FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ZeISqXL4"]
[Date "2018.01.30"]
[Round "-"]
[White "AjProf"]
[Black "ESQUACOMP"]
[Result "1-0"]
[GameId "ZeISqXL4"]
[UTCDate "2018.01.30"]
[UTCTime "19:53:04"]
[WhiteElo "1297"]
[BlackElo "1573"]
[WhiteRatingDiff "+72"]
[BlackRatingDiff "-18"]
[Variant "Antichess"]
[TimeControl "300+15"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.89] } 1... b5 { [%eval 0.84] } 2. Bxb5 { [%eval 0.56] } 2... d5?? { (0.56 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6) 3. Bxe8 { [%eval #13] } 3... Qxe8 { [%eval #13] } 4. e4 { [%eval #12] } 4... dxe4 { [%eval #12] } 5. Nf3?? { (Mate in 12 → 1.89) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.89] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. Nh3 Bxg2 10. Rg1 Bxh3 11. Rxg7 Bxg7) 5... exf3 { [%eval 2.0] } 6. gxf3?? { (2.00 → -3.32) Blunder. Qxf3 was best. } { [%eval -3.32] } (6. Qxf3 Nh6 7. Qxf7 Qxf7 8. a3 Qxf2 9. Kxf2 Bh3 10. gxh3 Nd7 11. Kf3 Nf7 12. a4 Nh6) 6... Bg4?? { (-3.32 → -0.75) Blunder. Nf6 was best. } { [%eval -0.75] } (6... Nf6 7. Rf1 Bh3 8. Qe2 Bxf1 9. Kxf1 Qa4 10. Qxe7 Bxe7 11. a3 Bxa3 12. bxa3 Qxa3 13. Nxa3) 7. fxg4 { [%eval -1.4] } 7... f5?? { (-1.40 → 1.52) Blunder. h5 was best. } { [%eval 1.52] } (7... h5 8. gxh5) 8. gxf5 { [%eval -0.36] } 8... h5?? { (-0.36 → Mate in 13) Checkmate is now unavoidable. Qh5 was best. } { [%eval #13] } (8... Qh5) 9. Qxh5 { [%eval #12] } 9... Qxh5 { [%eval #12] } 10. Rg1?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-10] } (10. Kd1 Qxf5 11. Re1 Qxf2 12. Rxe7 Nxe7 13. d4 Qxd4 14. Ke1 Qxb2 15. Bxb2 Rxh2 16. Bxg7 Bxg7) 10... Qxf5 { [%eval #-9] } 11. Rxg7 { [%eval #-9] } 11... Qxf2?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #13] } (11... Qxc2 12. Rxg8 Rxh2 13. Rxf8 Rxf2 14. Kxf2 Qxd2 15. Rxb8 Qxc1 16. Rxa8 Qxb1 17. Rxb1 e5 18. Rxa7) 12. Rxg8?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-8] } (12. Kxf2 Rxh2 13. Rxe7 Rxf2 14. Rxc7 Rxd2 15. Nxd2 Ba3 16. Rxa7 Rxa7 17. bxa3 Rxa3 18. Bxa3 Nh6) 12... Qxe1 { [%eval #-7] } 13. Rxf8 { [%eval #-7] } 13... Qxc1 { [%eval #-6] } 14. Rxb8 { [%eval #-6] } 14... Qxd2?? { (Mate in 6 → 3.01) Lost forced checkmate sequence. Rxh2 was best. } { [%eval 3.01] } (14... Rxh2 15. Rxa8 Qxc2 16. Rxa7 Rxd2 17. Rxc7 Qxc7 18. Nxd2 Qc4 19. Nxc4 e5 20. Nxe5#) 15. Rxa8 { [%eval 3.15] } 15... Qxh2?? { (3.15 → Mate in 6) Checkmate is now unavoidable. Rxa8 was best. } { [%eval #6] } (15... Rxa8) 16. Rxa7?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-4] } (16. Rxh8 Qxh8 17. Nd2 Qxb2 18. Rf1 Qxc2 19. Nc4 Qxc4 20. Rf6 Qxa2 21. Rb6 cxb6#) 16... Qxc2 { [%eval #-3] } 17. Rxc7 { [%eval #-3] } 17... Qxb1 { [%eval #-2] } 18. Rxe7 { [%eval #-2] } 18... Qxb2?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #3] } (18... Qxa2 19. Rxa2 Ra8 20. Rxa8#) 19. Re8?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-4] } (19. Rf1 Qxa2 20. Re2 Qxe2 21. Re1 Qxe1#) 19... Qxa1 { [%eval #-3] } 20. Rxh8 { [%eval #-3] } 20... Qxa2?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #1] } (20... Qxh8 21. a3 Qb2 22. a4 Qb5 23. axb5#) 21. Rh2 Qxh2# { Game ends by variant rule. } 1-0