lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/TuCGF4GS"] [Date "2026.03.21"] [Round "-"] [White "Kudrov_Lev"] [Black "My_Lone_King321"] [Result "1-0"] [GameId "TuCGF4GS"] [UTCDate "2026.03.21"] [UTCTime "20:18:24"] [WhiteElo "1607"] [BlackElo "2367"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nc6?? { (-1.80 → 0.54) Blunder. e5 was best. } { [%eval 0.54] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. c4?? { (0.54 → -1.38) Blunder. d4 was best. } { [%eval -1.38] } (2. d4 Nxd4 3. Qxd4 c6 4. Qxg7 Bxg7 5. g3 Bxc3 6. Nxc3 b5) 2... b5 { [%eval -1.44] } 3. cxb5 { [%eval -1.57] } 3... d5 { [%eval -1.54] } 4. bxc6 { [%eval -1.87] } 4... Bh3?! { (-1.87 → -1.13) Inaccuracy. d4 was best. } { [%eval -1.13] } (4... d4 5. g4 Bxg4 6. Qa4 Bxe2 7. Nxe2 Rc8 8. Nxd4 Qxd4 9. Qxa7 Qxa7 10. a3) 5. gxh3?! { (-1.13 → -1.97) Inaccuracy. Nxh3 was best. } { [%eval -1.97] } (5. Nxh3 g5) 5... d4 { [%eval -1.88] } 6. e3 { [%eval -2.51] } 6... dxe3 { [%eval -2.93] } 7. dxe3 { [%eval -2.5] } 7... Qxd1 { [%eval -2.08] } 8. Kxd1 { [%eval -1.79] } 8... h5?! { (-1.79 → -1.16) Inaccuracy. Kd8 was best. } { [%eval -1.16] } (8... Kd8 9. Ne2 Kc8 10. Na3 Kb7 11. cxb7 f5 12. bxa8=Q g5 13. Qxf8 f4 14. exf4) 9. Be2?? { (-1.16 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (9. Ne2 Rc8) 9... Kd7 { [%eval #-11] } 10. Bxh5 { [%eval #-10] } 10... Rxh5 { [%eval #-10] } 11. cxd7 { [%eval #-9] } 11... Rxh3 { [%eval #-9] } 12. Nxh3 { [%eval #-8] } 12... g5 { [%eval #-8] } 13. Nxg5 { [%eval #-7] } 13... e5 { [%eval #-7] } 14. Nxf7 { [%eval #-6] } 14... Rb8 { [%eval #-6] } 15. Nxe5 { [%eval #-5] } 15... Rxb2 { [%eval #-5] } 16. Bxb2 { [%eval #-4] } 16... c6 { [%eval #-4] } 17. Nxc6 { [%eval #-3] } 17... Nf6?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Bd6 was best. } { [%eval #10] } (17... Bd6 18. Nxa7 Bxh2 19. Rxh2 Nh6 20. Rxh6#) 18. Nxa7 { [%eval #10] } 18... Nxd7 { [%eval #9] } 19. Bg7 { [%eval #9] } 19... Bxg7 { [%eval #8] } 20. Nc3 { [%eval #9] } 20... Bxc3 { [%eval #8] } 21. Kd2?? { (Mate in 8 → 6.12) Lost forced checkmate sequence. Nb5 was best. } { [%eval 6.12] } (21. Nb5 Bxa1 22. Nc3 Bxc3 23. Kd2 Bxd2 24. f3 Bxe3 25. f4 Bxf4 26. Rb1 Bxh2) 21... Bxa1 { [%eval #36] } 22. Rxa1 { [%eval 2.03] } 22... Nb6 { [%eval #37] } 23. Nc8 { [%eval 44.85] } 23... Nxc8 { [%eval 40.09] } 24. Kd3 { [%eval 6.74] } 24... Ne7 { [%eval 4.93] } 25. Rb1?? { (4.93 → Mate in 2) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-2] } (25. Kc3 Nc8 26. f4 Na7 27. Rg1 Nc6 28. Kb4 Nxb4 29. Rg5 Nxa2 30. h4 Nc1) 25... Ng8?? { (Mate in 2 → Mate in 12) Lost forced checkmate sequence. Nf5 was best. } { [%eval #12] } (25... Nf5 26. e4 Ne3 27. fxe3#) 26. Rb8 { [%eval #19] } 26... Ne7 { [%eval #18] } 27. Rg8 { [%eval #18] } 27... Nxg8 { [%eval #17] } 28. Ke4 { [%eval #33] } 28... Ne7 { [%eval #13] } 29. Kf5 { [%eval #13] } 29... Nxf5 { [%eval 4.32] } 30. f3?? { (4.32 → 1.96) Blunder. f4 was best. } { [%eval 1.96] } (30. f4 Nxe3 31. a3 Nc4 32. f5 Nxa3 33. f6 Nc4 34. f7 Ne3 35. f8=K Nc4) 30... Nxe3 { [%eval 1.86] } 31. f4 { [%eval 1.55] } 31... Nc4 { [%eval 0.24] } 32. a3?? { (0.24 → Mate in 8) Checkmate is now unavoidable. f5 was best. } { [%eval #-8] } (32. f5) 32... Nxa3 { [%eval #-8] } 33. f5 { [%eval #-7] } 33... Nb5 { [%eval #-7] } 34. f6 { [%eval #-6] } 34... Nd6?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Nc7 was best. } { [%eval #10] } (34... Nc7 35. h3 Ne6 36. f7 Nf8 37. h4 Ng6 38. h5 Ne7 39. h6 Ng8 40. fxg8=K#) 35. f7 { [%eval #10] } 35... Nxf7 { [%eval #9] } 36. h3 { [%eval #9] } 36... Nd6 { [%eval #8] } 37. h4 { [%eval #8] } 37... Nc8 { [%eval #7] } 38. h5 { [%eval #7] } 38... Nd6 { [%eval #6] } 39. h6 { [%eval #6] } 39... Nf5 { [%eval #5] } 40. h7 { [%eval #5] } 40... Nh6 { [%eval #2] } 41. h8=B { [%eval #2] } 41... Nf7 { [%eval #1] } 42. Be5 { [%eval #1] } 42... Nxe5# { Game ends by variant rule. } 1-0