FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/UkYkkdBm"]
[Date "2025.05.01"]
[Round "-"]
[White "Tactical_Game_Master"]
[Black "arhip_carlsen"]
[Result "0-1"]
[GameId "UkYkkdBm"]
[UTCDate "2025.05.01"]
[UTCTime "06:50:29"]
[WhiteElo "1413"]
[BlackElo "1500"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Ba3?? { (-3.70 → -0.80) Blunder. Bd6 was best. } { [%eval -0.8] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7?? { (-0.80 → Mate in 13) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-13] } (3. Nxf7 Kxf7 4. Nxa3 b5 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1 Rxa2) 3... Bxd7?? { (Mate in 13 → -4.46) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -4.46] } (3... Bxb2 4. Nxb8 Rxb8 5. Bxb2 Qxd2 6. Bxg7 Qxe2 7. Kxe2 Be6 8. Bxh8) 4. bxa3 { [%eval -4.49] } 4... Bh3 { [%eval -3.81] } 5. gxh3 { [%eval -4.23] } 5... Qxd2 { [%eval -5.08] } 6. Nxd2 { [%eval -5.37] } 6... Kd8 { [%eval -5.48] } 7. f3?! { (-5.48 → -7.17) Inaccuracy. c3 was best. } { [%eval -7.17] } (7. c3 Nh6) 7... Nc6?! { (-7.17 → -4.80) Inaccuracy. c5 was best. } { [%eval -4.8] } (7... c5 8. c3) 8. Kf2 { [%eval -5.06] } 8... Nb4? { (-5.06 → -2.87) Mistake. Kd7 was best. } { [%eval -2.87] } (8... Kd7) 9. axb4 { [%eval -2.85] } 9... c5? { (-2.85 → -1.21) Mistake. Ke7 was best. } { [%eval -1.21] } (9... Ke7) 10. bxc5 { [%eval -1.96] } 10... b6?? { (-1.96 → Mate in 14) Checkmate is now unavoidable. Kd7 was best. } { [%eval #14] } (10... Kd7 11. Ke3) 11. cxb6 { [%eval #14] } 11... axb6 { [%eval #13] } 12. Ba3?? { (Mate in 13 → 2.20) Lost forced checkmate sequence. Ne4 was best. } { [%eval 2.2] } (12. Ne4 Rxa2 13. Qxd8 Rxa1 14. Qxb6 Rxc1 15. Ng5 Rxc2 16. Nxh7 Rxh7 17. h4 Rxh4) 12... Rxa3 { [%eval 2.63] } 13. Rb1?? { (2.63 → Mate in 8) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-8] } (13. Rg1 Rxf3) 13... Rxf3 { [%eval #-8] } 14. Kxf3 { [%eval #-6] } 14... g6 { [%eval #-7] } 15. Rxb6 { [%eval #-6] } 15... Nf6 { [%eval #-6] } 16. Rxf6 { [%eval #-5] } 16... h6?? { (Mate in 5 → 4.40) Lost forced checkmate sequence. g5 was best. } { [%eval 4.4] } (16... g5 17. Rxf7 Rg8 18. Rxh7 g4 19. hxg4 Rxg4 20. Kxg4 Kd7 21. Rxd7#) 17. Rxg6 { [%eval 4.08] } 17... fxg6 { [%eval 4.02] } 18. Kg4?? { (4.02 → -2.42) Blunder. h4 was best. } { [%eval -2.42] } (18. h4 Ke7) 18... Rf8?? { (-2.42 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #9] } (18... h5 19. Kxh5) 19. Kg5 { [%eval #10] } 19... hxg5 { [%eval #8] } 20. h4?? { (Mate in 8 → 1.26) Lost forced checkmate sequence. Rg1 was best. } { [%eval 1.26] } (20. Rg1 Rxf1 21. Rxg5 Rxd1 22. Rxg6 Rxd2 23. a3 Rxe2 24. c4 Rxh2 25. h4 Rxh4) 20... Rxf1 { [%eval 2.21] } 21. hxg5? { (2.21 → 0.52) Mistake. Rxf1 was best. } { [%eval 0.52] } (21. Rxf1) 21... Rxd1?! { (0.52 → 1.30) Inaccuracy. Rxh1 was best. } { [%eval 1.3] } (21... Rxh1 22. Qxh1 Ke7 23. Qa1 Kd6 24. Qf1 Kc6 25. h4 Kd7 26. a4 Kc6 27. Qf5) 22. Rxd1 { [%eval 1.39] } 22... Kd7 { [%eval 2.12] } 23. a4?? { (2.12 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (23. h4) 23... Kd6?? { (Mate in 2 → 1.62) Lost forced checkmate sequence. Kc6 was best. } { [%eval 1.62] } (23... Kc6 24. a5 Kb6 25. axb6#) 24. a5?? { (1.62 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (24. h4) 24... Kd5?? { (Mate in 2 → 4.17) Lost forced checkmate sequence. Kc6 was best. } { [%eval 4.17] } (24... Kc6 25. c3 Kb6 26. axb6#) 25. a6?? { (4.17 → Mate in 1) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-1] } (25. Ne4) 25... Kd4?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. Ke4 was best. } { [%eval #6] } (25... Ke4 26. Nxe4#) 26. a7?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. c3 was best. } { [%eval #-1] } (26. c3 Kxc3 27. Rf1 Kxd2 28. a7 Kxe2 29. a8=Q Kxf1 30. Qg2 Kxg2 31. h3 Kxh3#) 26... Kd3 { [%eval #-1] } 27. cxd3# { Game ends by variant rule. } 0-1
