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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/RNCnj0dq"] [Date "2025.02.02"] [Round "-"] [White "Aleksmel6"] [Black "Cahid2015"] [Result "0-1"] [GameId "RNCnj0dq"] [UTCDate "2025.02.02"] [UTCTime "13:09:22"] [WhiteElo "2028"] [BlackElo "1519"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+11"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Rxg8 { [%eval 4.98] } 8. Qxf3 { [%eval 1.91] } 8... a5?? { (1.91 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8) 9. Qxf8? { (Mate in 11 → 7.40) Lost forced checkmate sequence. Bxa5 was best. } { [%eval 7.4] } (9. Bxa5 Rxa5 10. Qxf8 Rxf8 11. Kd2 Rxf2 12. Na3 Rxd2 13. Rf1 Rxa3 14. bxa3 Rxc2) 9... Rxf8 { [%eval 8.6] } 10. Bxa5 { [%eval 7.78] } 10... Rxf2 { [%eval 7.3] } 11. Bxc7? { (7.30 → 4.33) Mistake. Kxf2 was best. } { [%eval 4.33] } (11. Kxf2 Rxa5) 11... Rxc2 { [%eval 4.83] } 12. Bxb8 { [%eval 3.95] } 12... Rxb2?? { (3.95 → Mate in 8) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #8] } (12... Rxh2 13. Bxh2 Rxa2 14. Rxa2 e5 15. Bxe5 g5 16. b4 g4 17. Bd4 h5 18. b5) 13. Na3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Be5 was best. } { [%eval #-6] } (13. Be5 Rxb1 14. Rxb1 Rxa2 15. Bxg7 Rxh2 16. Kd2 Rxd2 17. Ne2 Rxe2 18. Be5 Rxe3) 13... Rxa2 { [%eval #-6] } 14. Rxa2 { [%eval #-5] } 14... Rxa3 { [%eval #-5] } 15. Rxa3 { [%eval #-4] } 15... e5 { [%eval #-4] } 16. Bxe5 { [%eval #-3] } 16... h5 { [%eval #-3] } 17. Bxg7 { [%eval #-2] } 17... h4 { [%eval #-2] } 18. Ne2 { [%eval #-1] } 18... h3 { [%eval #-1] } 19. Kf1# { Game ends by variant rule. } 0-1