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[Event "rated variant:antichess game"] [Site "https://lichess.org/ZKIwIvwZ"] [Date "2021.10.08"] [Round "-"] [White "Aditi_2006"] [Black "Jojorsh"] [Result "1-0"] [GameId "ZKIwIvwZ"] [UTCDate "2021.10.08"] [UTCTime "16:03:11"] [WhiteElo "1155"] [BlackElo "1491"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.37] } 1... b5?! { (-0.37 → 0.60) Inaccuracy. e6 was best. } { [%eval 0.6] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. c4?! { (0.60 → 0.00) Inaccuracy. g3 was best. } { [%eval 0.0] } (2. g3 c5 3. b4 cxb4 4. a3 bxa3 5. Rxa3 Qa5 6. Rxa5 b4) 2... bxc4 { [%eval 0.63] } 3. bxc4 { [%eval 0.0] } 3... d5?? { (0.00 → 3.43) Blunder. a5 was best. } { [%eval 3.43] } (3... a5 4. a4 Ra6 5. Ra3 c5 6. Ra1 Ra7 7. Ra3 Ra6) 4. cxd5 { [%eval 3.84] } 4... Qxd5 { [%eval 4.56] } 5. d3?? { (4.56 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (5. g4) 5... Qxd3 { [%eval #-14] } 6. Qxd3 { [%eval #-13] } 6... Bh3?? { (Mate in 13 → 0.28) Lost forced checkmate sequence. g5 was best. } { [%eval 0.28] } (6... g5 7. Bxg5 Bb7 8. Bxe7 Bxg2 9. Bxf8 Kxf8 10. Qxh7 Rxh7 11. Bxg2 Rxh2 12. Bxa8 Rxf2 13. Kxf2) 7. Qxh7?? { (0.28 → -1.84) Blunder. Qxh3 was best. } { [%eval -1.84] } (7. Qxh3 Nh6) 7... Rxh7 { [%eval -2.14] } 8. Nxh3?? { (-2.14 → -4.65) Blunder. gxh3 was best. } { [%eval -4.65] } (8. gxh3 Rxh3) 8... Rxh3 { [%eval -5.3] } 9. gxh3 { [%eval -3.96] } 9... g5 { [%eval -3.44] } 10. Bxg5 { [%eval -2.59] } 10... Bh6?! { (-2.59 → -1.57) Inaccuracy. Nd7 was best. } { [%eval -1.57] } (10... Nd7 11. Bxe7) 11. Bxe7 { [%eval -1.65] } 11... Nxe7?? { (-1.65 → Mate in 9) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #9] } (11... Kxe7 12. f4 Bxf4 13. Nc3 Bxh2 14. Rxh2 Na6 15. Kf2 Kf6 16. Kf3 Rc8 17. h4 Ne7 18. h5) 12. f4 { [%eval #9] } 12... Bxf4 { [%eval #8] } 13. Rg1 { [%eval #8] } 13... Bxh2 { [%eval #7] } 14. Nc3 { [%eval #8] } 14... Bxg1 { [%eval #7] } 15. e3 { [%eval #7] } 15... Bxe3 { [%eval #6] } 16. Rc1 { [%eval #8] } 16... Bxc1 { [%eval #7] } 17. Kd2 { [%eval #7] } 17... Bxd2 { [%eval #6] } 18. a4?? { (Mate in 6 → -48.09) Lost forced checkmate sequence. Bd3 was best. } { [%eval -48.09] } (18. Bd3 Bxc3 19. Bf5 Nxf5 20. h4 Nxh4 21. a4 Ba1 22. a5 Nd7 23. a6 Rb8#) 18... Bxc3 { [%eval -10.55] } 19. a5?! { (-10.55 → Mate in 14) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-14] } (19. Bc4 Bh8) 19... Bxa5 { [%eval #-16] } 20. Ba6 { [%eval #-13] } 20... Nxa6 { [%eval #-13] } 21. h4 { [%eval #-12] } 21... f5 { [%eval #-13] } 22. h5 { [%eval #-11] } 22... Ng6?? { (Mate in 11 → -1.00) Lost forced checkmate sequence. Rd8 was best. } { [%eval -1.0] } (22... Rd8 23. h6 Nc5 24. h7 Kf8 25. h8=Q Kg7 26. Qxd8 Bc3 27. Qxc7 f4 28. Qxc5 Nf5 29. Qxc3) 23. hxg6 { [%eval -1.24] } 23... Kf7?? { (-1.24 → Mate in 7) Checkmate is now unavoidable. Kd7 was best. } { [%eval #7] } (23... Kd7 24. g7 Rh8 25. gxh8=K f4 26. Kg7 Kc6 27. Kh6 f3 28. Kh5 f2 29. Kg5 Bb4 30. Kf4) 24. gxf7 { [%eval #7] } 24... Re8 { [%eval #2] } 25. fxe8=K { [%eval #15] } 25... c5 { [%eval #1] } 26. Kd8 { [%eval #1] } 26... Bxd8# { Game ends by variant rule. } 1-0