FEN
[Event "Weekly Prize Antichess Team Battle"]
[Site "https://lichess.org/aP6ALP8e"]
[Date "2024.03.15"]
[Round "-"]
[White "ArMaGeDdOn1414"]
[Black "ChessKing1015056"]
[Result "1-0"]
[GameId "aP6ALP8e"]
[UTCDate "2024.03.15"]
[UTCTime "17:27:45"]
[WhiteElo "1411"]
[BlackElo "1058"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-1"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Ba6 { [%eval 0.49] } 3. Bxd7 { [%eval 0.44] } 3... Qxd7?! { (0.44 → 1.44) Inaccuracy. Nxd7 was best. } { [%eval 1.44] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. c4?! { (1.44 → 0.87) Inaccuracy. Ke2 was best. } { [%eval 0.87] } (4. Ke2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Kd7 7. c4 Ke6 8. Bc1 f6) 4... Qxd2?? { (0.87 → Mate in 13) Checkmate is now unavoidable. Bxc4 was best. } { [%eval #13] } (4... Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 Qxd2 9. Kxd2) 5. Kxd2 { [%eval #13] } 5... Bxc4 { [%eval #12] } 6. Qa4 { [%eval #12] } 6... Bxa2 { [%eval #11] } 7. Qxa7?? { (Mate in 11 → -0.65) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -0.65] } (7. Qxe8 Bxb1 8. Qxe7 Nxe7 9. Rxa7 Rxa7 10. e4 Bxe4 11. f4 Bxg2 12. b3 Bxh1 13. Ba3 Rxa3) 7... Rxa7 { [%eval -0.77] } 8. Rxa2 { [%eval -0.99] } 8... Rxa2 { [%eval -0.71] } 9. b3?! { (-0.71 → -1.73) Inaccuracy. b4 was best. } { [%eval -1.73] } (9. b4 Rxd2) 9... Rxd2 { [%eval -1.27] } 10. Bxd2?! { (-1.27 → -2.00) Inaccuracy. Nxd2 was best. } { [%eval -2.0] } (10. Nxd2 Nc6 11. Ba3 e5 12. Bxf8 Kxf8 13. Nb1 Nge7 14. Nh3 g5 15. Nxg5 h6 16. Nxf7 Kxf7) 10... Nd7?? { (-2.00 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (10... e5) 11. Nc3?! { (0.00 → -0.60) Inaccuracy. Ne2 was best. } { [%eval -0.6] } (11. Ne2 g6 12. Ng3 g5 13. Ne2 Nb6 14. Bc1 Nf6 15. Re1 Nfd7 16. Nd2 Nb8 17. Rd1 N8d7) 11... Nc5?? { (-0.60 → Mate in 8) Checkmate is now unavoidable. Ne5 was best. } { [%eval #8] } (11... Ne5 12. g4) 12. Ne4 { [%eval #9] } 12... Nxb3 { [%eval #8] } 13. Nc5 { [%eval #8] } 13... Nxd2 { [%eval #6] } 14. Ne4 { [%eval #7] } 14... Nxe4 { [%eval #6] } 15. Ne2 { [%eval #6] } 15... Nxf2 { [%eval #5] } 16. h3?? { (Mate in 5 → -4.24) Lost forced checkmate sequence. Rd1 was best. } { [%eval -4.24] } (16. Rd1 Nxd1 17. Nf4 Nxe3 18. g4 Nxg4 19. Nd5 Nxh2 20. Nxe7 Nxe7#) 16... Nxh3 { [%eval -3.62] } 17. Rxh3?? { (-3.62 → Mate in 19) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-19] } (17. gxh3) 17... h5 { [%eval -6.83] } 18. Rxh5 { [%eval -6.8] } 18... Rxh5 { [%eval #-21] } 19. Nc3 { [%eval #-7] } 19... Rb5 { [%eval #-7] } 20. Nxb5 { [%eval #-6] } 20... c5 { [%eval #-16] } 21. Nd6 { [%eval #-14] } 21... exd6 { [%eval #-12] } 22. g3 { [%eval #-12] } 22... f6?? { (Mate in 12 → -1.64) Lost forced checkmate sequence. Ne7 was best. } { [%eval -1.64] } (22... Ne7 23. g4 g6 24. g5 c4 25. e4 Nd5 26. exd5 Bh6 27. gxh6 c3 28. h7 Kf8 29. h8=N) 23. g4?? { (-1.64 → Mate in 15) Checkmate is now unavoidable. e4 was best. } { [%eval #-15] } (23. e4 Kf7 24. g4 d5 25. exd5 f5 26. gxf5 Ne7 27. f6 gxf6 28. d6 Nf5 29. d7 c4) 23... f5 { [%eval #-15] } 24. gxf5 { [%eval #-14] } 24... g6 { [%eval #-14] } 25. fxg6 { [%eval #-13] } 25... c4 { [%eval #-30] } 26. g7 { [%eval #-13] } 26... Bxg7 { [%eval #-13] } 27. e4 { [%eval #-12] } 27... d5 { [%eval #-12] } 28. exd5 { [%eval #-11] } 28... c3 { [%eval #-11] } 29. d6 { [%eval #-10] } 29... Ke7?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Kf8 was best. } { [%eval #1] } (29... Kf8 30. d7 Bh6 31. d8=K Ke8 32. Kxe8 Bf8 33. Kxf8 c2 34. Kxg8 c1=Q 35. Kf8 Qd2 36. Kf7) 30. dxe7 { [%eval #1] } 30... Nxe7# { Game ends by variant rule. } 1-0

