FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XeL2rvw4"]
[Date "2026.03.01"]
[Round "-"]
[White "dft0_70"]
[Black "Lily_Gulenkova"]
[Result "0-1"]
[GameId "XeL2rvw4"]
[UTCDate "2026.03.01"]
[UTCTime "17:13:48"]
[WhiteElo "910"]
[BlackElo "1046"]
[WhiteRatingDiff "-14"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Nxd7 { [%eval 2.58] } 4. Qe2 { [%eval 2.16] } 4... Bxe2 { [%eval 0.32] } 5. Nxe2 { [%eval 0.17] } 5... Ne5?? { (0.17 → 2.92) Blunder. e5 was best. } { [%eval 2.92] } (5... e5 6. b3 Qc8 7. b4 Bxb4 8. e4 Bxd2 9. Kxd2 f5 10. exf5) 6. d3?! { (2.92 → 1.65) Inaccuracy. c4 was best. } { [%eval 1.65] } (6. c4 Qxd2) 6... Nxd3 { [%eval 1.07] } 7. cxd3 { [%eval 1.32] } 7... Qxd3 { [%eval 1.49] } 8. g4?? { (1.49 → Mate in 11) Checkmate is now unavoidable. Nbc3 was best. } { [%eval #-11] } (8. Nbc3 Qxc3 9. Nxc3 Kd7 10. Ke2 h6 11. a3 Re8 12. b4 a5 13. bxa5 e5) 8... Qxe3?? { (Mate in 11 → -0.30) Lost forced checkmate sequence. Qxb1 was best. } { [%eval -0.3] } (8... Qxb1 9. Rxb1 f5 10. gxf5 e6 11. fxe6 Ba3 12. bxa3 Rb8 13. Rxb8 Kd8 14. Rxd8) 9. fxe3 { [%eval -0.3] } 9... f5 { [%eval -0.29] } 10. gxf5 { [%eval 0.05] } 10... e6 { [%eval -0.01] } 11. fxe6 { [%eval -0.69] } 11... Kd7?? { (-0.69 → 4.00) Blunder. Ba3 was best. } { [%eval 4.0] } (11... Ba3 12. Nxa3 Ne7 13. Kf2 h6 14. Nc4 Rc8 15. b4 Ra8 16. Rf1 a5) 12. exd7 { [%eval 2.03] } 12... Rc8?? { (2.03 → 4.79) Blunder. Ba3 was best. } { [%eval 4.79] } (12... Ba3 13. Nxa3 h5 14. d8=K Rxd8 15. Bd2 Rxd2 16. Kxd2 Nh6 17. Nc4 a5 18. Nxa5) 13. dxc8=K?? { (4.79 → Mate in 7) Checkmate is now unavoidable. dxc8=B was best. } { [%eval #-7] } (13. dxc8=B Ba3 14. Nxa3 h6 15. Nc4 g5 16. Ba6 Ne7 17. Bd2 Rc8 18. Bxc8 Nxc8) 13... Be7 { [%eval #-7] } 14. Kxc7 { [%eval #-6] } 14... Bd6 { [%eval #-6] } 15. Kxd6 { [%eval #-5] } 15... Ne7 { [%eval #-5] } 16. Kxe7 { [%eval #-4] } 16... Rf8 { [%eval #-4] } 17. Kxf8 { [%eval #-3] } 17... h6 { [%eval #-4] } 18. Kxg7 { [%eval #-3] } 18... a6?? { (Mate in 3 → 2.49) Lost forced checkmate sequence. a5 was best. } { [%eval 2.49] } (18... a5 19. Kxh6 a4 20. Nec3 a3 21. bxa3#) 19. Kxh6 { [%eval 1.14] } 19... a5 { [%eval 1.35] } 20. b4?? { (1.35 → Mate in 2) Checkmate is now unavoidable. a3 was best. } { [%eval #-2] } (20. a3 a4 21. b3 axb3 22. Bd2 b2 23. Bb4 bxa1=N 24. a4 Nc2 25. Kd1 Nxe3) 20... axb4 { [%eval #-2] } 21. Nbc3 { [%eval #-1] } 21... bxc3 { [%eval #-1] } 22. Nxc3# { Game ends by variant rule. } 0-1