FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/VXPwT9Gf"]
[Date "2026.02.10"]
[Round "-"]
[White "SlobMarley"]
[Black "DuncanROCKY"]
[Result "0-1"]
[GameId "VXPwT9Gf"]
[UTCDate "2026.02.10"]
[UTCTime "00:37:39"]
[WhiteElo "2145"]
[BlackElo "1544"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+99"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. Qc2 { [%eval 1.57] } 4... Bxe2 { [%eval 1.76] } 5. Qxh7 { [%eval 1.18] } 5... Rxh7 { [%eval 1.78] } 6. Bxe2 { [%eval 1.14] } 6... Rxh2 { [%eval 1.87] } 7. Rxh2 { [%eval 0.33] } 7... e5?? { (0.33 → Mate in 11) Checkmate is now unavoidable. Qb8 was best. } { [%eval #11] } (7... Qb8 8. Bg4 Qxb2 9. Bxb2 f5 10. Bxg7 fxg4 11. Bxf8 Kxf8 12. g3) 8. Rh6 { [%eval #11] } 8... Nxh6 { [%eval #10] } 9. b4 { [%eval #10] } 9... Bxb4 { [%eval #9] } 10. d3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Bg4 was best. } { [%eval #-10] } (10. Bg4 Nxg4 11. d4 Bxe1 12. dxe5 Nxf2 13. Nc3 Bxc3 14. a4 Bxa1 15. a5 Bxe5) 10... Bxe1 { [%eval #-10] } 11. Bxh6 { [%eval #-9] } 11... Bxf2 { [%eval #-9] } 12. Bxg7 { [%eval #-8] } 12... Bxg1 { [%eval #-8] } 13. Bxe5 { [%eval #-7] } 13... Qf6?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qb8 was best. } { [%eval #6] } (13... Qb8 14. Bxc7 Qxb1 15. Rxb1 d5 16. Rxg1 Rb8 17. Bxb8 Ke7 18. Bxa7 d4 19. Bxd4) 14. Bxc7 { [%eval #6] } 14... Qxa1 { [%eval #5] } 15. a4 { [%eval #6] } 15... Qxb1 { [%eval #5] } 16. Bd1 { [%eval #5] } 16... Qxd3 { [%eval #4] } 17. g3?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #-7] } (17. a5 Qxd1 18. g4 Qxg4 19. Bb6 Bxb6 20. axb6 axb6#) 17... Qxg3 { [%eval #-7] } 18. Bxg3 { [%eval #-6] } 18... Rb8 { [%eval #-6] } 19. Bxb8 { [%eval #-5] } 19... Bh2 { [%eval #-5] } 20. Bxh2 { [%eval #-4] } 20... d6 { [%eval #-4] } 21. Bxd6 { [%eval #-3] } 21... Ke7 { [%eval #-3] } 22. Bxe7 { [%eval #-2] } 22... f6 { [%eval #-2] } 23. Bxf6 { [%eval #-1] } 23... a5 { [%eval #-1] } 24. Be7# { Game ends by variant rule. } 0-1