FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/a8DpDppe"]
[Date "2026.03.27"]
[Round "-"]
[White "AravanR"]
[Black "Bishopbrilliance"]
[Result "0-1"]
[GameId "a8DpDppe"]
[UTCDate "2026.03.27"]
[UTCTime "11:21:34"]
[WhiteElo "1410"]
[BlackElo "1444"]
[WhiteRatingDiff "-56"]
[BlackRatingDiff "+25"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3?? { (0.15 → Mate in 27) Checkmate is now unavoidable. e3 was best. } { [%eval #-27] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?? { (Mate in 27 → -0.25) Lost forced checkmate sequence. d5 was best. } { [%eval -0.25] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nxb5 { [%eval -0.14] } 2... Ba6?? { (-0.14 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (2... c5 3. Nxa7 Rxa7 4. b4 cxb4 5. Rb1 Rxa2 6. Rxb4 Rxc2 7. Rxb8) 3. Nxc7?? { (Mate in 16 → 1.13) Lost forced checkmate sequence. Nxa7 was best. } { [%eval 1.13] } (3. Nxa7 Bxe2 4. Bxe2 Rxa7 5. Rb1 Rxa2 6. Ba6 Nxa6 7. Qe2 Rxb2) 3... Bxe2?? { (1.13 → Mate in 17) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #17] } (3... Qxc7 4. h4 Bxe2 5. Kxe2 Qxc2 6. Qxc2 g6 7. Qxg6 fxg6 8. d3) 4. Bxe2 { [%eval #18] } 4... Qxc7 { [%eval 9.23] } 5. Bc4?? { (9.23 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (5. Ba6) 5... Qxh2 { [%eval #-13] } 6. Rxh2 { [%eval #-12] } 6... d5?! { (Mate in 12 → -148.43) Lost forced checkmate sequence. h5 was best. } { [%eval -148.43] } (6... h5 7. Bxf7 Kxf7 8. Rxh5 Rxh5 9. Qxh5 Na6 10. Qxf7 Rb8 11. Qxf8 Rxb2 12. Bxb2) 7. Bxd5 { [%eval -148.43] } 7... Nc6?? { (-148.43 → Mate in 12) Checkmate is now unavoidable. Kd8 was best. } { [%eval #12] } (7... Kd8 8. Bxf7 Na6 9. Bxg8 Rxg8 10. Rxh7 Nb4 11. Rxg7 Nxa2 12. Rxa2 Bxg7 13. Rxa7) 8. Bxf7 { [%eval #12] } 8... Kxf7 { [%eval #11] } 9. Rxh7 { [%eval #11] } 9... Rxh7 { [%eval #10] } 10. Qh5 { [%eval #10] } 10... Rxh5 { [%eval #9] } 11. Nh3?? { (Mate in 9 → -2.23) Lost forced checkmate sequence. b4 was best. } { [%eval -2.23] } (11. b4 Nxb4 12. a4 Nxc2 13. Ra2 Nxe1 14. Rc2 Nxc2 15. d4 Nxd4 16. a5 Rxa5) 11... Rxh3 { [%eval -1.76] } 12. gxh3 { [%eval -2.11] } 12... Nd8 { [%eval -2.11] } 13. d4?? { (-2.11 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (13. a4) 13... e5?? { (Mate in 8 → -5.78) Lost forced checkmate sequence. g5 was best. } { [%eval -5.78] } (13... g5 14. Bxg5 Rb8 15. Bxe7 Rxb2 16. Bxd8 Rxa2 17. Rxa2 Nh6 18. Rxa7 Ke7 19. Bxe7) 14. dxe5 { [%eval -5.92] } 14... Bd6?? { (-5.92 → -0.63) Blunder. g5 was best. } { [%eval -0.63] } (14... g5 15. Bxg5 Bb4 16. Bxd8 Bxe1 17. Rxe1 Rxd8 18. Rd1 Rxd1 19. e6 Kxe6 20. a4) 15. exd6 { [%eval -0.8] } 15... g5?! { (-0.80 → -0.07) Inaccuracy. a6 was best. } { [%eval -0.07] } (15... a6) 16. Bxg5 { [%eval -0.32] } 16... Ke7?? { (-0.32 → Mate in 10) Checkmate is now unavoidable. Ke8 was best. } { [%eval #10] } (16... Ke8) 17. Bxe7 { [%eval #10] } 17... Nxe7 { [%eval #9] } 18. dxe7 { [%eval #9] } 18... Rb8 { [%eval #7] } 19. exd8=R { [%eval #7] } 19... Rxd8 { [%eval #6] } 20. Rd1?? { (Mate in 6 → -1.69) Lost forced checkmate sequence. Kd2 was best. } { [%eval -1.69] } (20. Kd2 Rxd2 21. a4 Rxc2 22. Rh1 Rxb2 23. a5 Rxf2 24. Rh2 Rxh2 25. a6 Rxh3#) 20... Rxd1 { [%eval -0.95] } 21. Kxd1 { [%eval -3.08] } 21... a5 { [%eval -2.87] } 22. b4 { [%eval -2.52] } 22... axb4 { [%eval -1.06] } 23. a3 { [%eval -1.99] } 23... bxa3 { [%eval -1.06] } 24. c4?? { (-1.06 → Mate in 12) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-12] } (24. Ke2 a2 25. h4 a1=K 26. h5 Ka2 27. c4 Ka3 28. c5 Kb4 29. h6 Kxc5) 24... a2 { [%eval #-12] } 25. f4 { [%eval #-6] } 25... a1=B { [%eval #-11] } 26. h4 { [%eval #-1] } 26... Be5 { [%eval #-1] } 27. fxe5# { Game ends by variant rule. } 0-1
