FEN
[Event "Hourly Three-check Arena"]
[Site "https://lichess.org/aQxeAfLH"]
[Date "2021.04.02"]
[Round "-"]
[White "Parkour1"]
[Black "gavity"]
[Result "1-0"]
[GameId "aQxeAfLH"]
[UTCDate "2021.04.02"]
[UTCTime "15:43:51"]
[WhiteElo "2117"]
[BlackElo "2537"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[WhiteTitle "IM"]
[Variant "Three-check"]
[TimeControl "300+0"]
[ECO "B02"]
[Opening "Alekhine Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 3.4] } 1... Nf6 { [%eval 3.71] } { B02 Alekhine Defense } 2. Nc3 { [%eval 3.25] } 2... e6 { [%eval 3.63] } 3. Nf3 { [%eval 3.01] } 3... Nc6 { [%eval 3.75] } 4. e5 { [%eval 4.44] } 4... Ng4 { [%eval 3.94] } 5. d4 { [%eval 3.98] } 5... Bb4 { [%eval 4.35] } 6. h3 { [%eval 5.87] } 6... Ncxe5 { [%eval 5.34] } 7. dxe5 { [%eval 3.28] } 7... Nxf2 { [%eval 2.75] } 8. Kxf2 { [%eval 4.02] } 8... Bc5+ { [%eval 4.51] } 9. Ke2 { [%eval 3.71] } 9... b6?! { (3.71 → 4.89) Inaccuracy. d5 was best. } { [%eval 4.89] } (9... d5) 10. Qd3 { [%eval 5.17] } 10... f5 { [%eval 4.89] } 11. Bg5 { [%eval 5.19] } 11... Be7 { [%eval 5.6] } 12. h4 { [%eval 5.51] } 12... a5 { [%eval 5.68] } 13. Rd1?! { (5.68 → 3.79) Inaccuracy. Ke1 was best. } { [%eval 3.79] } (13. Ke1 O-O) 13... Ba6 { [%eval 4.24] } 14. Nb5 { [%eval 3.84] } 14... O-O { [%eval 3.93] } 15. c4?! { (3.93 → 3.03) Inaccuracy. c3 was best. } { [%eval 3.03] } (15. c3 c6) 15... Bb7 { [%eval 2.91] } 16. Qe3?? { (2.91 → -2.25) Blunder. Qxd7 was best. } { [%eval -2.25] } (16. Qxd7 Bxf3+ 17. Kxf3 Qxd7 18. Rxd7 Rfd8 19. Rd4 Bxg5 20. hxg5 Rxd4 21. Nxd4 Rd8 22. Rh4 c5) 16... Bxf3+?? { (-2.25 → 4.50) Blunder. f4 was best. } { [%eval 4.5] } (16... f4) 17. gxf3 { [%eval 0.89] } 17... f4 { [%eval 2.13] } 18. Qe4 { [%eval 0.62] } 18... Rf5?? { (0.62 → 13.21) Blunder. Qe8 was best. } { [%eval 13.21] } (18... Qe8) 19. Bh3 { [%eval 12.65] } 19... d5 { [%eval 18.36] } 20. exd6 { [%eval 18.02] } 20... Qd7?! { (18.02 → Mate in 9) Checkmate is now unavoidable. Kh8 was best. } { [%eval #9] } (20... Kh8 21. Bxe7) 21. Qxa8+ { [%eval #6] } 21... Bf8 { [%eval #2] } 22. Qxf8+ { [%eval #1] } 22... Rxf8 { [%eval #1] } 23. Bxe6+ { Game ends by variant rule. } 1-0
