FEN
[Event "Antichess Revolution #2"]
[Site "https://lichess.org/YCzXA0W9"]
[Date "2023.01.14"]
[Round "-"]
[White "ElKarno12"]
[Black "Emil2009"]
[Result "1-0"]
[GameId "YCzXA0W9"]
[UTCDate "2023.01.14"]
[UTCTime "14:06:07"]
[WhiteElo "1558"]
[BlackElo "1500"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Nf3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (2. Ba6 bxa6 3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxe5 Bxf2) 2... d6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qh4 was best. } { [%eval #16] } (2... Qh4 3. Nxe5 Qxf2 4. Nxd7 Nxd7 5. Kxf2 b5 6. Bxb5 Nb6 7. Bxe8) 3. Nxe5 { [%eval #16] } 3... dxe5 { [%eval #15] } 4. Ba6 { [%eval #15] } 4... bxa6 { [%eval #14] } 5. d4?? { (Mate in 14 → 0.60) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.6] } (5. Qg4 Bxg4 6. Ke2 Bxe2 7. Rd1 Bxd1 8. Nc3 Bxc2 9. d3 Qxd3 10. Bg5 Qxc3 11. bxc3 Bxe4) 5... Qxd4?? { (0.60 → Mate in 11) Checkmate is now unavoidable. exd4 was best. } { [%eval #11] } (5... exd4 6. Qxd4) 6. Qxd4 { [%eval #11] } 6... exd4 { [%eval #10] } 7. Bh6 { [%eval #12] } 7... Nxh6 { [%eval #11] } 8. g4?? { (Mate in 11 → 1.76) Lost forced checkmate sequence. b4 was best. } { [%eval 1.76] } (8. b4 Bxb4 9. Nc3 dxc3 10. Kd2 cxd2 11. Rhe1 dxe1=K 12. Rxe1 Bxe1 13. h4 Bxf2 14. a4 Bxh4) 8... Nxg4 { [%eval 4.79] } 9. Kd1?? { (4.79 → -5.33) Blunder. Rg1 was best. } { [%eval -5.33] } (9. Rg1 Nxf2) 9... Nxh2 { [%eval -5.36] } 10. Rxh2 { [%eval -7.04] } 10... Bh3?! { (-7.04 → -5.05) Inaccuracy. Rg8 was best. } { [%eval -5.05] } (10... Rg8 11. Rxh7) 11. Rxh3 { [%eval -4.76] } 11... d3?? { (-4.76 → 1.77) Blunder. Rg8 was best. } { [%eval 1.77] } (11... Rg8 12. Rxh7) 12. Rxh7? { (1.77 → 0.15) Mistake. Rxd3 was best. } { [%eval 0.15] } (12. Rxd3) 12... dxc2?? { (0.15 → Mate in 8) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #8] } (12... Rxh7 13. cxd3) 13. Rxg7?? { (Mate in 8 → Mate in 21) Lost forced checkmate sequence. Kxc2 was best. } { [%eval #-21] } (13. Kxc2 Rxh7 14. b4 Bxb4 15. Na3 Bxa3 16. Kb2 Bxb2 17. a4 Bxa1 18. e5 Bxe5 19. f4 Bxf4) 13... cxb1=K?? { (Mate in 21 → Mate in 7) Lost forced checkmate sequence. cxd1=Q was best. } { [%eval #7] } (13... cxd1=Q 14. Rxf7 Qxb1 15. Rxb1 Kxf7 16. Rh1 Rxh1 17. b3 Ba3 18. b4 Bxb4 19. a3 Bxa3 20. e5) 14. Rxf7?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-9] } (14. Rxb1 Bxg7 15. Ra1 Bxb2 16. a4 Bxa1 17. e5 Bxe5 18. f4 Bxf4 19. Kd2 Bxd2 20. a5 Bxa5#) 14... Kxb2?? { (Mate in 9 → -1.91) Lost forced checkmate sequence. Kxf7 was best. } { [%eval -1.91] } (14... Kxf7 15. Rxb1 Ba3 16. bxa3 Rd8 17. Rxb8 Rxd1 18. Rxa8 Kg6 19. Rxa7 c6 20. Rxa6 Kh7 21. Rxc6) 15. Rxf8 { [%eval -1.76] } 15... Kxa2?! { (-1.76 → -1.08) Inaccuracy. Kxa1 was best. } { [%eval -1.08] } (15... Kxa1 16. Rxe8) 16. Rxe8 { [%eval -1.75] } 16... Rxe8?? { (-1.75 → 0.00) Blunder. Kxa1 was best. } { [%eval 0.0] } (16... Kxa1 17. Rxb8) 17. Rxa2 { [%eval 0.0] } 17... Rxe4 { [%eval 0.0] } 18. Rxa6 { [%eval 0.0] } 18... Nxa6 { [%eval 0.0] } 19. f4 { [%eval 0.0] } 19... Rxf4 { [%eval 0.0] } 20. Kc2 { [%eval 0.0] } 20... Re8?? { (0.00 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (20... c5 21. Kc3 Rc4 22. Kxc4 Nc7 23. Kxc5 Nd5 24. Kxd5 Rb8 25. Ke5 Rb2 26. Kd6 Rb3 27. Kd7) 21. Kb3?? { (Mate in 12 → 0.26) Lost forced checkmate sequence. Kc3 was best. } { [%eval 0.26] } (21. Kc3 Rc4 22. Kxc4 Nb4 23. Kxb4 Re6 24. Kc4 Ra6 25. Kd4 Rf6 26. Ke4 Rc6 27. Ke5 Re6) 21... Ra4 { [%eval 0.0] } 22. Kxa4 { [%eval 0.21] } 22... Nb4?? { (0.21 → Mate in 10) Checkmate is now unavoidable. Nb8 was best. } { [%eval #10] } (22... Nb8 23. Kb3 Re5 24. Kc2 Rh5 25. Kd1 Rb5 26. Kd2 Ra5 27. Ke3 Rb5 28. Kf4 Rb6 29. Kg5) 23. Kxb4 { [%eval #10] } 23... a5 { [%eval #2] } 24. Kxa5 { [%eval #2] } 24... Re1 { [%eval #1] } 25. Kb6 { [%eval #1] } 25... cxb6# { Game ends by variant rule. } 1-0