FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TSgr5FFt"]
[Date "2022.09.01"]
[Round "-"]
[White "AeroDRZ"]
[Black "Vergr"]
[Result "0-1"]
[GameId "TSgr5FFt"]
[UTCDate "2022.09.01"]
[UTCTime "16:43:06"]
[WhiteElo "1160"]
[BlackElo "1141"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+38"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nf6?? { (Mate in 15 → 4.87) Lost forced checkmate sequence. Bg7 was best. } { [%eval 4.87] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxf6 { [%eval 5.9] } 3... exf6 { [%eval 3.26] } 4. Nf3 { [%eval 3.53] } 4... Ba3 { [%eval 1.9] } 5. bxa3 { [%eval 2.54] } 5... f5?? { (2.54 → Mate in 15) Checkmate is now unavoidable. Ke7 was best. } { [%eval #15] } (5... Ke7 6. Qc1) 6. Ng5?? { (Mate in 15 → 0.83) Lost forced checkmate sequence. g4 was best. } { [%eval 0.83] } (6. g4 fxg4 7. Ng5 Qxg5 8. Bh3 gxh3 9. f4 Qxf4 10. Rg1 Qxh2 11. Rg8 Rxg8 12. Kf2 Qxf2) 6... Qxg5 { [%eval 1.0] } 7. f4?? { (1.00 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (7. g4 Qxg4 8. a4 Qxe2 9. Kxe2 d6 10. a5 f4 11. Bh3 Bxh3 12. a6 Nxa6 13. Rf1 Bxf1) 7... Qxg2 { [%eval #-10] } 8. Bxg2 { [%eval #-9] } 8... d5?? { (Mate in 9 → 0.69) Lost forced checkmate sequence. b5 was best. } { [%eval 0.69] } (8... b5 9. Bxa8 Bb7 10. Bxb7 Na6 11. Bxa6 Rg8 12. Bxb5 Rg3 13. hxg3 f6 14. Rxh7 d6 15. Bxe8) 9. Bxd5 { [%eval 0.65] } 9... Kd8?? { (0.65 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (9... b5 10. Bxf7) 10. Bxb7 { [%eval #12] } 10... Bxb7 { [%eval #11] } 11. e3 { [%eval #11] } 11... Bxh1 { [%eval #10] } 12. Qf3 { [%eval #10] } 12... Bxf3 { [%eval #9] } 13. Ke2?? { (Mate in 9 → -4.22) Lost forced checkmate sequence. Kd1 was best. } { [%eval -4.22] } (13. Kd1 Bxd1 14. Nc3 Bxc2 15. Nb5 Bxd3 16. Nxa7 Rxa7 17. Rg1 Rxa3 18. e4 Rxa2 19. exf5 Rxh2) 13... Bxe2 { [%eval -4.29] } 14. c4 { [%eval -4.83] } 14... Bxd3 { [%eval -5.02] } 15. Nc3 { [%eval -5.68] } 15... Bxc4 { [%eval -4.39] } 16. Rf1? { (-4.39 → -7.78) Mistake. Nb1 was best. } { [%eval -7.78] } (16. Nb1 Bxa2) 16... Bxa2 { [%eval -7.77] } 17. Nxa2 { [%eval -7.99] } 17... Nc6 { [%eval -8.64] } 18. Nb4 { [%eval -8.15] } 18... Nxb4 { [%eval -8.3] } 19. axb4 { [%eval -8.08] } 19... c5?! { (-8.08 → -6.00) Inaccuracy. Rg8 was best. } { [%eval -6.0] } (19... Rg8 20. h4) 20. bxc5 { [%eval -4.29] } 20... f6 { [%eval -4.36] } 21. Rd1?? { (-4.36 → Mate in 5) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-5] } (21. Rf2 a5) 21... Rb8?? { (Mate in 5 → -5.13) Lost forced checkmate sequence. Re8 was best. } { [%eval -5.13] } (21... Re8 22. Rxd8 Rxe3 23. Rxa8 Rc3 24. Rxa7 Rxc5 25. Rxh7 Rc7 26. Rxc7#) 22. Rxd8 { [%eval -5.43] } 22... Rhxd8 { [%eval -6.11] } 23. e4 { [%eval -5.58] } 23... fxe4 { [%eval -6.46] } 24. c6 { [%eval -5.58] } 24... Rb7?? { (-5.58 → 0.00) Blunder. Rbc8 was best. } { [%eval 0.0] } (24... Rbc8 25. h4) 25. cxb7 { [%eval 0.0] } 25... Ra8?? { (0.00 → Mate in 19) Checkmate is now unavoidable. e3 was best. } { [%eval #19] } (25... e3 26. h4 a5 27. h5 Ra8 28. bxa8=B h6 29. Bd5 e2 30. Bg2 e1=B 31. Bd5 Bc3 32. Bf7) 26. bxa8=B?? { (Mate in 19 → Mate in 23) Lost forced checkmate sequence. bxa8=N was best. } { [%eval #-23] } (26. bxa8=N a5 27. f5 e3 28. Nc7 e2 29. Nb5 e1=N 30. Nd4 Nd3 31. Nc2 Nc5 32. h4 a4) 26... a5 { [%eval #-23] } 27. Bxe4 { [%eval #-22] } 27... a4 { [%eval #-22] } 28. Bxh7 { [%eval #-21] } 28... f5?? { (Mate in 21 → 0.00) Lost forced checkmate sequence. a3 was best. } { [%eval 0.0] } (28... a3 29. Be4 f5 30. Bxf5 a2 31. Bd7 a1=K 32. f5 Kb2 33. f6 Kb3 34. Ba4 Kxa4 35. f7) 29. Bxf5 { [%eval 0.0] } 29... a3 { [%eval 0.0] } 30. Bc2?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-15] } (30. Bh3 a2 31. f5 a1=B 32. Bf1 Bf6 33. h4 Bxh4 34. f6 Bxf6 35. Bg2 Bg7 36. Bc6 Bd4) 30... a2 { [%eval #-15] } 31. Bb1 { [%eval #-3] } 31... axb1=R { [%eval #-3] } 32. h4 { [%eval #-2] } 32... Rg1 { [%eval #-2] } 33. h5 { [%eval #-1] } 33... Rg6 { [%eval #-1] } 34. hxg6# { Game ends by variant rule. } 0-1