FEN
[Event "Three-check Shield Arena"]
[Site "https://lichess.org/a4i9oqE9"]
[Date "2021.03.28"]
[Round "-"]
[White "guadon"]
[Black "bekirklx"]
[Result "0-1"]
[GameId "a4i9oqE9"]
[UTCDate "2021.03.28"]
[UTCTime "19:18:37"]
[WhiteElo "1288"]
[BlackElo "1378"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+26"]
[Variant "Three-check"]
[TimeControl "180+2"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3?! { (0.15 → -0.64) Inaccuracy. e4 was best. } { [%eval -0.64] } { A00 Van't Kruijs Opening } (1. e4 c5 2. Nf3 Nc6 3. Bc4 e6 4. O-O Nd4 5. Nxd4 cxd4) 1... e6?? { (-0.64 → 1.45) Blunder. Nf6 was best. } { [%eval 1.45] } (1... Nf6 2. Nc3 Nc6 3. d4 e5 4. d5 Bb4 5. Bd2 O-O 6. a3) 2. Nc3?! { (1.45 → 0.81) Inaccuracy. Nf3 was best. } { [%eval 0.81] } (2. Nf3 Nc6 3. Nc3 d5 4. d4 Bb4 5. Bd2 Nf6 6. Bd3 Bxc3) 2... c6 { [%eval 1.34] } 3. b4?? { (1.34 → -1.44) Blunder. d4 was best. } { [%eval -1.44] } (3. d4 Nf6) 3... Na6?? { (-1.44 → 0.62) Blunder. Nf6 was best. } { [%eval 0.62] } (3... Nf6) 4. b5 { [%eval 0.96] } 4... Nb4 { [%eval 0.96] } 5. Ke2?? { (0.96 → -1.74) Blunder. Nf3 was best. } { [%eval -1.74] } (5. Nf3 Nf6) 5... a6 { [%eval -2.36] } 6. bxc6 { [%eval -2.48] } 6... bxc6?! { (-2.48 → -1.55) Inaccuracy. Nxc6 was best. } { [%eval -1.55] } (6... Nxc6) 7. Ne4?? { (-1.55 → -5.17) Blunder. Nf3 was best. } { [%eval -5.17] } (7. Nf3 c5) 7... Ke7?? { (-5.17 → 2.51) Blunder. d5 was best. } { [%eval 2.51] } (7... d5) 8. Ba3?? { (2.51 → -0.12) Blunder. c3 was best. } { [%eval -0.12] } (8. c3 d5 9. Nc5 e5 10. Ke1 Nc2+ 11. Qxc2 Ke8 12. Ba3 Nf6 13. Rb1 Bxc5 14. Bxc5 Ne4) 8... d6?? { (-0.12 → 4.01) Blunder. Ke8 was best. } { [%eval 4.01] } (8... Ke8) 9. Nc5?? { (4.01 → -2.94) Blunder. Bxb4 was best. } { [%eval -2.94] } (9. Bxb4 Ke8) 9... dxc5 { [%eval -2.94] } 10. c3?? { (-2.94 → Mate in 3) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-3] } (10. Nf3 Nf6 11. Bb2 e5 12. Ke1 Bf5 13. Rc1 Qd5 14. Nxe5 Ng4 15. c4 Qe6 16. d4 Ke8) 10... Nd5?? { (Mate in 3 → -3.21) Lost forced checkmate sequence. Qd3+ was best. } { [%eval -3.21] } (10... Qd3+ 11. Ke1 Nc2+ 12. Qxc2 Qxf1+) 11. Bxc5+? { (-3.21 → -5.49) Mistake. Nf3 was best. } { [%eval -5.49] } (11. Nf3 Ke8) 11... Kd7?? { (-5.49 → 1.36) Blunder. Ke8 was best. } { [%eval 1.36] } (11... Ke8) 12. Nf3?? { (1.36 → -0.75) Blunder. Qa4 was best. } { [%eval -0.75] } (12. Qa4 Nge7 13. Nf3 Ke8 14. Ke1 Bd7 15. Ne5 Nf5 16. Bxf8 Rxf8 17. Qa3 Rg8 18. Nc4 c5) 12... Nf4+?! { (-0.75 → 0.00) Inaccuracy. Ke8 was best. } { [%eval 0.0] } (12... Ke8 13. Bxf8) 13. exf4 { [%eval 0.0] } 13... Ke8?! { (0.00 → 0.93) Inaccuracy. Bxc5 was best. } { [%eval 0.93] } (13... Bxc5 14. Ne5+ Ke8 15. Nc4 Kf8 16. Ne5) 14. Qa4?! { (0.93 → -0.12) Inaccuracy. Bxf8 was best. } { [%eval -0.12] } (14. Bxf8 Qd5) 14... Bd7?? { (-0.12 → 3.78) Blunder. Qd5 was best. } { [%eval 3.78] } (14... Qd5 15. Ne5 Bb7 16. Be3 Qb5+ 17. Qxb5 axb5 18. Ke1 Nf6 19. Be2 Nd5 20. g3 Ra6 21. Bf3) 15. Ne5?? { (3.78 → -1.96) Blunder. Qd4 was best. } { [%eval -1.96] } (15. Qd4 Nf6 16. Rb1 Nd5 17. Ne5 Rc8 18. Nc4 Qf6 19. Ke1 Qxd4 20. Bxd4 Nxf4 21. Be3 Ng6) 15... Bxc5 { [%eval -3.36] } 16. Nxf7?? { (-3.36 → Mate in 6) Checkmate is now unavoidable. g3 was best. } { [%eval #-6] } (16. g3) 16... Kxf7?! { (Mate in 6 → -18.75) Lost forced checkmate sequence. Qh4 was best. } { [%eval -18.75] } (16... Qh4 17. Kd3 Qh5 18. Qe4 Qd5+ 19. Qxd5 cxd5 20. Nd6+ Bxd6 21. a3 Bb5+) 17. f5?! { (-18.75 → Mate in 5) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-5] } (17. Kd1 Rb8) 17... Kf8?! { (Mate in 5 → -12.63) Lost forced checkmate sequence. Qg5 was best. } { [%eval -12.63] } (17... Qg5 18. fxe6+ Ke7 19. Qh4 Qxh4 20. Kd3 Qe4+ 21. Kxe4 Nf6+) 18. f6?! { (-12.63 → Mate in 5) Checkmate is now unavoidable. Qc4 was best. } { [%eval #-5] } (18. Qc4 Qe7 19. Kd1 exf5 20. Bd3 Rb8 21. Rc1 Re8 22. Kc2 Be6 23. Rhe1 Bxc4 24. Bxc4 Qxe1) 18... Qxf6 { [%eval #-4] } 19. Kd1 { [%eval #-4] } 19... Rd8 { [%eval #-6] } 20. f3 { [%eval #-5] } 20... Be8 { [%eval #-4] } 21. Bd3 { [%eval #-3] } 21... Be7 { [%eval #-5] } 22. Rf1 { [%eval #-3] } 22... Rxd3 { [%eval #-2] } 23. f4 { [%eval #-2] } 23... Rxd2+ { [%eval #-1] } 24. Kxd2 { [%eval #-1] } 24... Qd4+ { Game ends by variant rule. } 0-1