FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XV144BUY"]
[Date "2025.04.27"]
[Round "-"]
[White "Tried_Tired"]
[Black "ASGOLOTIX"]
[Result "1-0"]
[GameId "XV144BUY"]
[UTCDate "2025.04.27"]
[UTCTime "14:42:07"]
[WhiteElo "1067"]
[BlackElo "1164"]
[WhiteRatingDiff "+34"]
[BlackRatingDiff "-29"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nh6 { [%eval -3.74] } 2. h4?? { (-3.74 → Mate in 16) Checkmate is now unavoidable. g3 was best. } { [%eval #-16] } (2. g3 b6 3. b3 Ng4 4. hxg4 f5 5. gxf5 g6 6. fxg6 hxg6) 2... g5 { [%eval #-16] } 3. hxg5 { [%eval #-15] } 3... Bg7 { [%eval #-15] } 4. Rxh6 { [%eval #-14] } 4... Bxb2 { [%eval #-14] } 5. Rxh7 { [%eval #-13] } 5... Rxh7 { [%eval #-13] } 6. Bxb2 { [%eval #-12] } 6... Rh8?? { (Mate in 12 → 0.29) Lost forced checkmate sequence. Rh6 was best. } { [%eval 0.29] } (6... Rh6 7. gxh6 e5 8. Bxe5 Qf6 9. Bxf6 Kd8 10. Bxd8 Nc6 11. Bxc7 Ne5 12. Bxe5) 7. Bxh8 { [%eval 0.3] } 7... e5?! { (0.30 → 1.15) Inaccuracy. f6 was best. } { [%eval 1.15] } (7... f6) 8. Bxe5 { [%eval 1.42] } 8... Qxg5 { [%eval 1.22] } 9. Bxc7 { [%eval 1.28] } 9... Qxd2?! { (1.28 → 2.26) Inaccuracy. Qxg2 was best. } { [%eval 2.26] } (9... Qxg2 10. Bxg2) 10. Bxb8 { [%eval 1.98] } 10... Qxe2?? { (1.98 → Mate in 11) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #11] } (10... Rxb8 11. Kxd2) 11. Bxa7?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxe2 was best. } { [%eval #-7] } (11. Qxe2 Rxb8 12. Qxe8 d5 13. Qxc8 Rxc8 14. a4 Rxc2 15. Kd1 Rxf2 16. g3 Rxf1) 11... Qxf2?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #10] } (11... Qxe1 12. Qxd7 Rxa7 13. Qxb7 Qxf2 14. Qxc8 Qxf1 15. Qxe8 Qxg1 16. Qxf7 Qxb1 17. Rxb1) 12. Kxf2 { [%eval #10] } 12... Rxa7 { [%eval #9] } 13. Qxd7 { [%eval #9] } 13... Rxa2 { [%eval #8] } 14. Qxf7?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-4] } (14. Rxa2 Kxd7 15. Ba6 bxa6 16. Rxa6 Bxa6 17. Kf1 Bxf1 18. Nh3 Bxg2 19. Nd2 Bxh3) 14... Rxc2 { [%eval #-4] } 15. Qxb7 { [%eval #-3] } 15... Rxf2 { [%eval #-3] } 16. Qxc8 { [%eval #-2] } 16... Rxg2?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rxf1 was best. } { [%eval #5] } (16... Rxf1 17. Qxe8 Rxb1 18. Rxb1#) 17. Qxe8 { [%eval #5] } 17... Rxg1 { [%eval #4] } 18. Ra2 { [%eval #4] } 18... Rxf1 { [%eval #3] } 19. Qe1 { [%eval #3] } 19... Rxe1 { [%eval #2] } 20. Ra4 { [%eval #2] } 20... Rxb1 { [%eval #1] } 21. Ra1 { [%eval #1] } 21... Rxa1# { Game ends by variant rule. } 1-0

