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[Event "casual variant:antichess game"] [Site "https://lichess.org/YAc7Kwd7"] [Date "2024.12.16"] [Round "-"] [White "tamarozi99"] [Black "adamothman"] [Result "0-1"] [GameId "YAc7Kwd7"] [UTCDate "2024.12.16"] [UTCTime "20:00:31"] [WhiteElo "1309"] [BlackElo "1500"] [WhiteTitle "NM"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... d6?? { (Mate in 14 → 0.35) Lost forced checkmate sequence. Qg5 was best. } { [%eval 0.35] } (2... Qg5 3. Bxg5 Kd8 4. Bxd8 a6 5. Bxc7 Ra7 6. Bxb8 b6 7. Bxa7) 3. Qxd6 { [%eval 0.05] } 3... cxd6?? { (0.05 → 2.34) Blunder. Bxd6 was best. } { [%eval 2.34] } (3... Bxd6 4. exd6 Qxd6 5. g4 Qxh2 6. Rxh2 Bxg4 7. Rxh7 Rxh7 8. Bf4) 4. exd6 { [%eval 1.62] } 4... Bxd6?? { (1.62 → 5.61) Blunder. Qxd6 was best. } { [%eval 5.61] } (4... Qxd6) 5. Bf4?? { (5.61 → -2.71) Blunder. g4 was best. } { [%eval -2.71] } (5. g4 Bxg4) 5... Bxf4 { [%eval -2.67] } 6. e3?? { (-2.67 → Mate in 12) Checkmate is now unavoidable. g3 was best. } { [%eval #-12] } (6. g3 Bxg3) 6... Bxe3 { [%eval #-12] } 7. fxe3 { [%eval #-11] } 7... Qd4 { [%eval #-11] } 8. exd4 { [%eval #-10] } 8... Bg4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (8... b5 9. Bxb5 h6 10. Bxe8 Na6 11. Bxf7 Rh7 12. Bxg8 Nc7 13. Bxh7 g6 14. Bxg6) 9. h3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-11] } (9. Kd1 Bxd1 10. Nc3 Bxc2 11. Bd3 Bxd3 12. Rf1 Bxf1 13. b4 Bxg2 14. b5 Bxh1) 9... Bxh3 { [%eval #-11] } 10. gxh3 { [%eval #-9] } 10... Nd7?! { (Mate in 9 → -13.64) Lost forced checkmate sequence. b5 was best. } { [%eval -13.64] } (10... b5 11. Bxb5 g5 12. Bxe8 Nf6 13. Bxf7 Ng4 14. hxg4 Rg8 15. Bxg8 h6 16. Rxh6) 11. Ba6?! { (-13.64 → Mate in 15) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-15] } (11. Ke2 Nh6) 11... bxa6 { [%eval -5.49] } 12. d5?? { (-5.49 → Mate in 13) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-13] } (12. Nc3 Nh6) 12... g5 { [%eval #-14] } 13. h4 { [%eval #-10] } 13... gxh4 { [%eval #-10] } 14. Rxh4 { [%eval #-9] } 14... Ne5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rb8 was best. } { [%eval #8] } (14... Rb8 15. Rxh7 Rxb2 16. Rxh8 Rxa2 17. Rxg8 Rxc2 18. Rxa6 Ne5 19. Rxa7 Kf8 20. Rxf8) 15. Rxh7 { [%eval #8] } 15... Rxh7 { [%eval #7] } 16. Nh3 { [%eval #8] } 16... Rxh3 { [%eval #7] } 17. Nc3?? { (Mate in 7 → -0.76) Lost forced checkmate sequence. c4 was best. } { [%eval -0.76] } (17. c4 Nxc4 18. Ke2 Nxb2 19. Kd1 Nxd1 20. Na3 Rxa3 21. Rxd1 Rxa2 22. Rd2 Rxd2) 17... Rxc3 { [%eval -0.69] } 18. bxc3 { [%eval -0.81] } 18... Nc4?? { (-0.81 → Mate in 5) Checkmate is now unavoidable. Nd7 was best. } { [%eval #5] } (18... Nd7 19. Kd2) 19. Kd2 { [%eval #5] } 19... Nxd2 { [%eval #4] } 20. Rf1?? { (Mate in 4 → -5.17) Lost forced checkmate sequence. Rb1 was best. } { [%eval -5.17] } (20. Rb1 Nxb1 21. a4 Nxc3 22. a5 Nxd5 23. c3 Nxc3#) 20... Nxf1 { [%eval -5.0] } 21. c4 { [%eval -4.64] } 21... Rb8 { [%eval -4.54] } 22. c5 { [%eval -4.61] } 22... Rb6?? { (-4.61 → -1.39) Blunder. Ng3 was best. } { [%eval -1.39] } (22... Ng3 23. c6 Ne7 24. d6 Nxc6 25. c4 a5 26. d7 Kxd7 27. c5 a4 28. a3) 23. cxb6 { [%eval -1.82] } 23... axb6 { [%eval -1.64] } 24. d6?! { (-1.64 → -2.69) Inaccuracy. c4 was best. } { [%eval -2.69] } (24. c4) 24... Kf8?! { (-2.69 → -1.46) Inaccuracy. a5 was best. } { [%eval -1.46] } (24... a5 25. a4 Kf8 26. c4 f5 27. d7 Ne7 28. d8=N Nc6 29. Nxc6 Kg7 30. Nxa5) 25. d7? { (-1.46 → -2.79) Mistake. c4 was best. } { [%eval -2.79] } (25. c4 Kg7) 25... Ke8?? { (-2.79 → -0.93) Blunder. a5 was best. } { [%eval -0.93] } (25... a5) 26. dxe8=B?? { (-0.93 → Mate in 5) Checkmate is now unavoidable. dxe8=N was best. } { [%eval #-5] } (26. dxe8=N a5) 26... f6?? { (Mate in 5 → 0.84) Lost forced checkmate sequence. Nd2 was best. } { [%eval 0.84] } (26... Nd2 27. Bxf7 a5 28. Bxg8 Nc4 29. Bxc4 b5 30. Bxb5 a4 31. Bxa4#) 27. Bg6?! { (0.84 → -0.15) Inaccuracy. Bh5 was best. } { [%eval -0.15] } (27. Bh5 a5) 27... f5 { [%eval -0.53] } 28. Bxf5 { [%eval -0.36] } 28... Nd2?? { (-0.36 → Mate in 3) Checkmate is now unavoidable. a5 was best. } { [%eval #3] } (28... a5 29. Be4 a4 30. a3 Nh6 31. Bd5 Nf5 32. Bf3 Ng7 33. Bh5 Nxh5 34. c4) 29. Bd3?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. c4 was best. } { [%eval #-4] } (29. c4 Nxc4 30. a3 Nxa3 31. Bc2 Nxc2#) 29... Nb3 { [%eval #-4] } 30. Bxa6 { [%eval #-3] } 30... Nf6 { [%eval #-3] } 31. axb3 { [%eval #-2] } 31... Nd5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. b5 was best. } { [%eval #3] } (31... b5 32. Bxb5 Nd7 33. Bxd7#) 32. Bc8?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (32. b4 Nxb4 33. c4 Nxa6 34. c5 bxc5#) 32... Nb4?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Nf4 was best. } { [%eval #3] } (32... Nf4 33. Bh3 Nxh3 34. c4 b5 35. cxb5 Nf4 36. b6 Ng6 37. b7 Ne5 38. b4) 33. c4?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Bb7 was best. } { [%eval #-2] } (33. Bb7 Nxc2 34. b4 Nxb4 35. Bd5 Nxd5#) 33... Nc6?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. b5 was best. } { [%eval #3] } (33... b5 34. cxb5 Na6 35. Bxa6#) 34. b4 { [%eval #3] } 34... Nxb4 { [%eval #2] } 35. Bh3?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. c5 was best. } { [%eval #-2] } (35. c5 bxc5 36. Ba6 Nxa6#) 35... b5 { [%eval #-2] } 36. cxb5 { [%eval #-1] } 36... Nd3?? { (Mate in 1 → Mate in 8) Lost forced checkmate sequence. Nc6 was best. } { [%eval #8] } (36... Nc6 37. bxc6#) 37. b6 { [%eval #8] } 37... Nc5 { [%eval #3] } 38. Bd7 { [%eval #6] } 38... Nxd7 { [%eval #5] } 39. b7 { [%eval #5] } 39... Nc5 { [%eval #4] } 40. b8=R?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. b8=B was best. } { [%eval #-1] } (40. b8=B Nb3 41. Bg3 Nd4 42. Bf4 Ne2 43. Bc1 Nxc1#) 40... Nb3 { [%eval #-1] } 41. Rxb3# { Game ends by variant rule. } 0-1