FEN
[Event "Hourly Racing Kings Arena"]
[Site "https://lichess.org/TfA3ubDe"]
[Date "2025.04.15"]
[Round "-"]
[White "Road-toGm-L"]
[Black "Sigma_Cricketer7"]
[Result "0-1"]
[GameId "TfA3ubDe"]
[UTCDate "2025.04.15"]
[UTCTime "11:14:34"]
[WhiteElo "1836"]
[BlackElo "1839"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+33"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Racing Kings"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nxc2 { [%eval 0.0] } 1... Nxf2 { [%eval 0.0] } 2. Rxf2 { [%eval 0.0] } 2... Rxc2 { [%eval 0.0] } 3. Kg3 { [%eval 0.0] } 3... Kb3 { [%eval 0.0] } 4. Kf4 { [%eval 0.0] } 4... Rc5 { [%eval 0.0] } 5. Kg4?? { (0.00 → -3.98) Blunder. Ng3 was best. } { [%eval -3.98] } (5. Ng3 Ka4 6. Qh6 Ka5 7. Nf5 Qh8 8. Kg5 Qc8 9. Qd6 Rc6) 5... Kc4 { [%eval -0.92] } 6. Rf5 { [%eval -1.37] } 6... Rb6?! { (-1.37 → -0.50) Inaccuracy. Kb5 was best. } { [%eval -0.5] } (6... Kb5 7. Kg5 Qa6 8. Bg2 Ba3 9. Qh7 Rxg1 10. Nxg1 Qb6 11. Qe7 Nc4 12. Ne2) 7. Kg5? { (-0.50 → -1.71) Mistake. Bg2 was best. } { [%eval -1.71] } (7. Bg2) 7... Qa7 { [%eval -1.36] } 8. Qh2?? { (-1.36 → -3.99) Blunder. Bg2 was best. } { [%eval -3.99] } (8. Bg2 Bb2) 8... Bb2?! { (-3.99 → -2.90) Inaccuracy. Kb5 was best. } { [%eval -2.9] } (8... Kb5 9. Bg2) 9. Qh6?? { (-2.90 → -7.06) Blunder. Bg2 was best. } { [%eval -7.06] } (9. Bg2 Kb5) 9... Kb5 { [%eval -8.72] } 10. Qg6 { [%eval -10.76] } 10... Qb7?? { (-10.76 → -3.42) Blunder. Nxf1 was best. } { [%eval -3.42] } (10... Nxf1) 11. Kh6?? { (-3.42 → -19.10) Blunder. Bg2 was best. } { [%eval -19.1] } (11. Bg2 Rc6) 11... Ka6 { [%eval -16.38] } 12. Rf8?! { (-16.38 → Mate in 5) Checkmate is now unavoidable. Qc6 was best. } { [%eval #-5] } (12. Qc6 Rxf5 13. Rg8 Qf7 14. Rf8 Ka7 15. Bg2 Rf2 16. Bh1 Qe7 17. Qf6 Bxf6) 12... Ka7? { (Mate in 5 → -8.62) Lost forced checkmate sequence. Rc8 was best. } { [%eval -8.62] } (12... Rc8 13. Rxc8 Qxc8 14. Bg2 Ka7 15. Qd6 Qc7 16. Bc6 Kb8#) 13. Bg2? { (-8.62 → Mate in 4) Checkmate is now unavoidable. Qc6 was best. } { [%eval #-4] } (13. Qc6 Rf5) 13... Qc7? { (Mate in 4 → -7.86) Lost forced checkmate sequence. Rc8 was best. } { [%eval -7.86] } (13... Rc8 14. Rxc8 Qxc8 15. Qd6 Qc7 16. Bc6 Kb8#) 14. Bh1? { (-7.86 → Mate in 6) Checkmate is now unavoidable. Bc6 was best. } { [%eval #-6] } (14. Bc6 Rb8) 14... Rb8 { [%eval #-5] } 15. Rgf1 { [%eval #-4] } 15... Qb7 { [%eval #-3] } 16. Bxb7 { [%eval #-3] } 16... Kxb7 { [%eval #-2] } 17. Ra1 { [%eval #-2] } 17... Bxa1 { [%eval #-1] } 18. Qd6 { [%eval #-1] } 18... Ka8# { Game ends by variant rule. } 0-1
