FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/RtyD5njP"]
[Date "2020.03.31"]
[Round "-"]
[White "Kwes78"]
[Black "ShootingStar34"]
[Result "0-1"]
[GameId "RtyD5njP"]
[UTCDate "2020.03.31"]
[UTCTime "19:49:35"]
[WhiteElo "1337"]
[BlackElo "1360"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5) 1... b6?? { (-1.42 → 1.31) Blunder. e6 was best. } { [%eval 1.31] } (1... e6 2. Ba3) 2. g3? { (1.31 → 0.02) Mistake. e3 was best. } { [%eval 0.02] } (2. e3 b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. b4 Bxb4 6. Qh5 Bxd2 7. Qxh7 Rxh7 8. Kxd2 Rxh2) 2... g6 { [%eval 0.16] } 3. Ba3? { (0.16 → -1.02) Mistake. d3 was best. } { [%eval -1.02] } (3. d3 Bh6 4. Bxh6 Nxh6 5. e4 Rg8 6. Nd2 f5 7. exf5 gxf5 8. Qh5 Rxg3 9. Qxf5 Nxf5) 3... Ba6? { (-1.02 → 0.10) Mistake. e6 was best. } { [%eval 0.1] } (3... e6 4. Bxf8) 4. Bxe7 { [%eval 0.22] } 4... Bxe2?? { (0.22 → 1.99) Blunder. Qxe7 was best. } { [%eval 1.99] } (4... Qxe7) 5. Qxe2?? { (1.99 → -0.29) Blunder. Bxe2 was best. } { [%eval -0.29] } (5. Bxe2 Qxe7) 5... Qxe7?? { (-0.29 → Mate in 13) Checkmate is now unavoidable. Bxe7 was best. } { [%eval #13] } (5... Bxe7 6. Qxe7) 6. Qxe7 { [%eval #13] } 6... Kxe7 { [%eval #12] } 7. Ba6 { [%eval #12] } 7... Nxa6 { [%eval #11] } 8. b4 { [%eval #11] } 8... Nxb4 { [%eval #10] } 9. a3?? { (Mate in 10 → 1.22) Lost forced checkmate sequence. a4 was best. } { [%eval 1.22] } (9. a4 Nxc2 10. Ra2 Nxe1 11. d3 Nxd3 12. Ra1 Nxf2 13. Nd2 Nxh1 14. h3 Nxg3 15. Ne2 Nxe2) 9... Nxc2 { [%eval 2.15] } 10. Nc3?? { (2.15 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (10. a4 Nxa1) 10... Nxa3 { [%eval #-12] } 11. Rxa3 { [%eval #-11] } 11... Rb8 { [%eval #-11] } 12. Rxa7 { [%eval #-10] } 12... b5 { [%eval #-10] } 13. Nxb5 { [%eval #-9] } 13... Rxb5 { [%eval #-9] } 14. Rxc7 { [%eval #-8] } 14... Ke8?? { (Mate in 8 → -2.60) Lost forced checkmate sequence. Kf6 was best. } { [%eval -2.6] } (14... Kf6 15. Rxd7 Ke5 16. Rxf7 h5 17. Rxf8 Rh7 18. Rxg8 Rg7 19. Rxg7 Rb4 20. Rxg6 Rh4 21. gxh4) 15. Rxd7 { [%eval -2.95] } 15... Kxd7 { [%eval -2.25] } 16. Ne2?! { (-2.25 → -3.23) Inaccuracy. Ke2 was best. } { [%eval -3.23] } (16. Ke2) 16... Rc5?? { (-3.23 → Mate in 6) Checkmate is now unavoidable. Be7 was best. } { [%eval #6] } (16... Be7) 17. Nc3?? { (Mate in 6 → -2.96) Lost forced checkmate sequence. Nc1 was best. } { [%eval -2.96] } (17. Nc1 Rxc1 18. Ke2 Rxh1 19. Kd3 Rxh2 20. Kd4 Rxf2 21. g4 Rxd2 22. g5 Rxd4#) 17... Rxc3 { [%eval -2.95] } 18. dxc3 { [%eval -3.79] } 18... Bb4?! { (-3.79 → -2.53) Inaccuracy. Be7 was best. } { [%eval -2.53] } (18... Be7) 19. cxb4 { [%eval -2.43] } 19... Kd6 { [%eval -2.15] } 20. Ke2 { [%eval -2.31] } 20... Kc5?? { (-2.31 → 2.23) Blunder. Ne7 was best. } { [%eval 2.23] } (20... Ne7) 21. bxc5 { [%eval 1.65] } 21... Nf6?? { (1.65 → Mate in 14) Checkmate is now unavoidable. Ne7 was best. } { [%eval #14] } (21... Ne7) 22. Re1?? { (Mate in 14 → 2.00) Lost forced checkmate sequence. g4 was best. } { [%eval 2.0] } (22. g4 Nxg4 23. Re1 Nxf2 24. Kxf2 Re8 25. Rxe8 f5 26. c6 f4 27. Kg3 fxg3 28. hxg3 h5) 22... Ne8 { [%eval 1.6] } 23. c6 { [%eval 1.47] } 23... Ng7?? { (1.47 → 4.54) Blunder. Nc7 was best. } { [%eval 4.54] } (23... Nc7) 24. Kf3?? { (4.54 → 1.95) Blunder. c7 was best. } { [%eval 1.95] } (24. c7 Rb8) 24... Re8?? { (1.95 → Mate in 16) Checkmate is now unavoidable. Ne6 was best. } { [%eval #16] } (24... Ne6 25. Rxe6) 25. Rxe8 { [%eval #19] } 25... Nxe8 { [%eval 3.94] } 26. c7? { (3.94 → 2.21) Mistake. Ke4 was best. } { [%eval 2.21] } (26. Ke4) 26... Nxc7 { [%eval 1.96] } 27. Ke4 { [%eval 1.96] } 27... Nd5?? { (1.96 → Mate in 8) Checkmate is now unavoidable. Ne8 was best. } { [%eval #8] } (27... Ne8) 28. Kxd5 { [%eval #8] } 28... f5 { [%eval #5] } 29. Ke4?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. g4 was best. } { [%eval #-8] } (29. g4 fxg4 30. h4 gxh3 31. Ke4 h2 32. Kf5 gxf5 33. f4 h6#) 29... fxe4 { [%eval #-8] } 30. f3 { [%eval #-7] } 30... exf3 { [%eval #-7] } 31. h3 { [%eval #-6] } 31... f2 { [%eval #-6] } 32. g4 { [%eval #-5] } 32... f1=R { [%eval #-5] } 33. g5 { [%eval #-4] } 33... h6 { [%eval #-4] } 34. gxh6 { [%eval #-3] } 34... Rg1 { [%eval #-3] } 35. h4 { [%eval #-1] } 35... Rg5 { [%eval #-1] } 36. hxg5# { Game ends by variant rule. } 0-1