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[Event "rated variant:antichess game"] [Site "https://lichess.org/TBqgBgiU"] [Date "2024.05.21"] [Round "-"] [White "KINGREET123456"] [Black "emnbydk"] [Result "1-0"] [GameId "TBqgBgiU"] [UTCDate "2024.05.21"] [UTCTime "08:16:13"] [WhiteElo "1057"] [BlackElo "1123"] [WhiteRatingDiff "+110"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... f5?? { (Mate in 15 → -0.09) Lost forced checkmate sequence. b5 was best. } { [%eval -0.09] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxf2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... g5?? { (0.04 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Ne7 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5?? { (Mate in 16 → 3.87) Lost forced checkmate sequence. Ba6 was best. } { [%eval 3.87] } (4. Ba6 bxa6 5. h4 Rxh4 6. Rxh4 Kf7 7. Rh6 Bxh6 8. Qf3 Bxd2) 4... gxh5 { [%eval 4.94] } 5. g4?? { (4.94 → 2.31) Blunder. Ba6 was best. } { [%eval 2.31] } (5. Ba6 bxa6) 5... hxg4 { [%eval 1.76] } 6. Nf3?! { (1.76 → 0.80) Inaccuracy. Ba6 was best. } { [%eval 0.8] } (6. Ba6 bxa6 7. d3 Rxh2 8. Rxh2 c6 9. Nf3 gxf3 10. Nc3 Qb6 11. Nd1 Qxf2) 6... gxf3 { [%eval 0.51] } 7. Ba6 { [%eval 2.32] } 7... bxa6 { [%eval 2.44] } 8. Ke2?? { (2.44 → -0.29) Blunder. d3 was best. } { [%eval -0.29] } (8. d3 Rxh2 9. Rxh2 c6 10. Bh6 Bxh6 11. Rxh6 Nxh6 12. Kd2 Nf7 13. Na3 Qa5) 8... fxe2?? { (-0.29 → Mate in 10) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #10] } (8... Rxh2 9. Kxf3) 9. Rf1 { [%eval #10] } 9... exf1=K { [%eval #8] } 10. d4 { [%eval #8] } 10... Kxf2 { [%eval #7] } 11. Be3 { [%eval #7] } 11... Kxe3 { [%eval #6] } 12. Nd2 { [%eval #6] } 12... Kxd2 { [%eval #5] } 13. Rd1 { [%eval #6] } 13... Kxc2 { [%eval #4] } 14. h4 { [%eval #5] } 14... Kxb2 { [%eval #3] } 15. h5 { [%eval #4] } 15... Kxa2 { [%eval #3] } 16. d5 { [%eval #3] } 16... Rxh5 { [%eval #2] } 17. Rh1 { [%eval #2] } 17... Rxd5 { [%eval #1] } 18. Ra1 { [%eval #1] } 18... Kxa1# { Game ends by variant rule. } 1-0