FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/WqRGvQbj"]
[Date "2023.01.17"]
[Round "-"]
[White "adamothman"]
[Black "tamarozi99"]
[Result "0-1"]
[GameId "WqRGvQbj"]
[UTCDate "2023.01.17"]
[UTCTime "18:27:55"]
[WhiteElo "1500"]
[BlackElo "1309"]
[BlackTitle "NM"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Bb5 { [%eval #17] } 4... Rxh2 { [%eval #18] } 5. Rxh2 { [%eval #16] } 5... c6 { [%eval #13] } 6. Bxc6 { [%eval #14] } 6... bxc6 { [%eval #12] } 7. f4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Rh6 was best. } { [%eval #-11] } (7. Rh6 Bxh6 8. f4 Bxf4 9. Qg4 Bxd2 10. Qxg6 Bxc1 11. Qxg8 Bxb2 12. Qxe8 Qxe8 13. Nf3 Bxa1) 7... g5?? { (Mate in 11 → 1.87) Lost forced checkmate sequence. e5 was best. } { [%eval 1.87] } (7... e5 8. fxe5 Bd6 9. exd6 Nh6 10. Rxh6 a5 11. Rxg6 Qg5 12. Rxg5 Ba6 13. Rxa5 Bc8 14. Rxa8) 8. fxg5 { [%eval 1.96] } 8... Nh6?! { (1.96 → 3.04) Inaccuracy. Kf7 was best. } { [%eval 3.04] } (8... Kf7 9. g6) 9. Rxh6 { [%eval 2.85] } 9... Bxh6 { [%eval 2.84] } 10. gxh6 { [%eval 1.89] } 10... Qa5?? { (1.89 → 4.46) Blunder. Kf7 was best. } { [%eval 4.46] } (10... Kf7) 11. b4?! { (4.46 → 2.92) Inaccuracy. a3 was best. } { [%eval 2.92] } (11. a3 Qxd2 12. Kxd2 c5 13. a4 e5 14. Ra3 c4 15. c3 Nc6 16. Ra2 Nb4 17. cxb4 c3) 11... Qxa2 { [%eval 2.61] } 12. Rxa2 { [%eval 2.37] } 12... c5 { [%eval 2.3] } 13. Rxa7 { [%eval 2.34] } 13... Rxa7 { [%eval 2.48] } 14. bxc5 { [%eval 2.1] } 14... Ra3 { [%eval 2.75] } 15. Bxa3?? { (2.75 → Mate in 5) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-5] } (15. Nxa3) 15... d6 { [%eval #-5] } 16. cxd6 { [%eval #-4] } 16... exd6 { [%eval #-4] } 17. Bxd6 { [%eval #-3] } 17... Kf8 { [%eval #-3] } 18. Bxb8 { [%eval #-2] } 18... Kg7 { [%eval #-2] } 19. hxg7 { [%eval #-1] } 19... Bg4 { [%eval #-1] } 20. Qxg4# { Game ends by variant rule. } 0-1