FEN
[Event "casual variant:atomic game"]
[Site "https://lichess.org/aW15dJF2"]
[Date "2026.03.25"]
[Round "-"]
[White "Teddythebest0910"]
[Black "HomayooonT"]
[Result "0-1"]
[GameId "aW15dJF2"]
[UTCDate "2026.03.25"]
[UTCTime "16:21:03"]
[WhiteElo "1363"]
[BlackElo "1703"]
[BlackTitle "GM"]
[Variant "Atomic"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... c6?! { (3.32 → 4.82) Inaccuracy. Nh6 was best. } { [%eval 4.82] } (2... Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. g5) 3. e4?! { (4.82 → 3.72) Inaccuracy. Nb5 was best. } { [%eval 3.72] } (3. Nb5 cxb5 4. e4 e6 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4) 3... d5?? { (3.72 → 9.03) Blunder. e6 was best. } { [%eval 9.03] } (3... e6 4. Nb5 cxb5 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4 8. c3) 4. d4?? { (9.03 → 1.45) Blunder. Ng5 was best. } { [%eval 1.45] } (4. Ng5 Qc7 5. e5 Bg4 6. f3 Na6 7. b4 e6 8. Nxh7 Bf5) 4... Nh6 { [%eval 2.08] } 5. g4 { [%eval 1.6] } 5... e5 { [%eval 1.78] } 6. exd5?? { (1.78 → -5.58) Blunder. Nb5 was best. } { [%eval -5.58] } (6. Nb5 Bb4+ 7. c3 O-O 8. Nh4 exd4 9. f4 g6 10. Nxg6 h6) 6... Bb4 { [%eval -6.67] } 7. a3 { [%eval -4.05] } 7... Ba5?? { (-4.05 → 0.53) Blunder. Bf5 was best. } { [%eval 0.53] } (7... Bf5 8. Nxe5 Qe7+ 9. Be3 Qe4 10. axb4 Kd8 11. f3 Qd3 12. Bxd3 Re8+ 13. Kf1) 8. b4?? { (0.53 → -2.38) Blunder. Ba6 was best. } { [%eval -2.38] } (8. Ba6 O-O 9. O-O f5 10. h3 fxg4 11. Kh1 bxa6 12. Bg5) 8... e4?? { (-2.38 → -0.30) Blunder. f5 was best. } { [%eval -0.3] } (8... f5) 9. d5?? { (-0.30 → Mate in 7) Checkmate is now unavoidable. bxa5 was best. } { [%eval #-7] } (9. bxa5 Qe7 10. Be3 exf3+ 11. Ne4 f5 12. Qe2 Na6 13. c3 Nb4 14. axb4 fxg4) 9... Bb6 { [%eval #-6] } 10. Be3 { [%eval #-5] } 10... exf3 { [%eval #-4] } 11. Kd2 { [%eval #-4] } 11... Be3+ { [%eval #-3] } 12. Kd3 { [%eval #-3] } 12... Qe7 { [%eval #-2] } 13. f4 { [%eval #-2] } 13... Qe4+ { [%eval #-2] } 14. Ke2 { [%eval #-2] } 14... Qf3+ { [%eval #-2] } 15. Kd3 { [%eval #-2] } 15... Qe2+ { [%eval #-1] } 16. Ke4 { [%eval #-1] } 16... Bxf4# { Game ends by variant rule. } 0-1
