FEN
[Event "Hourly King of the Hill Arena"]
[Site "https://lichess.org/Ra0WWeLB"]
[Date "2022.04.18"]
[Round "-"]
[White "GhostRider1604"]
[Black "Amisam"]
[Result "1-0"]
[GameId "Ra0WWeLB"]
[UTCDate "2022.04.18"]
[UTCTime "19:38:51"]
[WhiteElo "1701"]
[BlackElo "1603"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-21"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "B01"]
[Opening "Scandinavian Defense: Gubinsky-Melts Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.6] } 1... d5 { [%eval 1.13] } 2. exd5 { [%eval 0.73] } 2... Qxd5?? { (0.73 → 3.63) Blunder. e6 was best. } { [%eval 3.63] } (2... e6 3. c4 exd5 4. d4 Nf6 5. Nc3 Nc6 6. Nf3 Bb4 7. Bd3) 3. Nc3 { [%eval 1.55] } 3... Qd6 { [%eval 1.85] } { B01 Scandinavian Defense: Gubinsky-Melts Defense } 4. Nf3 { [%eval 1.98] } 4... Bf5 { [%eval 2.24] } 5. d4 { [%eval 2.3] } 5... Kd7?? { (2.30 → 6.38) Blunder. Nf6 was best. } { [%eval 6.38] } (5... Nf6 6. Bd3) 6. g3?! { (6.38 → 4.77) Inaccuracy. Ne5+ was best. } { [%eval 4.77] } (6. Ne5+ Kc8 7. Bc4 Bg6 8. Bf4 Nd7 9. Nb5 Qb6 10. a4 c6 11. a5 Qd8 12. Ke2 cxb5) 6... Nf6 { [%eval 4.91] } 7. Bf4 { [%eval 5.71] } 7... Qb6 { [%eval 6.28] } 8. Bc4? { (6.28 → 3.14) Mistake. Ne5+ was best. } { [%eval 3.14] } (8. Ne5+ Kc8 9. Nc4 Qe6+ 10. Ne3 Qd7 11. Nxf5 Qxf5 12. Qd3 e6 13. Qxf5 exf5 14. Ke2 Nc6) 8... e6 { [%eval 3.17] } 9. Bb3?! { (3.17 → 1.94) Inaccuracy. Ne5+ was best. } { [%eval 1.94] } (9. Ne5+) 9... Bd6 { [%eval 2.23] } 10. Ne5+ { [%eval 1.92] } 10... Ke7 { [%eval 2.06] } 11. Bg5?! { (2.06 → 1.00) Inaccuracy. Nc4 was best. } { [%eval 1.0] } (11. Nc4) 11... Nc6 { [%eval 1.29] } 12. Bxf6+?? { (1.29 → -0.37) Blunder. Nxc6+ was best. } { [%eval -0.37] } (12. Nxc6+) 12... gxf6 { [%eval 0.0] } 13. Nf3?? { (0.00 → -3.19) Blunder. Nxc6+ was best. } { [%eval -3.19] } (13. Nxc6+ Qxc6 14. O-O Rad8 15. Qe2 Bb4 16. d5 Qc5 17. Rfe1 Bxc3 18. bxc3 h5 19. dxe6 Bg4) 13... e5?? { (-3.19 → 11.08) Blunder. Bb4 was best. } { [%eval 11.08] } (13... Bb4) 14. d5?? { (11.08 → -2.15) Blunder. Nd5+ was best. } { [%eval -2.15] } (14. Nd5+) 14... Nd4 { [%eval -1.56] } 15. Nxd4? { (-1.56 → -3.38) Mistake. O-O was best. } { [%eval -3.38] } (15. O-O h5 16. Kg2 Nxb3 17. axb3 h4 18. Ra4 hxg3 19. Nh4 Rxh4 20. Rxh4 gxh2 21. Kf3 Rg8) 15... exd4 { [%eval -4.03] } 16. Qe2+ { [%eval -4.74] } 16... Kd7 { [%eval -4.33] } 17. Ba4+ { [%eval -4.47] } 17... c6 { [%eval -4.82] } 18. dxc6+ { [%eval -4.47] } 18... bxc6 { [%eval -4.24] } 19. Ne4?? { (-4.24 → -17.66) Blunder. O-O-O was best. } { [%eval -17.66] } (19. O-O-O Kc7) 19... Qxb2?? { (-17.66 → -0.28) Blunder. Bb4+ was best. } { [%eval -0.28] } (19... Bb4+ 20. Kf1 Rae8 21. f4 Bxe4 22. Bb3 Kd6 23. Qh5 Bd5 24. Qxd5+ cxd5 25. Rd1 d3 26. Rxd3) 20. Nxf6+?? { (-0.28 → -4.04) Blunder. O-O was best. } { [%eval -4.04] } (20. O-O Bxe4) 20... Kc7?? { (-4.04 → -0.14) Blunder. Kd8 was best. } { [%eval -0.14] } (20... Kd8 21. O-O) 21. Rd1?? { (-0.14 → -15.29) Blunder. O-O was best. } { [%eval -15.29] } (21. O-O Qc3 22. Rab1 Rab8 23. Kg2 Rb6 24. Rxb6 axb6 25. Ne8+ Rxe8 26. Qxe8 Bg6 27. Bb3 Bh5) 21... Qc3+ { [%eval -9.93] } 22. Rd2 { [%eval -16.22] } 22... Bb4?? { (-16.22 → 3.23) Blunder. d3 was best. } { [%eval 3.23] } (22... d3) 23. Qe5+ { [%eval 2.35] } 23... Kb6 { [%eval 3.38] } 24. Qe2?? { (3.38 → Mate in 6) Checkmate is now unavoidable. O-O was best. } { [%eval #-6] } (24. O-O Qc5 25. Re2 d3 26. cxd3 Rhd8 27. a3 a5 28. Qf4 Rd4 29. Ne4 Bxe4 30. Rxe4 Rxe4) 24... Bxc2? { (Mate in 6 → -9.38) Lost forced checkmate sequence. Qa1+ was best. } { [%eval -9.38] } (24... Qa1+ 25. Qd1 Rhe8+ 26. Nxe8 Rxe8+ 27. Kf1 Bh3+ 28. Kg1 Re1+ 29. Qxe1 Qxe1#) 25. Nd7+ { [%eval -15.34] } 25... Ka5 { [%eval -8.92] } 26. Bxc2 { [%eval -9.5] } 26... Qxc2 { [%eval -6.77] } 27. Qe5+ { [%eval -7.61] } 27... Ka4 { [%eval -7.92] } 28. Qxd4 { [%eval -21.1] } 28... Ka3?? { (-21.10 → 19.54) Blunder. Rhe8+ was best. } { [%eval 19.54] } (28... Rhe8+) 29. Qe3+?? { (19.54 → -8.47) Blunder. Qxb4+ was best. } { [%eval -8.47] } (29. Qxb4+) 29... Kxa2 { [%eval -9.37] } 30. Ke2 { [%eval -19.06] } 30... Qxd2+?? { (-19.06 → Mate in 3) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #3] } (30... Bxd2) 31. Qxd2+ { [%eval #2] } 31... Bxd2 { [%eval #2] } 32. Kxd2 { [%eval #8] } 32... Rad8 { [%eval #2] } 33. Kd3 { [%eval #1] } 33... Rxd7+ { [%eval #1] } 34. Ke4# { Game ends by variant rule. } 1-0
