FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/WXeErrpZ"]
[Date "2021.04.24"]
[Round "-"]
[White "tanvirrr"]
[Black "Adita12"]
[Result "0-1"]
[GameId "WXeErrpZ"]
[UTCDate "2021.04.24"]
[UTCTime "23:33:05"]
[WhiteElo "1536"]
[BlackElo "1465"]
[Variant "Antichess"]
[TimeControl "600+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... h5?? { (0.97 → 5.26) Blunder. e6 was best. } { [%eval 5.26] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Qxh5 { [%eval 4.89] } 2... Rxh5 { [%eval 4.2] } 3. Nh3?? { (4.20 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Nxa6 4. b4 Nxb4 5. a4 Rxh2 6. Rxh2 Nxc2 7. e4 Nxa1) 3... Rxh3 { [%eval #-14] } 4. gxh3 { [%eval #-13] } 4... g6?? { (Mate in 13 → -0.60) Lost forced checkmate sequence. b5 was best. } { [%eval -0.6] } (4... b5 5. Bxb5 d6 6. Bxe8 Bxh3 7. Bxf7 Qc8 8. Bxg8 d5 9. Bxd5 Qa6 10. Bxa8 Qxa2 11. Rxa2) 5. Bb5?? { (-0.60 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (5. Ba6 Nxa6 6. e4 Nb8 7. Ke2 b6 8. Kf3 Nh6 9. Ke2 f5) 5... Nc6?? { (Mate in 13 → 2.87) Lost forced checkmate sequence. d6 was best. } { [%eval 2.87] } (5... d6 6. Bxe8 Bxh3 7. Bxf7 Nf6 8. Bxg6 Ne4 9. Bxe4 Na6 10. Bxb7 Rb8 11. Bxa6 Rxb2 12. Bxb2) 6. Bxc6 { [%eval 1.55] } 6... bxc6 { [%eval 2.38] } 7. b3?? { (2.38 → -1.28) Blunder. a4 was best. } { [%eval -1.28] } (7. a4) 7... Rb8?? { (-1.28 → 2.27) Blunder. c5 was best. } { [%eval 2.27] } (7... c5 8. b4 cxb4 9. e4 a5 10. Ba3 bxa3 11. Nxa3 f5 12. exf5 gxf5 13. c3 a4 14. Rc1) 8. b4?? { (2.27 → 0.24) Blunder. a4 was best. } { [%eval 0.24] } (8. a4 Rxb3) 8... Rxb4 { [%eval -0.22] } 9. Bb2 { [%eval 1.09] } 9... Rxb2 { [%eval 0.07] } 10. a4? { (0.07 → -1.39) Mistake. a3 was best. } { [%eval -1.39] } (10. a3 Rxb1) 10... Rxb1 { [%eval -1.16] } 11. Rxb1 { [%eval -1.05] } 11... Bb7 { [%eval -1.0] } 12. Rxb7 { [%eval -0.82] } 12... Qa8?! { (-0.82 → -0.19) Inaccuracy. f5 was best. } { [%eval -0.19] } (12... f5 13. Rxc7) 13. Rxa7 { [%eval -0.15] } 13... Qxa7 { [%eval -0.28] } 14. e4?? { (-0.28 → -2.14) Blunder. h4 was best. } { [%eval -2.14] } (14. h4 Qxe3 15. dxe3 Kd8 16. h5 gxh5 17. Kd2 c5 18. a5 h4 19. Ra1 Kc8 20. Kc1 c4) 14... Qxf2 { [%eval -1.86] } 15. Kxf2 { [%eval -2.06] } 15... e5 { [%eval -1.56] } 16. d4?! { (-1.56 → -2.43) Inaccuracy. a5 was best. } { [%eval -2.43] } (16. a5) 16... exd4 { [%eval -2.61] } 17. c4?! { (-2.61 → -3.47) Inaccuracy. e5 was best. } { [%eval -3.47] } (17. e5 Ba3) 17... dxc3 { [%eval -3.9] } 18. Ke2?! { (-3.90 → -5.87) Inaccuracy. h4 was best. } { [%eval -5.87] } (18. h4) 18... f5 { [%eval -6.86] } 19. exf5 { [%eval -7.17] } 19... gxf5 { [%eval -7.06] } 20. Kd2 { [%eval -14.56] } 20... cxd2 { [%eval -12.14] } 21. Re1 { [%eval -14.33] } 21... dxe1=N { [%eval -10.34] } 22. a5 { [%eval -11.48] } 22... Bc5 { [%eval -11.65] } 23. a6 { [%eval -10.17] } 23... Ba3 { [%eval -9.44] } 24. h4 { [%eval -11.34] } 24... Ne7 { [%eval -9.09] } 25. h3 { [%eval -10.85] } 25... Bc1 { [%eval -9.06] } 26. a7 { [%eval -9.94] } 26... Bg5?! { (-9.94 → -5.73) Inaccuracy. c5 was best. } { [%eval -5.73] } (26... c5 27. h5 Bb2 28. h6 Bh8 29. h7 d5 30. h4 Kf7 31. a8=K c4 32. h5 Nf3 33. Ka7) 27. hxg5 { [%eval -5.5] } 27... Nd5 { [%eval -5.18] } 28. g6 { [%eval -5.08] } 28... Kf7?? { (-5.08 → -1.76) Blunder. f4 was best. } { [%eval -1.76] } (28... f4 29. h4 f3 30. h5 c5 31. h6 f2 32. h7 c4 33. g7 Kd8 34. h8=K c3 35. a8=B) 29. gxf7 { [%eval -2.73] } 29... Ne7 { [%eval -2.53] } 30. h4 { [%eval -2.43] } 30... Nd3 { [%eval -1.95] } 31. a8=B?? { (-1.95 → Mate in 6) Checkmate is now unavoidable. h5 was best. } { [%eval #-6] } (31. h5 Nc8) 31... Ng8?? { (Mate in 6 → 5.02) Lost forced checkmate sequence. Ng6 was best. } { [%eval 5.02] } (31... Ng6 32. Bxc6 Nxh4 33. Bxd7 Nf3 34. Bxf5 Nd2 35. Bxd3 Ne4 36. Bxe4 c6 37. Bxc6#) 32. Bxc6 { [%eval 2.57] } 32... dxc6 { [%eval 6.52] } 33. fxg8=Q?? { (6.52 → -0.03) Blunder. fxg8=R was best. } { [%eval -0.03] } (33. fxg8=R) 33... c5 { [%eval 0.0] } 34. Qg4 { [%eval 0.0] } 34... fxg4 { [%eval 0.0] } 35. h5 { [%eval 0.0] } 35... g3 { [%eval 0.0] } 36. h6 { [%eval 0.0] } 36... g2?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nf2 was best. } { [%eval #16] } (36... Nf2 37. h7 c4 38. h8=B c3 39. Bxc3 g2 40. Bd2 g1=K 41. Bg5 Kg2 42. Bd2 Kh3 43. Bh6) 37. h7 { [%eval #16] } 37... g1=Q { [%eval #9] } 38. h8=R?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. h8=B was best. } { [%eval #-3] } (38. h8=B Ne5 39. Bxe5 Qe1 40. Bxc7 Qa5 41. Bxa5 c4 42. Bb6 c3 43. Be3 c2 44. Bd4 c1=N) 38... Qh1 { [%eval #-3] } 39. Rxh1 { [%eval #-2] } 39... Nc1 { [%eval #-2] } 40. Rxc1 { [%eval #-1] } 40... c4 { [%eval #-2] } 41. Rxc4 { [%eval #-1] } 41... c6 { [%eval #-1] } 42. Rxc6# { Game ends by variant rule. } 0-1