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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/TNhtiwKE"] [Date "2023.10.05"] [Round "-"] [White "NP_73100"] [Black "HuyVietNam"] [Result "0-1"] [GameId "TNhtiwKE"] [UTCDate "2023.10.05"] [UTCTime "12:36:45"] [WhiteElo "1474"] [BlackElo "1731"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+9"] [BlackBerserk "true"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "B00"] [Opening "Nimzowitsch Defense: French Connection"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 3.63] } 1... e6 { [%eval 2.58] } 2. Nc3 { [%eval 3.12] } 2... Nc6 { [%eval 2.93] } { B00 Nimzowitsch Defense: French Connection } 3. Nf3 { [%eval 3.24] } 3... Nf6?! { (3.24 → 4.64) Inaccuracy. Bb4 was best. } { [%eval 4.64] } (3... Bb4 4. e5 h6 5. Bb5 a6 6. Bxc6 bxc6 7. Ne2 Bf8 8. O-O) 4. d4?? { (4.64 → 0.83) Blunder. e5 was best. } { [%eval 0.83] } (4. e5 Ng4 5. d4 Bb4 6. Qd2 f5 7. a3 Ba5 8. h3 Nh6) 4... Bb4 { [%eval 0.91] } 5. Bc4?? { (0.91 → -3.69) Blunder. Bd2 was best. } { [%eval -3.69] } (5. Bd2 Bxc3 6. bxc3 Nxe4 7. Bd3 d5 8. O-O O-O 9. Qe2 f5) 5... Bxc3+ { [%eval -3.73] } 6. bxc3 { [%eval -3.89] } 6... Nxe4 { [%eval -3.62] } 7. O-O?! { (-3.62 → -5.57) Inaccuracy. Ba3 was best. } { [%eval -5.57] } (7. Ba3 d6) 7... Qf6?? { (-5.57 → -0.92) Blunder. Nxc3 was best. } { [%eval -0.92] } (7... Nxc3 8. Qd2) 8. Bg5?? { (-0.92 → -6.24) Blunder. Qe1 was best. } { [%eval -6.24] } (8. Qe1 d5 9. Bd3 e5 10. Nxe5 O-O 11. Nxc6 bxc6 12. Bxe4 dxe4 13. Qxe4 Bf5 14. Qe5 Qxe5) 8... Nxg5 { [%eval -5.84] } 9. Nxg5 { [%eval -6.31] } 9... Qxg5 { [%eval -6.25] } 10. Qf3 { [%eval -6.64] } 10... O-O { [%eval -6.77] } 11. Bd3 { [%eval -8.52] } 11... f5 { [%eval -7.85] } 12. g3 { [%eval -9.56] } 12... Rf6 { [%eval -11.59] } 13. h4?! { (-11.59 → Mate in 11) Checkmate is now unavoidable. Rfe1 was best. } { [%eval #-11] } (13. Rfe1 Rg6) 13... Qg6? { (Mate in 11 → -8.43) Lost forced checkmate sequence. Qxh4 was best. } { [%eval -8.43] } (13... Qxh4 14. Qg2 Qh5 15. Be2 Qxe2 16. Rae1 Qh5 17. g4 fxg4 18. Re3 Rh6 19. Rh3 gxh3 20. Qxg7+) 14. h5 { [%eval -11.0] } 14... Qg5 { [%eval -10.92] } 15. Qf4?! { (-10.92 → Mate in 4) Checkmate is now unavoidable. Be2 was best. } { [%eval #-4] } (15. Be2 f4) 15... Qxh5 { [%eval #-3] } 16. Qh4 { [%eval #-3] } 16... Qxh4 { [%eval #-2] } 17. gxh4 { [%eval #-2] } 17... Rg6+ { [%eval #-1] } 18. Kh2 { [%eval #-1] } 18... Rg2# { Game ends by variant rule. } 0-1