FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YGrv9LER"]
[Date "2022.02.20"]
[Round "-"]
[White "p0705701"]
[Black "Amisam"]
[Result "0-1"]
[GameId "YGrv9LER"]
[UTCDate "2022.02.20"]
[UTCTime "21:42:29"]
[WhiteElo "1124"]
[BlackElo "1183"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+39"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.13] } 1... b6?! { (-0.13 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.67] } 2... g6 { [%eval 0.65] } 3. e3?? { (0.65 → Mate in 15) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-15] } (3. Nh3 Nc6 4. b4 Nxb4 5. c3 Nxa2 6. Rxa2 Ba6 7. Rxa6 b5) 3... b5 { [%eval #-15] } 4. Bxb5 { [%eval #-14] } 4... Nc6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Bg7 was best. } { [%eval #16] } (4... Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Qxd2 h5 8. Bxf7 Nh6 9. Bxg6) 5. Bxc6 { [%eval #15] } 5... dxc6 { [%eval #15] } 6. Ne2?? { (Mate in 15 → 4.12) Lost forced checkmate sequence. Nh3 was best. } { [%eval 4.12] } (6. Nh3 Bxh3 7. Qg4 Bxg4 8. f3 Bxf3 9. Kf2 Bxh1 10. Kg2 Bxg2 11. e4 Bxe4 12. Nc3 Bxc2) 6... Qxd2 { [%eval 3.72] } 7. Bxd2 { [%eval 4.2] } 7... Rb8?! { (4.20 → 6.00) Inaccuracy. Bh6 was best. } { [%eval 6.0] } (7... Bh6 8. e4 Bxd2 9. Kxd2 e6 10. Kd3 Ne7 11. Nec3 Kd7 12. Nd2 g5 13. h4 gxh4 14. gxh4) 8. b4?? { (6.00 → Mate in 12) Checkmate is now unavoidable. Bb4 was best. } { [%eval #-12] } (8. Bb4 Rxb4 9. Na3 Rxb3 10. cxb3 Bd7 11. Qxd7 Kxd7 12. Kd2 Kd6 13. Rhe1 h6 14. h4 Rh7) 8... Rxb4 { [%eval #-12] } 9. Bxb4 { [%eval #-11] } 9... c5 { [%eval #-12] } 10. Bxc5 { [%eval #-11] } 10... e5?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Be6 was best. } { [%eval #13] } (10... Be6 11. Bxa7 Bxa2 12. Rxa2 c5 13. Bxc5 Kd7 14. Bxe7 Nxe7 15. Qxd7 Bg7 16. Qxe7 h6 17. Qxf7) 11. Bxf8 { [%eval #13] } 11... Kxf8 { [%eval #12] } 12. g4?? { (Mate in 12 → 2.77) Lost forced checkmate sequence. Qd6 was best. } { [%eval 2.77] } (12. Qd6 cxd6 13. g4 Bxg4 14. f3 Bxf3 15. Nc1 Bxh1 16. e4 Bxe4 17. Nc3 Bxc2 18. Ne4 Bxe4) 12... Bxg4 { [%eval 3.38] } 13. Qc1?? { (3.38 → 0.38) Blunder. e4 was best. } { [%eval 0.38] } (13. e4 Bxe2 14. Kxe2 Ne7 15. a4 Nd5 16. exd5 e4 17. Kd2 e3 18. Kxe3 h5 19. Qxh5 gxh5) 13... Bxe2 { [%eval 0.14] } 14. Kxe2 { [%eval -0.06] } 14... Nf6?? { (-0.06 → Mate in 10) Checkmate is now unavoidable. Ke8 was best. } { [%eval #10] } (14... Ke8) 15. e4 { [%eval #10] } 15... Nxe4 { [%eval #9] } 16. Kd3?? { (Mate in 9 → 5.79) Lost forced checkmate sequence. Kd1 was best. } { [%eval 5.79] } (16. Kd1 Nxf2 17. Qh6 Nxd1 18. Qxh7 Rxh7 19. Rxd1 Rxh2 20. a4 Rxc2 21. Ra2 Rxa2 22. Na3 Rxa3) 16... Nxf2 { [%eval 6.05] } 17. Qh6 { [%eval 5.98] } 17... Nxh1?? { (5.98 → Mate in 7) Checkmate is now unavoidable. Nxd3 was