4 Rxh3#) 12. Bxg4?? { (-0.14 → Mate in 5) Checkmate is now unavoidable. e5 was best. } { [%eval #-5] } (12. e5 Nxe3 13. fxe3 Qxe5 14. Kh1 Bd6 15. Nf3 Qxe3 16. Qd2 Qf4 17. d4 b6) 12... hxg4?? { (Mate in 5 → 0.06) Lost forced checkmate sequence. Qh2+ was best. } { [%eval 0.06] } (12... Qh2+ 13. Kxh2 Bd6+ 14. Kh1 hxg4 15. Bh6 Rxh6 16. Qxg4 Rxh3#) 13. Qxg4?? { (0.06 → Mate in 3) Checkmate is now unavoidable. g3 was best. } { [%eval #-3] } (13. g3) 13... Qe5?? { (Mate in 3 → 6.61) Lost forced checkmate sequence. Qh2+ was best. } { [%eval 6.61] } (13... Qh2+ 14. Kxh2 Bd6+ 15. Kg1 Bh2#) 14. Qf4?? { (6.61 → -2.84) Blunder. Nf3 was best. } { [%eval -2.84] } (14. Nf3 Qh5 15. Bxc5 Qxg4 16. hxg4 d6 17. Bxd6 f6 18. g5 e5 19. Nh2 Be6) 14... Bxd4 { [%eval -2.84] } 15. Qxe5 { [%eval -2.76] } 15... Bxe5 { [%eval -2.66] } 16. f4 { [%eval -2.81] } 16... Bxb2 { [%eval -3.06] } 17. Rab1 { [%eval -3.3] } 17... Bf6 { [%eval -2.84] } 18. f5?! { (-2.84 → -3.83) Inaccuracy. a4 was best. } { [%eval -3.83] } (18. a4 d6 19. c4 b5 20. axb5 axb5 21. cxb5 O-O 22. e5 Bh4 23. b6 Bb7) 18... Be7?! { (-3.83 → -3.00) Inaccuracy. b5 was best. } { [%eval -3.0] } (18... b5 19. a4) 19. fxe6 { [%eval -3.55] } 19... dxe6 { [%eval -3.46] } 20. Rxf7?? { (-3.46 → -10.69) Blunder. a4 was best. } { [%eval -10.69] } (20. a4) 20... Kxf7 { [%eval -9.93] } 21. Rf1+ { [%eval -9.86] } 21... Ke8 { [%eval -10.28] } 22. Bd4 { [%eval -10.38] } 22... Rf8 { [%eval -9.9] } 23. Rxf8+ { [%eval -9.97] } 23... Bxf8 { [%eval -9.59] } 24. h4 { [%eval -11.84] } 24... e5 { [%eval -12.31] } 25. Bxe5 { [%eval -12.46] } 25... Bc5+ { [%eval -11.01] } 26. Kh1 { [%eval -18.46] } 26... Bh3 { [%eval -9.97] } 27. gxh3 { [%eval -13.26] } 27... Kd7 { [%eval -10.51] } 28. d4?! { (-10.51 → Mate in 4) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-4] } (28. Kg2 Rf8 29. Bg3 Bd4 30. h5 Rc8 31. c4 Rf8 32. Bh4 Be5 33. a3 Rf7) 28... Bxd4? { (Mate in 4 → -7.51) Lost forced checkmate sequence. Rf8 was best. } { [%eval -7.51] } (28... Rf8 29. Bf4 Rxf4 30. dxc5 Rf1+ 31. Kg2 Rg1#) 29. Bxd4 { [%eval -5.05] } 29... Ke6 { [%eval -6.23] } 30. Kg2 { [%eval -7.46] } 30... Rc8 { [%eval -6.4] } 31. c3 { [%eval -6.92] } 31... b5 { [%eval -5.99] } 32. h5 { [%eval -21.92] } 32... b4 { [%eval -18.03] } 33. Bxg7?! { (-18.03 → Mate in 3) Checkmate is now unavoidable. Be3 was best. } { [%eval #-3] } (33. Be3 bxc3) 33... bxc3 { [%eval #-4] } 34. h6 { [%eval #-3] } 34... c2 { [%eval #-3] } 35. Bb2 { [%eval #-2] } 35... Rg8+ { [%eval #-1] } 36. Kf3 { [%eval #-1] } 36... Rg3# { Game ends by variant rule. } 0-1