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[Event "casual variant:atomic game"] [Site "https://lichess.org/XH3wgT8d"] [Date "2026.03.23"] [Round "-"] [White "Teddythebest0910"] [Black "HomayooonT"] [Result "0-1"] [GameId "XH3wgT8d"] [UTCDate "2026.03.23"] [UTCTime "16:00:47"] [WhiteElo "1363"] [BlackElo "1703"] [BlackTitle "GM"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... c6?! { (3.32 → 4.82) Inaccuracy. Nh6 was best. } { [%eval 4.82] } (2... Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. g5) 3. e4?! { (4.82 → 3.72) Inaccuracy. Nb5 was best. } { [%eval 3.72] } (3. Nb5 cxb5 4. e4 e6 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4) 3... Nh6?? { (3.72 → Mate in 4) Checkmate is now unavoidable. e6 was best. } { [%eval #4] } (3... e6 4. Nb5 cxb5 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4 8. c3) 4. g4?? { (Mate in 4 → 0.56) Lost forced checkmate sequence. Ne5 was best. } { [%eval 0.56] } (4. Ne5 fxe5 5. Qh5+ g6 6. Qg5 Nf7 7. Qxe7#) 4... d5 { [%eval 0.54] } 5. d4 { [%eval 1.6] } 5... e5 { [%eval 1.78] } 6. exd5?? { (1.78 → -5.58) Blunder. Nb5 was best. } { [%eval -5.58] } (6. Nb5 Bb4+ 7. c3 O-O 8. Nh4 exd4 9. f4 g6 10. Nxg6 h6) 6... Bb4 { [%eval -6.67] } 7. a3 { [%eval -4.38] } 7... Ba5?? { (-4.38 → 1.92) Blunder. e4 was best. } { [%eval 1.92] } (7... e4) 8. b4?? { (1.92 → -0.45) Blunder. Ba6 was best. } { [%eval -0.45] } (8. Ba6 Bxg4 9. Bxh6 h5 10. Bxb7 O-O 11. O-O exd4 12. Qd6 Qxd6 13. Rfd1 Bb6) 8... Bb6?? { (-0.45 → 5.79) Blunder. e4 was best. } { [%eval 5.79] } (8... e4 9. bxa5) 9. Bc4?? { (5.79 → -0.66) Blunder. Nb5 was best. } { [%eval -0.66] } (9. Nb5 cxb5) 9... Be6?? { (-0.66 → 8.93) Blunder. Kf8 was best. } { [%eval 8.93] } (9... Kf8 10. Bf7) 10. Nxe5 { [%eval 8.2] } 10... Qe7+ { [%eval 8.45] } 11. Be6 { [%eval 9.46] } 11... Na6 { [%eval 14.1] } 12. Bg5 { [%eval 7.95] } 12... fxg5 { [%eval 8.75] } 13. Ne4 { [%eval 8.1] } 13... Rf8 { [%eval 9.83] } 14. Nf6+ { [%eval 9.46] } 14... Kd8 { [%eval 11.41] } 15. c4?? { (11.41 → 2.15) Blunder. f4 was best. } { [%eval 2.15] } (15. f4 Nc7) 15... Qd6 { [%eval 1.77] } 16. Nd5?? { (1.77 → Mate in 1) Checkmate is now unavoidable. f4 was best. } { [%eval #-1] } (16. f4) 16... Rxf2# { Game ends by variant rule. } 0-1