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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/SCjSvupu"] [Date "2026.02.06"] [Round "-"] [White "VladusKoval"] [Black "Vikary2014"] [Result "0-1"] [GameId "SCjSvupu"] [UTCDate "2026.02.06"] [UTCTime "09:52:28"] [WhiteElo "1470"] [BlackElo "1966"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+1"] [Variant "King of the Hill"] [TimeControl "180+2"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.98] } 2. Qh5?? { (0.98 → -1.26) Blunder. Nc3 was best. } { [%eval -1.26] } { C20 King's Pawn Game: Wayward Queen Attack } (2. Nc3 Nc6 3. Nf3 d5 4. d4 dxe4 5. Nxe5 Nxe5 6. dxe5 Qxd1+) 2... Nc6 { [%eval -1.37] } 3. Bc4 { [%eval -1.41] } 3... g6 { [%eval -1.3] } 4. Qf3 { [%eval -1.69] } 4... Qf6? { (-1.69 → -0.07) Mistake. Nf6 was best. } { [%eval -0.07] } (4... Nf6 5. c3 Bh6 6. Bd5 d6 7. Ne2 Bg7 8. d4 Nxd5 9. exd5) 5. Qxf6?! { (-0.07 → -0.76) Inaccuracy. c3 was best. } { [%eval -0.76] } (5. c3 Na5 6. Bf1 d6 7. d3 Nc6 8. Be3 Be6 9. Nd2 a5 10. h4 Kd7) 5... Nxf6 { [%eval -0.28] } 6. Nc3?! { (-0.28 → -1.32) Inaccuracy. d3 was best. } { [%eval -1.32] } (6. d3 Nd4) 6... Nd4 { [%eval -0.82] } 7. Kd1? { (-0.82 → -2.53) Mistake. Nf3 was best. } { [%eval -2.53] } (7. Nf3 Bc5 8. d3 Ke7 9. Nxd4 Bxd4 10. Be3 c6 11. Kd2 b5 12. Bb3 a5) 7... c6 { [%eval -2.23] } 8. Nf3 { [%eval -2.23] } 8... Bc5 { [%eval -2.12] } 9. Nxd4? { (-2.12 → -3.62) Mistake. b4 was best. } { [%eval -3.62] } (9. b4 Bb6) 9... exd4 { [%eval -3.56] } 10. Ne2?? { (-3.56 → -7.38) Blunder. Na4 was best. } { [%eval -7.38] } (10. Na4 d5) 10... Nxe4 { [%eval -6.61] } 11. Ke1 { [%eval -8.69] } 11... d5 { [%eval -7.76] } 12. Bd3 { [%eval -8.5] } 12... f5?! { (-8.50 → -5.36) Inaccuracy. Ke7 was best. } { [%eval -5.36] } (12... Ke7) 13. Bxe4? { (-5.36 → -13.10) Mistake. f4 was best. } { [%eval -13.1] } (13. f4 Ke7) 13... dxe4 { [%eval -10.92] } 14. Nf4 { [%eval -25.74] } 14... Kf7 { [%eval -24.98] } 15. d3 { [%eval -38.27] } 15... Bd6 { [%eval -14.79] } 16. Nd5?! { (-14.79 → Mate in 2) Checkmate is now unavoidable. Be3 was best. } { [%eval #-2] } (16. Be3 dxe3 17. fxe3 c5 18. g3 g5 19. Ke2 Kf6 20. d4 cxd4 21. exd4 gxf4) 16... cxd5?! { (Mate in 2 → -12.38) Lost forced checkmate sequence. Ke6 was best. } { [%eval -12.38] } (16... Ke6 17. c3 Kxd5#) 17. dxe4?! { (-12.38 → Mate in 4) Checkmate is now unavoidable. g3 was best. } { [%eval #-4] } (17. g3 Ke6 18. f4 g5 19. Kf2 gxf4 20. gxf4 Be5 21. c3 dxc3 22. bxc3 Bxc3) 17... dxe4 { [%eval #-4] } 18. c4 { [%eval #-4] } 18... b5 { [%eval #-6] } 19. cxb5 { [%eval #-2] } 19... Ke6 { [%eval #-1] } 20. b6 { [%eval #-1] } 20... Ke5# { Game ends by variant rule. } 0-1