FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XisoDVF2"]
[Date "2026.03.14"]
[Round "-"]
[White "Dmitrykot67"]
[Black "ArtemPchelnikoff"]
[Result "0-1"]
[GameId "XisoDVF2"]
[UTCDate "2026.03.14"]
[UTCTime "04:51:24"]
[WhiteElo "1700"]
[BlackElo "1624"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+22"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bd5 { [%eval 5.72] } 7. Bxg8 { [%eval 5.72] } 7... Bxa2 { [%eval 5.02] } 8. Rxa2 { [%eval 3.12] } 8... Rxg8 { [%eval 2.76] } 9. Rxa7 { [%eval 2.78] } 9... Rxa7 { [%eval 2.75] } 10. Qg4?! { (2.75 → 1.79) Inaccuracy. Qe1 was best. } { [%eval 1.79] } (10. Qe1 Ra2) 10... Ra1?? { (1.79 → Mate in 10) Checkmate is now unavoidable. Rh8 was best. } { [%eval #10] } (10... Rh8 11. Qxg7) 11. Qxg7 { [%eval #10] } 11... Rxb1 { [%eval #9] } 12. Qxf8 { [%eval #9] } 12... Rxg1 { [%eval #8] } 13. Qxe7 { [%eval #8] } 13... Rgxc1 { [%eval #7] } 14. Qxc7?? { (Mate in 7 → 2.18) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 2.18] } (14. Qxh7 Rxb2 15. Qxc7 Rcxc2 16. Kxc2 Rxc2 17. Qxb8 Rxf2 18. Qd8 Rxh2 19. Qh4 Rxh4) 14... Rxc2?? { (2.18 → Mate in 6) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #6] } (14... Rxb2 15. Qxh7) 15. Kxc2 { [%eval #10] } 15... Rxb2 { [%eval #9] } 16. Qxb8 { [%eval #9] } 16... Rxb8 { [%eval #8] } 17. Kb3 { [%eval #8] } 17... Rxb3 { [%eval #7] } 18. f3 { [%eval #7] } 18... Rxe3 { [%eval #6] } 19. h4 { [%eval #6] } 19... Rxf3 { [%eval #5] } 20. h5 { [%eval #5] } 20... Rg3 { [%eval #4] } 21. h6 { [%eval #4] } 21... Rg7 { [%eval #3] } 22. hxg7 { [%eval #3] } 22... h5 { [%eval #2] } 23. g8=R { [%eval #2] } 23... h4 { [%eval #1] } 24. Rh8?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rg3 was best. } { [%eval #-1] } (24. Rg3 hxg3#) 24... h3 { [%eval #-1] } 25. Rxh3# { Game ends by variant rule. } 0-1
