FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YMTxANbF"]
[Date "2026.01.01"]
[Round "-"]
[White "KrapivinArs"]
[Black "Shelby7161"]
[Result "0-1"]
[GameId "YMTxANbF"]
[UTCDate "2026.01.01"]
[UTCTime "12:14:33"]
[WhiteElo "868"]
[BlackElo "979"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "1200+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c6 { [%eval 0.47] } 2. e3 { [%eval 1.01] } 2... b5 { [%eval 1.55] } 3. Bxb5 { [%eval 1.9] } 3... cxb5 { [%eval 1.48] } 4. c4 { [%eval 1.66] } 4... bxc4 { [%eval 1.69] } 5. Qb3?? { (1.69 → Mate in 19) Checkmate is now unavoidable. a4 was best. } { [%eval #-19] } (5. a4 c3 6. Nxc3 Qb6 7. Qh5 Qxb2 8. Bxb2 g6 9. Qxh7 Rxh7 10. Nge2 Rxh2) 5... cxb3 { [%eval #-19] } 6. axb3 { [%eval -7.12] } 6... Ba6?? { (-7.12 → 0.97) Blunder. Qc7 was best. } { [%eval 0.97] } (6... Qc7) 7. Rxa6 { [%eval 1.08] } 7... Nxa6 { [%eval 0.75] } 8. b4 { [%eval 0.53] } 8... Nxb4 { [%eval 0.68] } 9. d3 { [%eval 0.76] } 9... Nxd3 { [%eval 0.71] } 10. Na3?? { (0.71 → Mate in 11) Checkmate is now unavoidable. b3 was best. } { [%eval #-11] } (10. b3 Nxf2) 10... Nxb2 { [%eval #-11] } 11. Bxb2 { [%eval #-10] } 11... e5 { [%eval #-11] } 12. Bxe5 { [%eval #-10] } 12... Bxa3 { [%eval #-10] } 13. Bxg7 { [%eval #-9] } 13... Bf8?? { (Mate in 9 → -0.61) Lost forced checkmate sequence. f5 was best. } { [%eval -0.61] } (13... f5 14. Bxh8 Bb2 15. Bxb2 Qh4 16. gxh4 f4 17. exf4 Nf6 18. Bxf6 Ke7 19. Bxe7) 14. Bxf8 { [%eval -0.46] } 14... Kxf8 { [%eval -0.38] } 15. Nf3 { [%eval -0.58] } 15... Qg5?! { (-0.58 → 0.15) Inaccuracy. Kg7 was best. } { [%eval 0.15] } (15... Kg7 16. h4) 16. Nxg5 { [%eval -0.92] } 16... Kg7? { (-0.92 → 0.30) Mistake. h6 was best. } { [%eval 0.3] } (16... h6 17. Nxf7 Kxf7 18. f4 a5 19. Kd2 a4 20. h4 Ne7 21. f5 Nxf5 22. Ra1) 17. Nxh7 { [%eval 0.0] } 17... Rxh7?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kxh7 was best. } { [%eval #6] } (17... Kxh7 18. f4) 18. h4?? { (Mate in 6 → -1.07) Lost forced checkmate sequence. Rg1 was best. } { [%eval -1.07] } (18. Rg1 Rxh2 19. Kd1 Rxf2 20. Kc2 Rxc2 21. Rg2 Rxg2 22. g4 Rxg4 23. e4 Rxe4#) 18... Rxh4 { [%eval -2.23] } 19. gxh4 { [%eval -1.0] } 19... Kh6 { [%eval -0.91] } 20. h5?? { (-0.91 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (20. f4 a5) 20... Kxh5 { [%eval #-6] } 21. Rxh5 { [%eval #-5] } 21... Nh6 { [%eval #-7] } 22. Rxh6 { [%eval #-6] } 22... f6 { [%eval #-6] } 23. Rxf6 { [%eval #-5] } 23... d6 { [%eval #-5] } 24. Rxd6 { [%eval #-4] } 24... Rd8?? { (Mate in 4 → 4.48) Lost forced checkmate sequence. a6 was best. } { [%eval 4.48] } (24... a6 25. Rxa6 Rxa6 26. Kf1 Rd6 27. e4 Rd5 28. exd5#) 25. Rxd8 { [%eval 5.95] } 25... a5 { [%eval 6.37] } 26. f4 { [%eval 7.27] } 26... a4 { [%eval 7.27] } 27. f5 { [%eval 7.2] } 27... a3 { [%eval 5.29] } 28. f6 { [%eval 6.41] } 28... a2 { [%eval 5.81] } 29. f7?? { (5.81 → 0.00) Blunder. e4 was best. } { [%eval 0.0] } (29. e4 a1=K) 29... a1=Q?? { (0.00 → Mate in 4) Checkmate is now unavoidable. a1=B was best. } { [%eval #4] } (29... a1=B 30. Rh8 Bxh8 31. e4 Bf6 32. e5 Bxe5 33. Ke2 Bh2 34. f8=K Be5 35. Ke8) 30. f8=K { [%eval #4] } 30... Qxe1 { [%eval #3] } 31. Ke7 { [%eval #3] } 31... Qxe3 { [%eval #2] } 32. Re8?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rf8 was best. } { [%eval #-1] } (32. Rf8 Qxe7 33. Rf6 Qxf6#) 32... Qxe7 { [%eval #-1] } 33. Rxe7# { Game ends by variant rule. } 0-1
