FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YsdWceYi"]
[Date "2025.11.24"]
[Round "-"]
[White "skibididopdopyesyesy"]
[Black "kweens_gambit"]
[Result "1-0"]
[GameId "YsdWceYi"]
[UTCDate "2025.11.24"]
[UTCTime "19:39:02"]
[WhiteElo "1577"]
[BlackElo "1881"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "540+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... Bf3?? { (Mate in 10 → 4.96) Lost forced checkmate sequence. h5 was best. } { [%eval 4.96] } (7... h5 8. Qxh5 Rh8 9. Qxh8 g6 10. Qxf8 Bf3 11. Nxf3 Na6 12. Qxe7) 8. Qxf3 { [%eval 4.26] } 8... Nd7 { [%eval 5.05] } 9. Qxf8 { [%eval 4.61] } 9... Nxf8 { [%eval 4.24] } 10. Kd1?! { (4.24 → 2.69) Inaccuracy. e4 was best. } { [%eval 2.69] } (10. e4 h6) 10... h5?! { (2.69 → 3.61) Inaccuracy. Ne6 was best. } { [%eval 3.61] } (10... Ne6 11. Kd2) 11. Ne2 { [%eval 3.78] } 11... Nh7 { [%eval 3.94] } 12. Ng1?! { (3.94 → 2.92) Inaccuracy. a4 was best. } { [%eval 2.92] } (12. a4) 12... g6 { [%eval 3.07] } 13. Ke2?! { (3.07 → 2.08) Inaccuracy. Nd2 was best. } { [%eval 2.08] } (13. Nd2 h4) 13... e6?? { (2.08 → 4.40) Blunder. h4 was best. } { [%eval 4.4] } (13... h4 14. h3) 14. Kf3 { [%eval 4.59] } 14... h4 { [%eval 3.85] } 15. Ke2?? { (3.85 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-8] } (15. Ne2) 15... h3 { [%eval #-8] } 16. Nxh3 { [%eval #-7] } 16... Ng5 { [%eval #-7] } 17. Nxg5 { [%eval #-6] } 17... Rg7?? { (Mate in 6 → 0.91) Lost forced checkmate sequence. a5 was best. } { [%eval 0.91] } (17... a5 18. Nxe6 Ra6 19. Nxc7 Re6 20. Nxe6 Rf8 21. Nxf8 a4 22. Nxg6 a3 23. bxa3#) 18. Nxe6 { [%eval 1.38] } 18... a5?? { (1.38 → Mate in 10) Checkmate is now unavoidable. Rgg8 was best. } { [%eval #10] } (18... Rgg8) 19. Nxc7 { [%eval #10] } 19... Rxc7 { [%eval #9] } 20. c4 { [%eval #9] } 20... Rxc4 { [%eval #8] } 21. b4 { [%eval #8] } 21... Rxc1 { [%eval #7] } 22. bxa5 { [%eval #7] } 22... Rxa5 { [%eval #6] } 23. Nd2 { [%eval #10] } 23... Rxa2 { [%eval #9] } 24. Rxc1 { [%eval #9] } 24... Rxd2 { [%eval #8] } 25. Kxd2 { [%eval #8] } 25... g5 { [%eval #7] } 26. h4 { [%eval #7] } 26... gxh4 { [%eval #6] } 27. Rg1 { [%eval #6] } 27... h3 { [%eval #5] } 28. Rg2 { [%eval #5] } 28... hxg2 { [%eval #4] } 29. Ke1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-4] } (29. Kd1 g1=Q 30. Kc2 Qxf2 31. Kb3 Qxe3 32. Ka3 Qxa3#) 29... g1=K?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. g1=R was best. } { [%eval #3] } (29... g1=R 30. f3 Rxe1 31. f4 Rxe3 32. f5 Re6 33. fxe6#) 30. Kd1 { [%eval #3] } 30... Kxf2 { [%eval #2] } 31. Kc2 { [%eval #2] } 31... Kxe3 { [%eval #1] } 32. Kd2 { [%eval #1] } 32... Kxd2# { Game ends by variant rule. } 1-0
