FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/XDvwVcTK"]
[Date "2026.01.01"]
[Round "-"]
[White "LEONARDO-99"]
[Black "ReleNthako"]
[Result "1-0"]
[GameId "XDvwVcTK"]
[UTCDate "2026.01.01"]
[UTCTime "08:38:01"]
[WhiteElo "1009"]
[BlackElo "1737"]
[WhiteRatingDiff "+273"]
[BlackRatingDiff "-9"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... b5 { [%eval 0.08] } 3. Bxb5 { [%eval -0.65] } 3... h5?? { (-0.65 → 15.17) Blunder. e6 was best. } { [%eval 15.17] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=R) 4. Bxd7? { (15.17 → 5.37) Mistake. Qxh5 was best. } { [%eval 5.37] } (4. Qxh5 Rxh5 5. Bxd7 Nxd7 6. f6 gxf6 7. c4 Rxh2 8. Rxh2 a6) 4... Kxd7?! { (5.37 → 7.08) Inaccuracy. Bxd7 was best. } { [%eval 7.08] } (4... Bxd7 5. Qxh5 Bxf5 6. Qxe8 Bxc2 7. Qxd8 Bxb1 8. Rxb1 Rxh2 9. Qxb8) 5. Qxh5 { [%eval 6.58] } 5... Rxh5 { [%eval 5.47] } 6. f6? { (5.47 → 2.96) Mistake. a4 was best. } { [%eval 2.96] } (6. a4) 6... gxf6?? { (2.96 → Mate in 16) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #16] } (6... Nxf6) 7. Nh3?? { (Mate in 16 → 0.75) Lost forced checkmate sequence. f4 was best. } { [%eval 0.75] } (7. f4 Rxh2 8. Rxh2 Ke6 9. d3 Qxd3 10. cxd3 Kd7 11. Rh6 Bxh6 12. Kd2 Bxf4) 7... Rxh3 { [%eval 0.16] } 8. gxh3 { [%eval -0.15] } 8... Nh6 { [%eval 0.1] } 9. Rg1?? { (0.10 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (9. h4 Ke6 10. Ke2 Qxd2 11. Nxd2 Nd7 12. Rd1 Bb7 13. Rh1) 9... Ng8?? { (Mate in 11 → 0.27) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.27] } (9... Bg7 10. Rxg7 Ke8 11. Rxe7 Bxh3 12. Rxc7 Qxd2 13. Kxd2 Ng4 14. Rxa7 Nxh2 15. Rxa8) 10. Rxg8 { [%eval 0.38] } 10... e6?? { (0.38 → Mate in 15) Checkmate is now unavoidable. Kc6 was best. } { [%eval #15] } (10... Kc6 11. Rxf8) 11. Rxf8 { [%eval #15] } 11... Qxf8 { [%eval #14] } 12. d3?? { (Mate in 14 → 0.45) Lost forced checkmate sequence. b4 was best. } { [%eval 0.45] } (12. b4 Qxb4 13. d3 Qxb1 14. Rxb1 Bb7 15. Rxb7 Na6 16. Rxa7 Rxa7 17. Bd2 Rb7) 12... Qa3 { [%eval 0.67] } 13. Nxa3 { [%eval 0.1] } 13... f5 { [%eval 0.6] } 14. d4?? { (0.60 → Mate in 8) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-8] } (14. Bf4 e5 15. Bxe5 Ba6 16. Bxc7 Bxd3 17. Bxb8 Rxb8 18. cxd3 Rxb2 19. d4 Rxa2) 14... c5 { [%eval #-8] } 15. dxc5 { [%eval #-7] } 15... Kd6?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. f4 was best. } { [%eval #14] } (15... f4 16. Bxf4 e5 17. Bxe5 Kc6 18. Bxb8 Bxh3 19. Bxa7 Kxc5 20. Bxc5 Rxa3 21. bxa3) 16. cxd6 { [%eval #15] } 16... f4 { [%eval #11] } 17. Bxf4 { [%eval #12] } 17... e5 { [%eval #10] } 18. Bxe5 { [%eval #10] } 18... Bxh3 { [%eval #9] } 19. d7 { [%eval #9] } 19... Nxd7 { [%eval #7] } 20. Ke2 { [%eval #8] } 20... Nxe5 { [%eval #7] } 21. Kf3 { [%eval #7] } 21... Nxf3 { [%eval #6] } 22. Re1 { [%eval #6] } 22... Nxh2 { [%eval #5] } 23. Nb5?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Re6 was best. } { [%eval #-4] } (23. Re6 Bxe6 24. c3 Bxa2 25. b3 Bxb3 26. f3 Nxf3 27. Nc4 Bxc4#) 23... Rd8 { [%eval #-4] } 24. Nxa7 { [%eval #-3] } 24... Rc8?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rd3 was best. } { [%eval #6] } (24... Rd3 25. cxd3 Bc8 26. Nxc8 Nf1 27. Rxf1#) 25. Nxc8 { [%eval #6] } 25... Bxc8 { [%eval #5] } 26. Rf1?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. f3 was best. } { [%eval #-14] } (26. f3 Nxf3 27. b4 Nxe1 28. a4 Nxc2 29. a5 Nxb4 30. a6 Bxa6#) 26... Nxf1 { [%eval #-14] } 27. f4 { [%eval #-12] } 27... Bg4?? { (Mate in 12 → Mate in 4) Lost forced checkmate sequence. Ne3 was best. } { [%eval #4] } (27... Ne3 28. a4 Nxc2 29. a5 Na3 30. bxa3 Be6 31. a6 Bd5 32. a7 Bc4 33. a8=K) 28. f5 { [%eval #4] } 28... Bxf5 { [%eval #3] } 29. a3 { [%eval #3] } 29... Bxc2 { [%eval #2] } 30. a4 { [%eval #2] } 30... Bxa4 { [%eval #1] } 31. b3 { [%eval #1] } 31... Bxb3# { Game ends by variant rule. } 1-0
