FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/YCvVh623"]
[Date "2026.04.05"]
[Round "-"]
[White "tHoKozAnI031"]
[Black "newtoDude2025"]
[Result "0-1"]
[GameId "YCvVh623"]
[UTCDate "2026.04.05"]
[UTCTime "18:14:47"]
[WhiteElo "2083"]
[BlackElo "1627"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+191"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Kxd7?? { (1.53 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. c4 { [%eval #14] } 4... Bxc4 { [%eval #13] } 5. Qa4?? { (Mate in 13 → -0.48) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.48] } (5. Qf3 Bxa2 6. Qxf7 Bxb1 7. Qxg8 Rxg8 8. Rxa7 Rxa7 9. e4 Bxe4) 5... Bxa2 { [%eval 0.17] } 6. Qxa7 { [%eval 0.0] } 6... Rxa7 { [%eval 0.3] } 7. Rxa2 { [%eval 0.3] } 7... Rxa2 { [%eval -0.11] } 8. b4?? { (-0.11 → -5.38) Blunder. b3 was best. } { [%eval -5.38] } (8. b3 Rxd2 9. Bxd2 Qc8 10. g3 g5 11. Nc3 Kd6 12. h4 gxh4) 8... Rxd2 { [%eval -1.44] } 9. Nxd2?? { (-1.44 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (9. Kxd2 c5) 9... c5 { [%eval #-11] } 10. bxc5 { [%eval #-10] } 10... Qb6 { [%eval #-10] } 11. cxb6 { [%eval #-9] } 11... Kc7 { [%eval #-9] } 12. bxc7 { [%eval #-8] } 12... f6?? { (Mate in 8 → 5.11) Lost forced checkmate sequence. e5 was best. } { [%eval 5.11] } (12... e5 13. cxb8=Q g5 14. Qxe5 g4 15. Qxh8 Ne7 16. Qxh7 g3 17. Qxf7 gxf2 18. Qxe7) 13. cxb8=N { [%eval 5.08] } 13... Nh6?? { (5.08 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (13... g5 14. Ne2) 14. g4 { [%eval #17] } 14... Nxg4 { [%eval #19] } 15. f3 { [%eval #19] } 15... Nxh2 { [%eval 10.08] } 16. Rxh2 { [%eval 4.11] } 16... Rg8?? { (4.11 → Mate in 8) Checkmate is now unavoidable. h6 was best. } { [%eval #8] } (16... h6 17. Rxh6) 17. Rxh7 { [%eval #8] } 17... Rh8 { [%eval #7] } 18. Rxg7 { [%eval #7] } 18... Bxg7 { [%eval #6] } 19. Nh3 { [%eval #6] } 19... Rxh3 { [%eval #5] } 20. e4?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. f4 was best. } { [%eval #-4] } (20. f4 Rxe3 21. f5 Rxe1 22. Nc4 Rxc1 23. Nd6 exd6 24. Nc6 Rxc6#) 20... Rxf3 { [%eval #-4] } 21. Nxf3 { [%eval #-3] } 21... f5 { [%eval #-3] } 22. exf5 { [%eval #-2] } 22... e6 { [%eval #-2] } 23. fxe6 { [%eval #-1] } 23... Bh6 { [%eval #-1] } 24. Bxh6# { Game ends by variant rule. } 0-1

