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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/aIqIkcKm"] [Date "2024.11.11"] [Round "-"] [White "LLlAXMATbl1"] [Black "Fins-Love"] [Result "1-0"] [GameId "aIqIkcKm"] [UTCDate "2024.11.11"] [UTCTime "16:44:05"] [WhiteElo "1842"] [BlackElo "2393"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-11"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... a5?? { (0.05 → Mate in 25) Checkmate is now unavoidable. e6 was best. } { [%eval #25] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6?? { (Mate in 25 → 0.78) Lost forced checkmate sequence. b4 was best. } { [%eval 0.78] } (2. b4 axb4 3. Bd3 Rxa2 4. Rxa2 b3 5. cxb3 Na6 6. Bxh7 Rxh7) 2... Nxa6? { (0.78 → 2.20) Mistake. Rxa6 was best. } { [%eval 2.2] } (2... Rxa6 3. b4 axb4 4. d3 Rxa2 5. Rxa2 b3 6. cxb3 c6 7. Ra6) 3. Qh5? { (2.20 → 0.70) Mistake. b4 was best. } { [%eval 0.7] } (3. b4 axb4 4. Qg4 b3 5. cxb3 Nc5 6. Qxg7 Nxb3 7. Qxf7 Nxd2) 3... h6 { [%eval 1.14] } 4. Qxf7? { (1.14 → -0.09) Mistake. Qxa5 was best. } { [%eval -0.09] } (4. Qxa5 Rb8) 4... Kxf7 { [%eval -0.67] } 5. d3?? { (-0.67 → -3.00) Blunder. b4 was best. } { [%eval -3.0] } (5. b4) 5... a4?? { (-3.00 → 7.57) Blunder. e6 was best. } { [%eval 7.57] } (5... e6 6. h3 a4 7. b3 axb3 8. cxb3 Ba3 9. Nxa3 b5 10. Nxb5 Nc5 11. Nxc7) 6. e4?? { (7.57 → Mate in 14) Checkmate is now unavoidable. b3 was best. } { [%eval #-14] } (6. b3) 6... a3 { [%eval #-14] } 7. Nxa3 { [%eval #-13] } 7... b5 { [%eval #-13] } 8. Nxb5 { [%eval #-12] } 8... Nb4 { [%eval #-12] } 9. Nxc7 { [%eval #-11] } 9... Nxc2 { [%eval #-11] } 10. Bxh6 { [%eval #-10] } 10... gxh6 { [%eval #-10] } 11. Nxa8 { [%eval #-9] } 11... Nxe1 { [%eval #-9] } 12. Rxe1 { [%eval #-8] } 12... Qc7 { [%eval #-9] } 13. Nxc7 { [%eval #-8] } 13... d5 { [%eval #-8] } 14. exd5 { [%eval #-7] } 14... Bh3 { [%eval #-7] } 15. gxh3 { [%eval #-6] } 15... Ke6?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Bg7 was best. } { [%eval #11] } (15... Bg7 16. Rxe7 Bxb2 17. Rxf7 Ne7 18. Rxe7 Rh7 19. Rxh7 Be5 20. Rxh6 Bxh2 21. Rxh2#) 16. dxe6?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Rxe6 was best. } { [%eval #-9] } (16. Rxe6 Rh7 17. Rxe7 Rxe7 18. Ne8 Rxe8 19. b4 Bxb4 20. a3 Bxa3 21. Ne2 Rxe2) 16... h5?? { (Mate in 9 → 5.90) Lost forced checkmate sequence. Rh7 was best. } { [%eval 5.9] } (16... Rh7 17. b4 h5 18. d4 Rf7 19. exf7 Bg7 20. Rxe7 Bxd4 21. fxg8=K Bxf2 22. Re1) 17. Nd5?? { (5.90 → Mate in 7) Checkmate is now unavoidable. Re4 was best. } { [%eval #-7] } (17. Re4) 17... h4?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Rh7 was best. } { [%eval #11] } (17... Rh7 18. Nxe7 Nxe7 19. Ne2 Rf7 20. exf7 Ng8 21. fxg8=N Be7 22. Nxe7 h4 23. Ng3) 18. Nxe7 { [%eval #11] } 18... Nxe7 { [%eval #11] } 19. Ne2 { [%eval #11] } 19... Rg8 { [%eval #9] } 20. Ng3?? { (Mate in 9 → -1.53) Lost forced checkmate sequence. Rhg1 was best. } { [%eval -1.53] } (20. Rhg1 Rxg1 21. Nxg1 Nd5 22. b4 Nxb4 23. Rc1 Nxd3 24. f3 Nxc1 25. a3 Bxa3) 20... Rxg3?! { (-1.53 → -0.90) Inaccuracy. hxg3 was best. } { [%eval -0.9] } (20... hxg3 21. fxg3 Rxg3 22. hxg3 Nc8 23. Re5 Ba3 24. bxa3 Ne7 25. Rf5 Nxf5 26. d4) 21. hxg3 { [%eval -0.56] } 21... hxg3 { [%eval -0.58] } 22. fxg3 { [%eval -0.22] } 22... Bh6?? { (-0.22 → Mate in 7) Checkmate is now unavoidable. Nc8 was best. } { [%eval #7] } (22... Nc8 23. b3) 23. Re3 { [%eval #7] } 23... Bxe3 { [%eval #6] } 24. d4 { [%eval #6] } 24... Bxd4 { [%eval #5] } 25. Rf1?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (25. g4 Bxb2 26. a3 Bxa3 27. Rc1 Bxc1 28. g5 Bxg5 29. h4 Bxh4#) 25... Bxb2 { [%eval 0.0] } 26. a3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rf5 was best. } { [%eval #-8] } (26. Rf5 Nxf5 27. h4 Nxh4 28. gxh4 Bc1 29. h5 Ba3 30. h6 Bb2 31. h7 Ba3) 26... Bxa3 { [%eval #-8] } 27. Rf5 { [%eval #-7] } 27... Nxf5 { [%eval #-7] } 28. e7 { [%eval #-6] } 28... Nxg3?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Nxe7 was best. } { [%eval #2] } (28... Nxe7 29. g4 Nf5 30. gxf5 Bd6 31. h4 Bf4 32. h5 Bh6 33. f6 Bg7 34. fxg7#) 29. h4 { [%eval #2] } 29... Bxe7 { [%eval #1] } 30. h5 { [%eval #1] } 30... Nxh5# { Game ends by variant rule. } 1-0