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[Event "rated variant:antichess game"] [Site "https://lichess.org/YUIph4PP"] [Date "2025.12.28"] [Round "-"] [White "rUnNiNgMaStEr"] [Black "StanislavKom07"] [Result "1-0"] [GameId "YUIph4PP"] [UTCDate "2025.12.28"] [UTCTime "13:31:11"] [WhiteElo "1091"] [BlackElo "1233"] [WhiteRatingDiff "+119"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... dxc6?? { (5.05 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. Qg4 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Qxg7?? { (Mate in 13 → -0.67) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -0.67] } (5. Nxd2 Bxg4 6. Kd1 Bxd1 7. Nc4 Bxc2 8. e4 Bxe4 9. Nh3 Bxg2 10. Ng5 Bxh1) 5... Qxf2?? { (-0.67 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (5... Qxe1 6. Qxf7 Qxc1 7. Qxe8 Qxc2 8. Qxe7 Qxb2 9. Qxf8 Qxf2 10. Qxg8) 6. Qxh7?? { (Mate in 11 → -1.12) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -1.12] } (6. Kxf2 Bxg7 7. Bd2 Bxb2 8. Ba5 Bxa1 9. g4 Bxg4 10. Bb6 axb6 11. a4 Rxa4) 6... Qxg2 { [%eval -1.52] } 7. Qxf7 { [%eval -1.37] } 7... Qxc2?? { (-1.37 → 4.37) Blunder. Rxh2 was best. } { [%eval 4.37] } (7... Rxh2 8. Qxe8) 8. Qxe7?? { (4.37 → Mate in 11) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-11] } (8. Qxe8 Rxh2) 8... Qxb2?? { (Mate in 11 → 2.11) Lost forced checkmate sequence. Nxe7 was best. } { [%eval 2.11] } (8... Nxe7 9. Nf3 Qxb2 10. Bxb2 Rxh2 11. Rxh2 Bg7 12. Bxg7 Kf8 13. Bxf8 Na6 14. Bxe7) 9. Qxa7?? { (2.11 → Mate in 9) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-9] } (9. Qxe8 Qxc1 10. Qxc8 Qxe1 11. Qxf8 Rxh2 12. Qxb8 Rxb8 13. Rxh2 Rxb1 14. Rxb1 Qxg1) 9... Qxh2?? { (Mate in 9 → Mate in 32) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #32] } (9... Rxa7 10. Bxb2 Rxh2 11. Rxh2 Rxa2 12. Rxa2 Bg7 13. Bxg7 Kf8 14. Bxf8 Bh3 15. Rxh3) 10. Qxb8?? { (Mate in 32 → Mate in 8) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-8] } (10. Rxh2 Rxh2 11. Qxa8 Rxa2 12. Qxb8 Rxa1 13. Qxc8 Rxb1 14. Qxe8 Rxc1 15. Qxf8 Rxe1) 10... Qxg1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #8] } (10... Qxb8 11. Rxh8 Qxb1 12. Rxb1 Rxa2 13. Rxg8 Bb4 14. Rxb4 Ke7 15. Rxc8 Ke6 16. Rxc6) 11. Qxc8?? { (Mate in 8 → Mate in 18) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-18] } (11. Rxg1 Rxa2 12. Qxc8 Rxa1 13. Qxe8 Rxb1 14. Qxf8 Rxc1 15. Rxg8 Rxg8 16. Qxg8 Rxe1) 11... Qxe3?? { (Mate in 18 → Mate in 7) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #7] } (11... Qxh1 12. Qxa8 Qxe1 13. Qxe8 Qxc1 14. Qxf8 Qxb1 15. Qxg8 Rxg8 16. Rxb1 Rg5 17. Ra1) 12. Qxc6 { [%eval #7] } 12... Qxe1 { [%eval #6] } 13. Qxa8 { [%eval #6] } 13... Qxc1 { [%eval #5] } 14. Qxe8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-4] } (14. Rxh8 Qxb1 15. Rxg8 Qxa2 16. Rxf8 Qxa1 17. Qxa1 Kxf8 18. Qg7 Kxg7#) 14... Qxb1 { [%eval #-4] } 15. Qxf8 { [%eval #-3] } 15... Qxa1 { [%eval #-3] } 16. Qxg8 { [%eval #-2] } 16... Qxa2?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #2] } (16... Rxg8 17. Rxa1 Rg1 18. Rxg1#) 17. Qxa2 { [%eval #2] } 17... Rxh1 { [%eval #1] } 18. Qh2 { [%eval #1] } 18... Rxh2# { Game ends by variant rule. } 1-0