best. } { [%eval #7] } (17... Nxd3 18. Qxh7) 18. Qxf8?? { (Mate in 7 → 1.42) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 1.42] } (18. Qxh7 Rxh7 19. Ke3 Rxh2 20. Na3 Rxc2 21. Rxh1 Rxa2 22. Rb1 Rxa3 23. Rf1 Rxe3 24. Rxf7 Kxf7#) 18... Rxf8 { [%eval 1.52] } 19. Kd4 { [%eval 1.62] } 19... exd4 { [%eval 2.3] } 20. Nc3?? { (2.30 → -2.42) Blunder. c4 was best. } { [%eval -2.42] } (20. c4 dxc3 21. Nxc3 a5 22. Rxh1 a4 23. Nxa4 Re8 24. Nb2 Re5 25. Ra1 g5 26. a4 Rf5) 20... dxc3 { [%eval -2.42] } 21. Rxh1 { [%eval -2.24] } 21... Rb8 { [%eval -2.96] } 22. Rb1?? { (-2.96 → -6.20) Blunder. a4 was best. } { [%eval -6.2] } (22. a4 Rb3 23. cxb3 c2 24. Rd1 cxd1=R 25. b4 h5 26. h4 f5 27. b5 a6 28. bxa6 f4) 22... Rxb1 { [%eval #-15] } 23. a4 { [%eval #-8] } 23... Rb5?? { (Mate in 8 → 0.66) Lost forced checkmate sequence. a5 was best. } { [%eval 0.66] } (23... a5 24. h3 c5 25. h4 g5 26. hxg5 h6 27. gxh6 Rg1 28. h7 Rg7 29. h8=N Rg5 30. Nxf7) 24. axb5 { [%eval 0.07] } 24... c6? { (0.07 → 1.55) Mistake. c5 was best. } { [%eval 1.55] } (24... c5 25. bxc6 f5 26. c7 f4 27. c8=R h5 28. Rxc3 a5 29. Rc6 g5 30. h4 gxh4 31. Rg6) 25. bxc6 { [%eval -0.13] } 25... g5?? { (-0.13 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (25... f5 26. c7 f4 27. c8=R a5 28. Rxc3 a4 29. Rd3 h5 30. c4 a3 31. Rxa3 h4 32. Ra2) 26. c7 { [%eval #10] } 26... g4 { [%eval #9] } 27. h3 { [%eval #9] } 27... gxh3 { [%eval #8] } 28. c8=R?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. c8=K was best. } { [%eval #-5] } (28. c8=K f5 29. Kc7 a5 30. Kd6 h2 31. Ke5 h5 32. Kxf5 h4 33. Kf4 h3 34. Kf3 a4) 28... a5 { [%eval #-5] } 29. Rxc3 { [%eval #-4] } 29... f5?? { (Mate in 4 → 1.85) Lost forced checkmate sequence. h6 was best. } { [%eval 1.85] } (29... h6 30. Rxh3 h5 31. Rxh5 f6 32. Rxa5 f5 33. Rxf5#) 30. Rxh3 { [%eval 1.82] } 30... a4?? { (1.82 → Mate in 14) Checkmate is now unavoidable. h5 was best. } { [%eval #14] } (30... h5 31. Rxh5) 31. Rxh7 { [%eval #14] } 31... f4 { [%eval #11] } 32. Rg7?? { (Mate in 11 → 1.90) Lost forced checkmate sequence. c4 was best. } { [%eval 1.9] } (32. c4 a3 33. c5 a2 34. c6 a1=K 35. c7 Kb2 36. c8=B f3 37. Bf5 Ka3 38. Bc2 Ka4) 32... a3 { [%eval 1.5] } 33. Rg3?? { (1.50 → Mate in 8) Checkmate is now unavoidable. Rf7 was best. } { [%eval #-8] } (33. Rf7 a2 34. Rxf4 a1=K 35. c4 Kb2 36. c5 Kc3 37. Rf5 Kd3 38. Rh5 Ke3 39. Rh1 Kd3) 33... fxg3 { [%eval #-8] } 34. c4 { [%eval #-7] } 34... a2 { [%eval #-7] } 35. c5 { [%eval #-6] } 35... g2 { [%eval #-6] } 36. c6 { [%eval #-5] } 36... g1=Q { [%eval #-5] } 37. c7 { [%eval #-4] } 37... a1=Q { [%eval #-4] } 38. c8=Q { [%eval #-2] } 38... Qh8 { [%eval #-2] } 39. Qxh8 { [%eval #-1] } 39... Qd4 { [%eval #-1] } 40. Qxd4# { Game ends by variant rule. } 0-1
