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[Event "rated variant:antichess game"] [Site "https://lichess.org/UtiAV1LM"] [Date "2025.10.28"] [Round "-"] [White "EVAENGINTR"] [Black "PetrKuzin"] [Result "1-0"] [GameId "UtiAV1LM"] [UTCDate "2025.10.28"] [UTCTime "18:05:51"] [WhiteElo "974"] [BlackElo "1100"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-38"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?? { (4.07 → 0.85) Blunder. a4 was best. } { [%eval 0.85] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3 { [%eval 0.48] } 4. Qxh7 { [%eval 0.28] } 4... Bxb2? { (0.28 → 1.86) Mistake. Rxh7 was best. } { [%eval 1.86] } (4... Rxh7 5. Nxa3 Rxh2 6. Rxh2 a5 7. Rh6 gxh6 8. Nb1 c5 9. b4) 5. Bxb2?? { (1.86 → Mate in 12) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-12] } (5. Qxg7 Bxc1 6. Qxg8 Rxh2 7. Rxh2 Bxd2 8. Kxd2 Qh4 9. Qxe8 Qxh2) 5... Rxh7 { [%eval #-12] } 6. Bxg7 { [%eval #-11] } 6... Rxg7?? { (Mate in 11 → 1.63) Lost forced checkmate sequence. Rxh2 was best. } { [%eval 1.63] } (6... Rxh2 7. Rxh2 Qh4 8. Rxh4 e5 9. Bxe5 Nc6 10. Bxc7 d6 11. Bxd6) 7. g4?? { (1.63 → -1.00) Blunder. Ne2 was best. } { [%eval -1.0] } (7. Ne2) 7... Rxg4 { [%eval -0.46] } 8. h4?? { (-0.46 → -2.30) Blunder. Ne2 was best. } { [%eval -2.3] } (8. Ne2 Rf4) 8... Rxg1 { [%eval -1.74] } 9. Rxg1 { [%eval -1.62] } 9... Qxh4 { [%eval -2.2] } 10. Rxg8 { [%eval -1.82] } 10... Qxf2 { [%eval -1.88] } 11. Rxe8 { [%eval -1.82] } 11... Qxd2?? { (-1.82 → 1.61) Blunder. Qxe1 was best. } { [%eval 1.61] } (11... Qxe1) 12. Rxc8?? { (1.61 → -6.24) Blunder. Kxd2 was best. } { [%eval -6.24] } (12. Kxd2 a5) 12... Qxc2?? { (-6.24 → 8.76) Blunder. Qxe1 was best. } { [%eval 8.76] } (12... Qxe1 13. Rxc7 Qxb1 14. Rxd7 Nxd7 15. Rxb1 Nf8 16. Rb6 axb6 17. e4 e5 18. c4) 13. Rxc7?? { (8.76 → 0.00) Blunder. Rxb8 was best. } { [%eval 0.0] } (13. Rxb8 Qxb1) 13... Qxb1 { [%eval -1.03] } 14. Rxb1?? { (-1.03 → Mate in 6) Checkmate is now unavoidable. Rxd7 was best. } { [%eval #-6] } (14. Rxd7 Qxe1) 14... Nc6?? { (Mate in 6 → 7.42) Lost forced checkmate sequence. d6 was best. } { [%eval 7.42] } (14... d6 15. Rxf7 Nd7 16. Rxd7 Re8 17. Rxd6 e5 18. Rxa6 e4 19. Rxa7 Re7 20. Rxe7#) 15. Rxa7?? { (7.42 → 1.00) Blunder. Rxc6 was best. } { [%eval 1.0] } (15. Rxc6 dxc6) 15... Rxa7?? { (1.00 → Mate in 4) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #4] } (15... Nxa7 16. Kd2) 16. Rb5 { [%eval #4] } 16... axb5 { [%eval #3] } 17. a4?? { (Mate in 3 → -3.01) Lost forced checkmate sequence. e4 was best. } { [%eval -3.01] } (17. e4 Rxa2 18. e5 Nxe5 19. Ke2 Rxe2#) 17... Rxa4?? { (-3.01 → Mate in 2) Checkmate is now unavoidable. bxa4 was best. } { [%eval #2] } (17... bxa4 18. Kd2) 18. e4 { [%eval #2] } 18... Rxe4 { [%eval #1] } 19. Ke2 { [%eval #1] } 19... Rxe2# { Game ends by variant rule. } 1-0