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[Event "rated variant:antichess game"] [Site "https://lichess.org/WDBEBf4h"] [Date "2020.12.26"] [Round "-"] [White "montegen"] [Black "DraNIKs"] [Result "0-1"] [GameId "WDBEBf4h"] [UTCDate "2020.12.26"] [UTCTime "06:40:15"] [WhiteElo "1970"] [BlackElo "1598"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... d5?? { (0.00 → 2.21) Blunder. b5 was best. } { [%eval 2.21] } (1... b5 2. cxb5 d6 3. b6 cxb6 4. g3 h5 5. g4 Bxg4 6. Na3) 2. cxd5 { [%eval 2.16] } 2... Qxd5 { [%eval 2.32] } 3. g4 { [%eval 2.19] } 3... Bxg4 { [%eval 2.94] } 4. Qa4 { [%eval 0.86] } 4... Bxe2 { [%eval 3.55] } 5. Kxe2?? { (3.55 → 0.67) Blunder. Nxe2 was best. } { [%eval 0.67] } (5. Nxe2 Qxd2 6. Bxd2 Na6 7. Qxa6 bxa6 8. Bh6 Nxh6 9. Nbc3 Kd7) 5... Qxa2?! { (0.67 → 1.60) Inaccuracy. Qxd2 was best. } { [%eval 1.6] } (5... Qxd2 6. Qxe8 Qxc1 7. Qxf7 Qxb2 8. Qxg7 Bxg7 9. Nc3 Qxa1 10. Nb5) 6. Qxe8 { [%eval 1.22] } 6... Qxb2?? { (1.22 → 3.20) Blunder. Qxb1 was best. } { [%eval 3.2] } (6... Qxb1 7. Rxa7 Rxa7 8. Qxe7 Qxb2 9. Qxf7 Qxd2 10. Kxd2 Ra6 11. Bxa6) 7. Bxb2?? { (3.20 → Mate in 14) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-14] } (7. Qxf7 Qxc1 8. Rxa7 Qxb1 9. Rxb7 Qxf1 10. Rxb8 Rxb8 11. Qxg8 Rxg8) 7... e5 { [%eval #-14] } 8. Qxf7 { [%eval #-12] } 8... Bc5?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (8... g5 9. Bxe5 Nd7 10. Rxa7 Rxa7 11. Bxc7 Bd6 12. Qxd7 Bxh2 13. Bxh2 Ra3 14. Qxh7 Rxh7 15. Nxa3) 9. Bxe5 { [%eval #10] } 9... Bxf2 { [%eval #9] } 10. Bxc7 { [%eval #9] } 10... Bxg1 { [%eval #8] } 11. Rxg1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-8] } (11. Qxg7 Bxh2 12. Rxa7 Bxc7 13. Qxc7 Rxa7 14. Rxh7 Rxh7 15. Qxb7 Raxb7 16. Bg2 Rxb1 17. Bh3 Rxh3) 11... Ne7 { [%eval #-8] } 12. Rxg7 { [%eval #-7] } 12... Nd7 { [%eval #-7] } 13. Rxh7 { [%eval #-6] } 13... Rxh7 { [%eval #-6] } 14. Qxe7 { [%eval #-5] } 14... Rxh2 { [%eval #-5] } 15. Qxd7 { [%eval #-4] } 15... Rxe2 { [%eval #-4] } 16. Rxa7 { [%eval #-3] } 16... Rxa7 { [%eval #-3] } 17. Bxe2 { [%eval #-2] } 17... Ra3 { [%eval #-2] } 18. Nxa3 { [%eval #-1] } 18... b5 { [%eval #-1] } 19. Bxb5# { Game ends by variant rule. } 0-1