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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/S9DsH3Qo"] [Date "2025.09.12"] [Round "-"] [White "VihaanTonk"] [Black "AasavRege9763"] [Result "0-1"] [GameId "S9DsH3Qo"] [UTCDate "2025.09.12"] [UTCTime "09:18:06"] [WhiteElo "1462"] [BlackElo "1488"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+32"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Kd1 { [%eval #12] } 5... Bxd1 { [%eval #11] } 6. Nh3?? { (Mate in 11 → -0.44) Lost forced checkmate sequence. Nc3 was best. } { [%eval -0.44] } (6. Nc3 Bxc2 7. Ne4 Bxe4 8. Nh3 Bxg2 9. Rg1 Bxh3 10. Rxg7 Bxg7) 6... Bxc2 { [%eval 0.86] } 7. a3?? { (0.86 → -4.56) Blunder. a4 was best. } { [%eval -4.56] } (7. a4 Qxa4) 7... Bxb1 { [%eval -5.01] } 8. Rxb1 { [%eval -4.33] } 8... g5 { [%eval -4.18] } 9. Nxg5 { [%eval -4.33] } 9... Qa4?? { (-4.33 → Mate in 11) Checkmate is now unavoidable. Qc6 was best. } { [%eval #11] } (9... Qc6) 10. Nxh7 { [%eval #12] } 10... Qxa3 { [%eval #9] } 11. bxa3 { [%eval #9] } 11... Rxh7 { [%eval #8] } 12. Rxb8 { [%eval #8] } 12... Rxh2 { [%eval #7] } 13. Rxf8?? { (Mate in 7 → -4.16) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -4.16] } (13. Rxh2 Rxb8 14. Bb2 Rxb2 15. a4 Rxd2 16. Rh3 Rxf2 17. a5 Rxg2 18. Rg3 Rxg3) 13... Rxg2?? { (-4.16 → -0.45) Blunder. Rxf8 was best. } { [%eval -0.45] } (13... Rxf8) 14. Rxf7 { [%eval -1.46] } 14... Rxf2 { [%eval -0.83] } 15. Rxe7 { [%eval -0.82] } 15... Rxd2 { [%eval -0.85] } 16. Rxc7?? { (-0.85 → Mate in 5) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-5] } (16. Bxd2 Nxe7) 16... Rc8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. a6 was best. } { [%eval #5] } (16... a6 17. Bxd2 Rc8 18. Rxc8 d5 19. Rxg8 d4 20. exd4 a5 21. Bxa5#) 17. Rxa7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-4] } (17. Bxd2 Rxc7 18. Bc3 Rxc3 19. Rh8 Rxa3 20. Rxg8 Rxe3 21. Rg3 Rxg3#) 17... Rxc1 { [%eval #-4] } 18. Rxc1 { [%eval #-3] } 18... Rc2?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.0] } (18... Rd1 19. Rxd1 Nf6 20. Rxd6 Nd7 21. Rdxd7#) 19. Rxc2 { [%eval 0.0] } 19... Ne7 { [%eval 0.0] } 20. Rxe7 { [%eval 0.0] } 20... d5 { [%eval 0.0] } 21. Re4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rc4 was best. } { [%eval #-1] } (21. Rc4 dxc4 22. a4 c3 23. a5 c2 24. Re5 c1=K 25. a6 Kc2 26. Re6 Kc3) 21... dxe4 { [%eval #-1] } 22. Rc3# { Game ends by variant rule. } 0-1