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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Y6nXURJk"] [Date "2026.01.12"] [Round "-"] [White "Trinethran2019"] [Black "youssefalaa55"] [Result "1-0"] [GameId "Y6nXURJk"] [UTCDate "2026.01.12"] [UTCTime "09:06:15"] [WhiteElo "1455"] [BlackElo "1863"] [WhiteRatingDiff "+29"] [BlackRatingDiff "-10"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. Bg2?? { (0.25 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2) 2... Ng4?? { (Mate in 15 → 1.83) Lost forced checkmate sequence. b5 was best. } { [%eval 1.83] } (2... b5 3. Bxa8 Bb7 4. Bxb7 Na6 5. Bxa6 f5 6. Bxb5 f4 7. Bxd7) 3. Bxb7 { [%eval 1.64] } 3... Bxb7 { [%eval 1.86] } 4. h4 { [%eval 1.76] } 4... Bxh1 { [%eval 1.67] } 5. Nf3?? { (1.67 → -2.31) Blunder. h5 was best. } { [%eval -2.31] } (5. h5 Nxf2) 5... Bxf3 { [%eval -2.23] } 6. exf3 { [%eval -2.59] } 6... Nxf2 { [%eval -2.21] } 7. Kxf2 { [%eval -2.22] } 7... g5 { [%eval -2.26] } 8. hxg5 { [%eval -1.92] } 8... Bh6 { [%eval -2.59] } 9. gxh6 { [%eval -2.0] } 9... Kf8 { [%eval -1.67] } 10. Qe2?? { (-1.67 → Mate in 11) Checkmate is now unavoidable. Na3 was best. } { [%eval #-11] } (10. Na3 e6) 10... e5?? { (Mate in 11 → -6.30) Lost forced checkmate sequence. Kg7 was best. } { [%eval -6.3] } (10... Kg7 11. hxg7 a5 12. gxh8=K Qxh8 13. Qxe7 Qxb2 14. Qxf7 Qxc1 15. Qxd7 Qxc2 16. Qxc7) 11. Qxe5 { [%eval -5.46] } 11... Qh4?? { (-5.46 → 1.12) Blunder. a6 was best. } { [%eval 1.12] } (11... a6 12. Qxc7) 12. Qxh8?? { (1.12 → Mate in 12) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-12] } (12. Qxc7) 12... Qxg3?? { (Mate in 12 → 9.19) Lost forced checkmate sequence. Qxh6 was best. } { [%eval 9.19] } (12... Qxh6 13. Qxh7 Qxd2 14. Qxf7 Qxf2 15. Qxf8 Qxc2 16. Qxb8 Qxc1 17. Qxc7 Qxb1 18. Qxa7) 13. Qxf8 { [%eval 9.37] } 13... Qxf3? { (9.37 → Mate in 20) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #20] } (13... Qxf2 14. Qxb8) 14. Qxf7?? { (Mate in 20 → 4.84) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 4.84] } (14. Qxb8 Rxb8 15. Kxf3 Rxb2 16. Bxb2 a6 17. Bf6 a5 18. a4 c6 19. Ke2 c5) 14... Qxf2 { [%eval 3.74] } 15. Qxf2?? { (3.74 → 1.62) Blunder. Qxd7 was best. } { [%eval 1.62] } (15. Qxd7) 15... c5?? { (1.62 → 5.16) Blunder. Nc6 was best. } { [%eval 5.16] } (15... Nc6 16. Qxa7) 16. Qxc5 { [%eval 6.45] } 16... Nc6?! { (6.45 → 9.07) Inaccuracy. a6 was best. } { [%eval 9.07] } (16... a6 17. Qa7) 17. Qxc6 { [%eval 8.75] } 17... dxc6 { [%eval 7.16] } 18. a4?! { (7.16 → 5.34) Inaccuracy. Nc3 was best. } { [%eval 5.34] } (18. Nc3) 18... a5?? { (5.34 → Mate in 7) Checkmate is now unavoidable. c5 was best. } { [%eval #7] } (18... c5 19. Nc3) 19. b4 { [%eval #7] } 19... axb4 { [%eval #6] } 20. Na3 { [%eval #6] } 20... bxa3 { [%eval #5] } 21. Bxa3 { [%eval #5] } 21... Rxa4 { [%eval #4] } 22. Bb4 { [%eval #5] } 22... Rxa1 { [%eval #4] } 23. Ba3 { [%eval #4] } 23... Rxa3 { [%eval #3] } 24. c4?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. d3 was best. } { [%eval #-2] } (24. d3 Rxd3 25. cxd3 c5 26. d4 cxd4#) 24... Rc3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Re3 was best. } { [%eval #1] } (24... Re3 25. dxe3 c5 26. e4#) 25. dxc3 { [%eval #1] } 25... c5# { Game ends by variant rule. } 1-0