FEN
[Event "20k Members Arena"]
[Site "https://lichess.org/Y5rvqRFk"]
[Date "2026.03.01"]
[Round "-"]
[White "I-m-noob"]
[Black "Yousef-Ahmad"]
[Result "1-0"]
[GameId "Y5rvqRFk"]
[UTCDate "2026.03.01"]
[UTCTime "14:52:13"]
[WhiteElo "1162"]
[BlackElo "1173"]
[WhiteRatingDiff "+104"]
[BlackRatingDiff "-7"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. e5?? { (Mate in 15 → -3.92) Lost forced checkmate sequence. b4 was best. } { [%eval -3.92] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... Ba3 { [%eval #-18] } 3. bxa3 { [%eval #-17] } 3... b5 { [%eval -24.33] } 4. Bxb5 { [%eval #-16] } 4... Nc6?? { (Mate in 16 → 4.18) Lost forced checkmate sequence. Qh4 was best. } { [%eval 4.18] } (4... Qh4) 5. Bxc6 { [%eval 4.55] } 5... dxc6 { [%eval 3.58] } 6. Bb2?? { (3.58 → Mate in 12) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-12] } (6. Nc3 Qxd2) 6... Qxd2 { [%eval #-12] } 7. Qxd2 { [%eval #-11] } 7... Bd7?? { (Mate in 11 → -3.61) Lost forced checkmate sequence. Nf6 was best. } { [%eval -3.61] } (7... Nf6 8. exf6 gxf6 9. Bxf6 h5 10. Bxh8 e5 11. Bxe5 Kf8 12. Bxc7 Bh3 13. gxh3) 8. Qxd7 { [%eval -3.22] } 8... Kxd7 { [%eval -3.57] } 9. Kd2?? { (-3.57 → Mate in 11) Checkmate is now unavoidable. c3 was best. } { [%eval #-11] } (9. c3 c5) 9... f6?? { (Mate in 11 → 6.65) Lost forced checkmate sequence. Nf6 was best. } { [%eval 6.65] } (9... Nf6 10. exf6 gxf6 11. Bxf6 Ke8 12. Bxh8 f6 13. Bxf6 e5 14. Bxe5 h6 15. Bxc7) 10. exf6 { [%eval 6.11] } 10... gxf6?? { (6.11 → Mate in 11) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #11] } (10... Nxf6 11. Bxf6) 11. Bxf6 { [%eval #11] } 11... Nxf6 { [%eval #10] } 12. Ke3?? { (Mate in 10 → 1.53) Lost forced checkmate sequence. g4 was best. } { [%eval 1.53] } (12. g4 Nxg4 13. h4 Nxf2 14. Ne2 Nxh1 15. Ng3 Nxg3 16. Ke2 Nxe2 17. Nc3 Nxc3) 12... Ne4?? { (1.53 → 5.41) Blunder. Ng4 was best. } { [%eval 5.41] } (12... Ng4 13. Nh3 Nxe3 14. fxe3 e5 15. Rf1 Ke7 16. Rf8 Kxf8 17. a4 Ke7 18. a3) 13. Kxe4 { [%eval 4.52] } 13... h5?? { (4.52 → Mate in 11) Checkmate is now unavoidable. Rhb8 was best. } { [%eval #11] } (13... Rhb8 14. Nd2) 14. Kf5?! { (Mate in 11 → 12.22) Lost forced checkmate sequence. g4 was best. } { [%eval 12.22] } (14. g4 hxg4 15. Kf4 Rxh2 16. Kxg4 Rxf2 17. Nd2 Rxd2 18. Kf3 Rxc2 19. Rb1 Rxa2) 14... exf5 { [%eval 8.65] } 15. g4?? { (8.65 → -1.92) Blunder. Nc3 was best. } { [%eval -1.92] } (15. Nc3 f4 16. g3 fxg3 17. fxg3 Rhc8 18. g4 hxg4 19. Rb1 Rd8 20. Rb8 Raxb8) 15... fxg4?? { (-1.92 → 8.11) Blunder. hxg4 was best. } { [%eval 8.11] } (15... hxg4 16. Nh3 gxh3 17. Rg1 Rag8 18. Rxg8 Rxg8 19. Nd2 Rh8 20. Nf1 c5 21. f3) 16. Nf3?? { (8.11 → -4.58) Blunder. Ne2 was best. } { [%eval -4.58] } (16. Ne2) 16... gxf3 { [%eval -1.07] } 17. Nc3?? { (-1.07 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (17. c4 c5 18. Rg1 Rhg8 19. Rxg8 Rxg8 20. Nc3 h4 21. Rf1 Ke6 22. Nd5 Kxd5) 17... h4?? { (Mate in 10 → -2.33) Lost forced checkmate sequence. Rag8 was best. } { [%eval -2.33] } (17... Rag8 18. Nb5 cxb5 19. c4 bxc4 20. Rab1 Rg3 21. fxg3 Rb8 22. Rxb8 Kc8 23. Rxc8) 18. Nd5?? { (-2.33 → -15.92) Blunder. Nd1 was best. } { [%eval -15.92] } (18. Nd1 Rh5 19. a4 c5 20. c4 Kc6 21. Nc3 Rd8 22. Rad1 Rxd1 23. Nxd1 Re5) 18... cxd5 { [%eval -15.51] } 19. c4 { [%eval -17.25] } 19... dxc4 { [%eval -17.52] } 20. Rab1 { [%eval #-21] } 20... Rab8 { [%eval -20.69] } 21. Rxb8 { [%eval -16.76] } 21... Rxb8 { [%eval -17.54] } 22. Rb1?! { (-17.54 → Mate in 10) Checkmate is now unavoidable. h3 was best. } { [%eval #-10] } (22. h3) 22... Rxb1 { [%eval #-10] } 23. a4 { [%eval #-9] } 23... a5?! { (Mate in 9 → -13.50) Lost forced checkmate sequence. Kd8 was best. } { [%eval -13.5] } (23... Kd8 24. a5 c3 25. h3 c2 26. a4 Rb2 27. a6 Rb5 28. axb5 c6 29. bxc6) 24. a3 { [%eval -14.56] } 24... h3# { Game ends by variant rule. } 1-0