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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/VceQXcAy"] [Date "2024.10.10"] [Round "-"] [White "Roch08"] [Black "stEtz"] [Result "0-1"] [GameId "VceQXcAy"] [UTCDate "2024.10.10"] [UTCTime "05:13:19"] [WhiteElo "1772"] [BlackElo "1277"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+63"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. d4?? { (Mate in 15 → 0.05) Lost forced checkmate sequence. b4 was best. } { [%eval 0.05] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Qxd7) 2... exd4 { [%eval 0.82] } 3. Qxd4 { [%eval 0.02] } 3... Ba3 { [%eval 0.24] } 4. Qxd7?? { (0.24 → Mate in 13) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-13] } (4. Qxg7 Bxb2 5. Bxb2 Nf6 6. Bxf6 Qxf6 7. Qxh7 Qxa1 8. Qxh8 Qxa2) 4... Bxb2 { [%eval #-13] } 5. Bxb2 { [%eval #-11] } 5... Bxd7 { [%eval #-11] } 6. Bxg7 { [%eval #-10] } 6... Qh4 { [%eval #-11] } 7. Bxh8 { [%eval #-10] } 7... Qxg3 { [%eval #-11] } 8. fxg3 { [%eval #-10] } 8... f6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Nf6 was best. } { [%eval #11] } (8... Nf6 9. Bxf6 Ke7 10. Bxe7 c5 11. Bxc5 Bf5 12. Bxa7 Bxc2 13. Bxb8 Bxb1 14. Rxb1) 9. Bxf6 { [%eval #11] } 9... Nxf6 { [%eval #10] } 10. g4?? { (Mate in 10 → -2.00) Lost forced checkmate sequence. e4 was best. } { [%eval -2.0] } (10. e4 Nxe4 11. Bd3 Nxg3 12. Bxh7 Nxh1 13. Kf2 Nxf2 14. Be4 Nxe4 15. Nd2 Nxd2) 10... Nxg4 { [%eval -1.7] } 11. h3?? { (-1.70 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (11. h4) 11... Nh2 { [%eval #-12] } 12. Rxh2 { [%eval #-11] } 12... Bxh3 { [%eval #-11] } 13. Bxh3 { [%eval #-7] } 13... Nd7 { [%eval #-7] } 14. Bxd7 { [%eval #-6] } 14... Kxd7 { [%eval #-6] } 15. Rxh7 { [%eval #-5] } 15... Rh8 { [%eval #-5] } 16. Rxd7 { [%eval #-4] } 16... Rh3 { [%eval #-4] } 17. Nxh3 { [%eval #-3] } 17... a5 { [%eval #-3] } 18. Rxc7 { [%eval #-2] } 18... a4 { [%eval #-2] } 19. Rxb7 { [%eval #-1] } 19... a3 { [%eval #-1] } 20. Nxa3# { Game ends by variant rule. } 0-1