FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/T9VvvxEB"]
[Date "2017.11.05"]
[Round "-"]
[White "BrunoBarbo"]
[Black "spirki01"]
[Result "1-0"]
[GameId "T9VvvxEB"]
[UTCDate "2017.11.05"]
[UTCTime "08:55:00"]
[WhiteElo "1770"]
[BlackElo "1672"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.34] } 1... b5 { [%eval 1.21] } 2. Bxb5 { [%eval 0.85] } 2... h5?? { (0.85 → 5.66) Blunder. e6 was best. } { [%eval 5.66] } (2... e6 3. Bxd7 Bxd7 4. Ne2 Ba3 5. bxa3 Qg5 6. Rf1 Qxg2 7. a4 Bxa4 8. Na3 Qxf2 9. Rxf2) 3. Qxh5 { [%eval 4.4] } 3... Rxh5 { [%eval 5.22] } 4. Bxd7 { [%eval 4.72] } 4... Qxd7 { [%eval 4.47] } 5. h4?? { (4.47 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (5. c4) 5... Rxh4 { [%eval #-11] } 6. Rxh4 { [%eval #-11] } 6... Qxd2 { [%eval #-10] } 7. Bxd2 { [%eval #-10] } 7... Bh3?? { (Mate in 10 → 3.82) Lost forced checkmate sequence. Bg4 was best. } { [%eval 3.82] } (7... Bg4 8. Rxg4 g5 9. Rxg5 Kd7 10. Rxg8 a6 11. Rxf8 Nc6 12. Rxa8 e5 13. Rxa6 Na7 14. Rxa7) 8. Rxh3 { [%eval 3.15] } 8... Nh6? { (3.15 → 5.37) Mistake. Kd7 was best. } { [%eval 5.37] } (8... Kd7 9. c4 Ke6 10. c5 Kd6 11. cxd6 exd6 12. Bc1 Nd7 13. Kd2 Ne7 14. Rh6 gxh6 15. Nf3) 9. Rxh6 { [%eval 5.07] } 9... gxh6 { [%eval 5.32] } 10. Nc3 { [%eval 4.34] } 10... a5?? { (4.34 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (10... Nd7 11. Nce2) 11. e4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (11. b4 axb4 12. e4 bxc3 13. Bxh6 Bxh6 14. f4 Bxf4 15. Rc1 Rxa2 16. Rd1 Rxc2 17. Nf3 Rxg2) 11... f5?? { (Mate in 8 → 5.57) Lost forced checkmate sequence. Bg7 was best. } { [%eval 5.57] } (11... Bg7 12. Bxh6 Bxc3 13. bxc3 Kf8 14. Bxf8 c5 15. Bxe7 a4 16. Bxc5 f5 17. exf5 Ra7 18. Bxa7) 12. Bxh6 { [%eval 5.43] } 12... Bxh6 { [%eval 5.76] } 13. exf5 { [%eval 4.66] } 13... Bd2? { (4.66 → 10.95) Mistake. e5 was best. } { [%eval 10.95] } (13... e5) 14. Kxd2 { [%eval 8.01] } 14... e6 { [%eval 8.16] } 15. fxe6 { [%eval 6.17] } 15... Kf7?? { (6.17 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #11] } (15... c5 16. a4) 16. exf7 { [%eval #10] } 16... Ra6 { [%eval #10] } 17. b4 { [%eval #9] } 17... axb4 { [%eval #9] } 18. Na4 { [%eval #8] } 18... Rxa4 { [%eval #8] } 19. Re1 { [%eval #7] } 19... Rxa2 { [%eval #7] } 20. Ke2 { [%eval #6] } 20... Rxc2 { [%eval #6] } 21. Nf3?? { (Mate in 6 → 5.16) Lost forced checkmate sequence. Kd2 was best. } { [%eval 5.16] } (21. Kd2 Rxd2 22. f8=Q Rxf2 23. Qxb4 Rxg2 24. Qxb8 Rxg1 25. Qxc7 Rxe1 26. Qe5 Rxe5#) 21... Rxe2 { [%eval 5.59] } 22. Rxe2 { [%eval 5.58] } 22... c6 { [%eval 5.51] } 23. Ng5 { [%eval 4.68] } 23... c5 { [%eval 5.67] } 24. f4?! { (5.67 → 3.86) Inaccuracy. g4 was best. } { [%eval 3.86] } (24. g4 c4 25. Nf3 c3 26. Re6 Na6 27. Rxa6 b3 28. g5 c2 29. Re6 c1=K 30. g6 Kd1) 24... c4?! { (3.86 → 5.61) Inaccuracy. b3 was best. } { [%eval 5.61] } (24... b3 25. Nf3 Na6 26. g4 Nb4 27. Re1 b2 28. g5 c4 29. g6 c3 30. g7 c2 31. f5) 25. g4?? { (5.61 → 2.79) Blunder. f5 was best. } { [%eval 2.79] } (25. f5) 25... Na6? { (2.79 → 5.43) Mistake. c3 was best. } { [%eval 5.43] } (25... c3 26. Re1 b3 27. Nh3 c2 28. g5 b2 29. g6 b1=Q 30. Rxb1 cxb1=N 31. f5 Nd2 32. g7) 26. Nh7? { (5.43 → 2.88) Mistake. Ra2 was best. } { [%eval 2.88] } (26. Ra2 b3) 26... b3 { [%eval 3.14] } 27. Rc2?! { (3.14 → 1.87) Inaccuracy. Nf6 was best. } { [%eval 1.87] } (27. Nf6 Nc5 28. Re6 Nxe6 29. g5 Nxg5 30. fxg5 c3 31. g6 b2 32. g7 c2 33. g8=R b1=N) 27... bxc2 { [%eval 2.07] } 28. Nf6? { (2.07 → 0.49) Mistake. g5 was best. } { [%eval 0.49] } (28. g5 c1=R 29. g6 c3 30. g7 Rb1 31. f8=K c2 32. f5 Nb4 33. Ke8 Nd3 34. f6 Ne5) 28... Nb4?? { (0.49 → Mate in 4) Checkmate is now unavoidable. Nc5 was best. } { [%eval #4] } (28... Nc5 29. Ne8 Na6 30. g5 c1=R 31. Nf6 Rb1 32. g6 c3 33. Nd7 Rh1 34. f5 c2 35. Nf6) 29. Nd5 { [%eval #3] } 29... Nxd5 { [%eval #3] } 30. g5 { [%eval #2] } 30... Nxf4 { [%eval #2] } 31. g6 { [%eval #1] } 31... Nxg6 { [%eval #1] } 32. f8=Q Nxf8# { Game ends by variant rule. } 1-0