FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TeMJCEsG"]
[Date "2026.02.08"]
[Round "-"]
[White "DuckIsCool123"]
[Black "SavArt_2023"]
[Result "1-0"]
[GameId "TeMJCEsG"]
[UTCDate "2026.02.08"]
[UTCTime "11:46:50"]
[WhiteElo "1471"]
[BlackElo "1500"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-257"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?? { (Mate in 16 → Mate in 17) Lost forced checkmate sequence. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6?? { (Mate in 17 → 4.32) Lost forced checkmate sequence. Qh5 was best. } { [%eval 4.32] } (2. Qh5 gxh5 3. g4 hxg4 4. Nf3 gxf3 5. Bg2 fxg2 6. d4 gxh1=Q) 2... bxa6 { [%eval 4.39] } 3. Qh5 { [%eval 2.14] } 3... gxh5 { [%eval 2.75] } 4. g4 { [%eval 3.15] } 4... hxg4 { [%eval 4.0] } 5. Nh3 { [%eval 2.96] } 5... gxh3 { [%eval 2.4] } 6. c4?? { (2.40 → Mate in 16) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-16] } (6. Kf1 h6 7. a3 f5 8. exf5 Nf6 9. Kg2 hxg2 10. h4 gxh1=Q 11. h5 Qxc1) 6... d5 { [%eval #-16] } 7. exd5 { [%eval #-15] } 7... Qxd5 { [%eval #-15] } 8. cxd5 { [%eval #-17] } 8... Be6?? { (Mate in 17 → 6.90) Lost forced checkmate sequence. Nc6 was best. } { [%eval 6.9] } (8... Nc6 9. dxc6 Bb7 10. cxb7 f6 11. bxa8=Q f5 12. Qxa7 e5 13. Qxc7 h6 14. Qxe5) 9. dxe6 { [%eval 7.34] } 9... fxe6 { [%eval 5.69] } 10. d4?? { (5.69 → -0.18) Blunder. Kf1 was best. } { [%eval -0.18] } (10. Kf1) 10... e5?? { (-0.18 → 2.79) Blunder. Bh6 was best. } { [%eval 2.79] } (10... Bh6) 11. dxe5 { [%eval 2.34] } 11... Bh6 { [%eval 2.23] } 12. Bxh6 { [%eval 1.21] } 12... Nxh6 { [%eval 2.56] } 13. b4?? { (2.56 → -1.05) Blunder. Nc3 was best. } { [%eval -1.05] } (13. Nc3 Kf7 14. Rc1 Kg6 15. Kf1 Ng4 16. Nb5 axb5) 13... Nf5?? { (-1.05 → 1.13) Blunder. a5 was best. } { [%eval 1.13] } (13... a5 14. bxa5 Na6 15. Nc3 Kf8 16. Rf1 Nf5 17. f4 Rc8 18. Nd1 c5 19. Ne3) 14. f4?? { (1.13 → Mate in 9) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-9] } (14. Kf1 Nh6 15. Nd2 a5 16. bxa5 Na6 17. Nf3 Ng4 18. Ng5 Nxh2 19. Rxh2 Rg8) 14... a5 { [%eval #-9] } 15. bxa5 { [%eval #-8] } 15... Ng3 { [%eval #-8] } 16. hxg3 { [%eval #-7] } 16... h2?? { (Mate in 7 → -0.21) Lost forced checkmate sequence. e6 was best. } { [%eval -0.21] } (16... e6 17. Rxh3 Rf8 18. Rxh7 Rxf4 19. Rxc7 a6 20. gxf4 Kf7 21. Rxf7 Nd7 22. Rxd7) 17. Rxh2 { [%eval -1.55] } 17... Rg8?? { (-1.55 → Mate in 8) Checkmate is now unavoidable. Nc6 was best. } { [%eval #8] } (17... Nc6 18. Rxh7) 18. Rxh7 { [%eval #8] } 18... Rxg3 { [%eval #7] } 19. Rxe7 { [%eval #7] } 19... Kxe7 { [%eval #6] } 20. Na3 { [%eval #7] } 20... Rxa3 { [%eval #6] } 21. Rd1 { [%eval #6] } 21... Rxa5 { [%eval #5] } 22. f5 { [%eval #5] } 22... Rxe5 { [%eval #4] } 23. Rd6 { [%eval #5] } 23... Kxd6 { [%eval #3] } 24. a4?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-8] } (24. Kf2 Rxf5 25. Kf3 Rxf3 26. a3 Rxa3#) 24... Rxe1 { [%eval #-8] } 25. a5 { [%eval #-7] } 25... Na6 { [%eval #-8] } 26. f6 { [%eval #-7] } 26... Rae8 { [%eval #-7] } 27. f7 { [%eval #-6] } 27... Rh1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rb1 was best. } { [%eval 0.0] } (27... Rb1 28. fxe8=B Kd7 29. Bxd7 Rb5 30. Bxb5 c5 31. Bxa6 c4 32. Bxc4 a6 33. Bxa6#) 28. fxe8=K?? { (0.00 → Mate in 5) Checkmate is now unavoidable. fxe8=N was best. } { [%eval #-5] } (28. fxe8=N c5 29. Nxd6 c4 30. Nxc4 Rh7 31. Nb2 Rf7 32. Nc4 Rf1 33. Nd6 Rg1) 28... Kd7 { [%eval #-5] } 29. Kxd7 { [%eval #-4] } 29... Rh6?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Nb8 was best. } { [%eval #2] } (29... Nb8 30. Kxc7 Rc1 31. Kxb8 Rc6 32. Kxa7 Ra6 33. Kxa6#) 30. Kxc7 { [%eval #2] } 30... Nxc7 { [%eval #1] } 31. a6 { [%eval #1] } 31... Nxa6# { Game ends by variant rule. } 1-0