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[Event "rated variant:antichess game"] [Site "https://lichess.org/Tb3VlZ2A"] [Date "2021.02.27"] [Round "-"] [White "ShoulderEscape"] [Black "Anirudh_V-2708"] [Result "1-0"] [GameId "Tb3VlZ2A"] [UTCDate "2021.02.27"] [UTCTime "16:25:43"] [WhiteElo "1349"] [BlackElo "1360"] [WhiteRatingDiff "+63"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... b5 { [%eval 0.42] } 2. cxb5 { [%eval 0.0] } 2... Ba6?! { (0.00 → 0.94) Inaccuracy. g6 was best. } { [%eval 0.94] } (2... g6 3. e3 Na6 4. bxa6 Bxa6 5. Bxa6 Nh6 6. Bc8 Qxc8 7. Ne2) 3. bxa6 { [%eval 1.1] } 3... Nxa6 { [%eval 0.64] } 4. d3?? { (0.64 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (4. b4 Nxb4 5. Qa4 Nxa2 6. Qxa7 Nxc1 7. Qxc7 Qxc7 8. Rxa8 Nxe2) 4... Nb8?? { (Mate in 13 → 1.88) Lost forced checkmate sequence. g5 was best. } { [%eval 1.88] } (4... g5 5. Bxg5 Rb8 6. Bxe7 Rxb2 7. Bxf8 Rxa2 8. Rxa2 Kxf8 9. Rxa6 d5 10. Rxa7 Qh4 11. Rxc7) 5. Bh6 { [%eval 1.74] } 5... gxh6? { (1.74 → 3.48) Mistake. Nxh6 was best. } { [%eval 3.48] } (5... Nxh6 6. a4) 6. Nc3?? { (3.48 → 1.23) Blunder. a4 was best. } { [%eval 1.23] } (6. a4 Qc8) 6... d5 { [%eval 1.05] } 7. Nxd5 { [%eval -0.28] } 7... Qxd5 { [%eval 1.67] } 8. Qc1?? { (1.67 → -1.56) Blunder. Rc1 was best. } { [%eval -1.56] } (8. Rc1) 8... Qxg2?? { (-1.56 → 2.01) Blunder. Qxa2 was best. } { [%eval 2.01] } (8... Qxa2 9. Rxa2) 9. Qxc7 { [%eval 1.81] } 9... Qxh2 { [%eval 2.3] } 10. Qxh2?? { (2.30 → -2.36) Blunder. Rxh2 was best. } { [%eval -2.36] } (10. Rxh2 Kd7 11. Qxd7 Nxd7 12. Rxh6 Nxh6 13. f4 Ng8 14. f5 h5 15. a3 h4 16. e4 Nb6) 10... Nd7?? { (-2.36 → -0.37) Blunder. h5 was best. } { [%eval -0.37] } (10... h5 11. Qxh5) 11. Qxh6 { [%eval -0.59] } 11... Nxh6?? { (-0.59 → Mate in 9) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #9] } (11... Bxh6) 12. Rxh6 { [%eval #9] } 12... Bxh6 { [%eval #8] } 13. Rc1 { [%eval #9] } 13... Bxc1 { [%eval #8] } 14. Kd2 { [%eval #8] } 14... Bxd2 { [%eval #7] } 15. f4 { [%eval #7] } 15... Bxf4 { [%eval #6] } 16. e3 { [%eval #6] } 16... Bxe3 { [%eval #5] } 17. d4 { [%eval #5] } 17... Bxg1 { [%eval #4] } 18. b3?? { (Mate in 4 → -5.07) Lost forced checkmate sequence. Ba6 was best. } { [%eval -5.07] } (18. Ba6 Bxd4 19. a3 Bxb2 20. Bc4 Bxa3 21. Bxf7 Kxf7#) 18... Bxd4 { [%eval -4.82] } 19. b4 { [%eval -4.84] } 19... Bc5?? { (-4.84 → -1.58) Blunder. h5 was best. } { [%eval -1.58] } (19... h5 20. a4) 20. bxc5 { [%eval -1.32] } 20... Nxc5 { [%eval -1.77] } 21. Ba6?? { (-1.77 → Mate in 23) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-23] } (21. Bb5 Nb3 22. Bxe8 Raxe8 23. axb3 Rhg8 24. b4 a5 25. bxa5 Rg2 26. a6 Rd8 27. a7 Rd5) 21... Nxa6 { [%eval #-23] } 22. a4 { [%eval #-21] } 22... Rb8?? { (Mate in 21 → Mate in 2) Lost forced checkmate sequence. Nc5 was best. } { [%eval #2] } (22... Nc5 23. a5 Nb7 24. a6 Rc8 25. axb7 Rc7 26. b8=K a5 27. Kxc7 Kd7 28. Kxd7 a4 29. Kxe7) 23. a5 { [%eval #2] } 23... Rb6 { [%eval #1] } 24. axb6 { [%eval #1] } 24... axb6# { Game ends by variant rule. } 1-0