lichess.org
Donate
FEN
[Event "ЧТЗ Челябинск 40 OPEN 3-CHECK Team Battle"] [Site "https://lichess.org/VTWuES9G"] [Date "2026.01.02"] [Round "-"] [White "MaSiNAa"] [Black "KK_Moscow_KK"] [Result "0-1"] [GameId "VTWuES9G"] [UTCDate "2026.01.02"] [UTCTime "14:31:21"] [WhiteElo "1648"] [BlackElo "1377"] [WhiteRatingDiff "-67"] [BlackRatingDiff "+310"] [BlackBerserk "true"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... e6?! { (-0.23 → 0.64) Inaccuracy. Nc6 was best. } { [%eval 0.64] } (1... Nc6 2. c4 Nf6 3. Nc3 e6 4. Nf3 Bb4 5. Bd3 d5 6. O-O) 2. Nc3 { [%eval 0.79] } 2... Bb4 { [%eval 1.09] } 3. a3?! { (1.09 → 0.39) Inaccuracy. Qg4 was best. } { [%eval 0.39] } (3. Qg4 Bf8 4. Nf3 Nc6 5. Qg3 a6 6. d4 d5 7. a3 f5) 3... Bxc3 { [%eval 0.96] } 4. bxc3?! { (0.96 → 0.29) Inaccuracy. dxc3 was best. } { [%eval 0.29] } (4. dxc3 Nf6 5. e4 Nc6 6. Bg5 h6 7. Bh4 e5 8. Bb5 a6) 4... Nf6 { [%eval 0.42] } 5. Bd3 { [%eval 0.08] } 5... Nc6 { [%eval -0.16] } 6. Nf3 { [%eval -0.54] } 6... d5 { [%eval -0.07] } 7. Qe2 { [%eval -0.24] } 7... Bd7?? { (-0.24 → 1.46) Blunder. e5 was best. } { [%eval 1.46] } (7... e5 8. e4) 8. a4? { (1.46 → -0.07) Mistake. c4 was best. } { [%eval -0.07] } (8. c4 O-O 9. Ng5 Ne4 10. Bxe4 dxe4 11. Nxh7 Qh4 12. Nxf8 Rxf8 13. Rb1 Ne5) 8... a6?? { (-0.07 → 2.39) Blunder. e5 was best. } { [%eval 2.39] } (8... e5 9. e4 O-O 10. O-O dxe4 11. Bxe4 Nxe4 12. Qxe4 Qf6 13. d4 Qf5 14. Qxf5) 9. a5?? { (2.39 → -0.37) Blunder. Ba3 was best. } { [%eval -0.37] } (9. Ba3 Ne4) 9... e5 { [%eval -0.46] } 10. Ng5?? { (-0.46 → -4.24) Blunder. e4 was best. } { [%eval -4.24] } (10. e4 O-O 11. O-O dxe4 12. Bxe4 Nxe4 13. Qxe4 Qf6 14. Ba3 Bf5 15. Qh4 Rfe8) 10... Qe7?? { (-4.24 → 1.75) Blunder. e4 was best. } { [%eval 1.75] } (10... e4) 11. e4? { (1.75 → 0.30) Mistake. Ba3 was best. } { [%eval 0.3] } (11. Ba3 Nb4 12. O-O e4 13. cxb4 exd3 14. Qxd3 Bb5 15. Qf5 O-O 16. Bb2 Qd7) 11... dxe4? { (0.30 → 1.49) Mistake. Bg4 was best. } { [%eval 1.49] } (11... Bg4 12. f3 Nh5 13. g3 Qxg5 14. exd5 Bd7 15. dxc6 Bxc6 16. Be4 Bxe4 17. fxe4) 12. Bxe4 { [%eval 1.38] } 12... Nxe4 { [%eval 1.4] } 13. Nxe4 { [%eval 1.15] } 13... g6?? { (1.15 → 5.14) Blunder. Bf5 was best. } { [%eval 5.14] } (13... Bf5 14. O-O) 14. Qf3?? { (5.14 → -2.61) Blunder. d4 was best. } { [%eval -2.61] } (14. d4 Bg4) 14... O-O-O?? { (-2.61 → 5.69) Blunder. f5 was best. } { [%eval 5.69] } (14... f5) 15. Ba3 { [%eval 7.48] } 15... Qe6 { [%eval 10.7] } 16. Nc5?? { (10.70 → 1.69) Blunder. Rb1 was best. } { [%eval 1.69] } (16. Rb1) 16... Qf5?! { (1.69 → 2.84) Inaccuracy. e4 was best. } { [%eval 2.84] } (16... e4 17. Qe3) 17. Nxb7 { [%eval 2.72] } 17... Qxf3 { [%eval 2.31] } 18. gxf3?? { (2.31 → -3.84) Blunder. Nd6+ was best. } { [%eval -3.84] } (18. Nd6+) 18... Kxb7 { [%eval -3.28] } 19. Rb1+ { [%eval -3.2] } 19... Kc8?? { (-3.20 → 6.82) Blunder. Ka8 was best. } { [%eval 6.82] } (19... Ka8) 20. O-O { [%eval 10.14] } 20... Bh3?! { (10.14 → Mate in 5) Checkmate is now unavoidable. Rhg8 was best. } { [%eval #5] } (20... Rhg8 21. Rb7) 21. Rfe1? { (Mate in 5 → 8.24) Lost forced checkmate sequence. Rb7 was best. } { [%eval 8.24] } (21. Rb7 Nb4 22. Rb8+ Kxb8 23. Rb1 Ka7 24. Rxb4 Bc8 25. Rb7#) 21... g5? { (8.24 → Mate in 4) Checkmate is now unavoidable. Kd7 was best. } { [%eval #4] } (21... Kd7 22. d4) 22. Re4?? { (Mate in 4 → -2.23) Lost forced checkmate sequence. Rb7 was best. } { [%eval -2.23] } (22. Rb7 Rd7 23. Reb1 Rd4 24. Rxc7+ Kxc7 25. Bd6#) 22... g4?? { (-2.23 → Mate in 3) Checkmate is now unavoidable. Rxd2 was best. } { [%eval #3] } (22... Rxd2) 23. f4?? { (Mate in 3 → -2.46) Lost forced checkmate sequence. Rb8+ was best. } { [%eval -2.46] } (23. Rb8+ Nxb8 24. Rb4 gxf3 25. Rxb8#) 23... exf4?? { (-2.46 → Mate in 3) Checkmate is now unavoidable. g3 was best. } { [%eval #3] } (23... g3) 24. Rc4 { [%eval #3] } 24... g3 { [%eval #2] } 25. hxg3 { [%eval #3] } 25... fxg3 { [%eval #2] } 26. f3 { [%eval #3] } 26... Rxd2 { [%eval #2] } 27. Rxc6?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rb8+ was best. } { [%eval #-3] } (27. Rb8+ Kxb8 28. Rb4#) 27... Rg2+ { [%eval #-2] } 28. Kh1 { [%eval #-2] } 28... Rh2+ { [%eval #-1] } 29. Kg1 { [%eval #-1] } 29... Rg2# { Game ends by variant rule. } 0-1