FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/VDGroc6O"]
[Date "2026.06.03"]
[Round "-"]
[White "Sihasara2020"]
[Black "notdeadeyes"]
[Result "0-1"]
[GameId "VDGroc6O"]
[UTCDate "2026.06.03"]
[UTCTime "08:13:48"]
[WhiteElo "941"]
[BlackElo "1082"]
[WhiteRatingDiff "-37"]
[BlackRatingDiff "+3"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... b6?? { (Mate in 22 → 0.35) Lost forced checkmate sequence. g5 was best. } { [%eval 0.35] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Qxd7 { [%eval 0.43] } 3... bxc5?? { (0.43 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (3... Nxd7 4. cxb6 Qxb6 5. Bh6 Qxb2 6. Bxg7 Bxg7 7. Nc3 Qxc2 8. Rb1) 4. Qxd8 { [%eval #14] } 4... Kxd8 { [%eval #13] } 5. Bg5?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (5. b4 cxb4 6. g4 Bxg4 7. Bb2 Bxe2 8. Bxg7 Bxg7 9. Nxe2 Bxa1 10. Na3 bxa3) 5... Bh3 { [%eval #-13] } 6. Bxe7 { [%eval #-12] } 6... Bxg2 { [%eval #-11] } 7. Bxc5 { [%eval #-10] } 7... Bxf1?? { (Mate in 10 → 0.92) Lost forced checkmate sequence. Bxc5 was best. } { [%eval 0.92] } (7... Bxc5 8. Bxg2 Bxf2 9. Bxa8 Bxg1 10. Rxg1 Nf6 11. Rxg7 h5 12. Rxf7 Kc8 13. Rxf6) 8. Bxf8?? { (0.92 → Mate in 9) Checkmate is now unavoidable. Kxf1 was best. } { [%eval #-9] } (8. Kxf1 Bxc5 9. Nd2 Bxf2 10. Kxf2 Kc7 11. c4 Ne7 12. e3 Nd5 13. cxd5 Nd7) 8... Bxe2 { [%eval #-9] } 9. Kxe2 { [%eval #-8] } 9... Nf6 { [%eval #-9] } 10. Bxg7 { [%eval #-8] } 10... Ne4?? { (Mate in 8 → 1.54) Lost forced checkmate sequence. Ng4 was best. } { [%eval 1.54] } (10... Ng4 11. Bxh8 Nxh2 12. Rxh2 Na6 13. Rxh7 Nc5 14. Rxf7 Ke7 15. Rxe7 Rxh8 16. Rxa7) 11. Bxh8 { [%eval 2.12] } 11... Nxf2 { [%eval 0.3] } 12. Kxf2 { [%eval 1.44] } 12... f6 { [%eval 1.8] } 13. Bxf6 { [%eval 1.58] } 13... a5 { [%eval 0.73] } 14. Bxd8 { [%eval 0.46] } 14... Ra7?? { (0.46 → 42.32) Blunder. Na6 was best. } { [%eval 42.32] } (14... Na6 15. Bxa5) 15. Bxa5 { [%eval 46.15] } 15... Rxa5 { [%eval 6.04] } 16. b4?? { (6.04 → Mate in 3) Checkmate is now unavoidable. a3 was best. } { [%eval #-3] } (16. a3 Rxa3) 16... Rxa2 { [%eval #-3] } 17. Rxa2 { [%eval #-2] } 17... Na6 { [%eval #-2] } 18. Rxa6 { [%eval #-1] } 18... h6 { [%eval #-1] } 19. Rxh6# { Game ends by variant rule. } 0-1
